rideable onos and exos
xanroth
Join Date: 2012-11-03 Member: 166331Members
<div class="IPBDescription">giddy up now</div>i think it could add a new tactical aspect to the game if you where actually able to stay on the head/back of the onos and exos for both sides.
example skulks would be able to pretty much use a onos as a taxi to get relatively unscathed (atleast if the hide behind the onos head) into the marines base and from there either just go berserk or that like 3-5 skulks ride into the base on a onos and simultaneously xenocide making it a onos bomb.
another example would be that it would give a brave enough marine the option to ride around on the onos back being safe from its head and still be able to shoot it in the back.
the same could then happen to the exos with a skulk sitting on its head like a head eating hat munching away on the exos hp or a marine could act like a welding hat for the exo being a lot safer from aliens so that the marine can focus on welding the exo.
the onos would be able to get rid of its unwanted passengers (marine shooting it in the back) by charging for a appropriate distance.
for the exos well no idea, having a friend shoot the crap out of the alien sitting on the exos head or maybe that if the roof is low enough the exo can crush it against it if it uses its jump jets.
this may be a stupid idea but it could unlock a lot of new interesting and funny tactics
example skulks would be able to pretty much use a onos as a taxi to get relatively unscathed (atleast if the hide behind the onos head) into the marines base and from there either just go berserk or that like 3-5 skulks ride into the base on a onos and simultaneously xenocide making it a onos bomb.
another example would be that it would give a brave enough marine the option to ride around on the onos back being safe from its head and still be able to shoot it in the back.
the same could then happen to the exos with a skulk sitting on its head like a head eating hat munching away on the exos hp or a marine could act like a welding hat for the exo being a lot safer from aliens so that the marine can focus on welding the exo.
the onos would be able to get rid of its unwanted passengers (marine shooting it in the back) by charging for a appropriate distance.
for the exos well no idea, having a friend shoot the crap out of the alien sitting on the exos head or maybe that if the roof is low enough the exo can crush it against it if it uses its jump jets.
this may be a stupid idea but it could unlock a lot of new interesting and funny tactics
Comments
thanks for a good point there but the thing maybe should be that well first of all the gorge has to be able to actually get up on the onos back and maybe it would be falling of like marines if the onos charges making the onos slower if it wants the gorge to stay on.
and the exos well... meh they can be like they are they only need to stay still to have a marine sit on their head now.
and like i said in the first post even i think it may be silly thing but you never know unless you test.
Really what needs to happen - vaguely related to this idea - is that aliens block AOE effects, so a grenade launcher doesn't explode an Onos, and all the gorges and skulks around him.
the "riding" would be that you plain simply stand on the back of an onos.
just so it would not be misunderstood.
What if you could get <i>INSIDE</i>? Trojan horse style. Marines would just see one Onos coming into their base, which is no picnic -- but then BAM! 3 Skulks and a Gorge pop out and their attention is split 5 ways.
Might be fun...