Will other game devs start licensing out Spark?
theskulker
Join Date: 2012-11-05 Member: 167093Members
<div class="IPBDescription">It's a beautiful engine.</div>Hi!
We all know how beautiful NS2 is. We also know that UWE will keep improving Spark, even though it is already gorgeous.
The question is will other game developers start using Spark also?! I think it will happen sooner then people think.
Food for thought: Will hardware review sites like Anandtech pick up NS2 for benchmarking? It could bring in a whole lot of new users if they did! :)
We all know how beautiful NS2 is. We also know that UWE will keep improving Spark, even though it is already gorgeous.
The question is will other game developers start using Spark also?! I think it will happen sooner then people think.
Food for thought: Will hardware review sites like Anandtech pick up NS2 for benchmarking? It could bring in a whole lot of new users if they did! :)
Comments
EDIT: I think a far more likely scenario is that some total conversion mod wants to publish independently of NS2, and secures an engine license for that purpose.
EDIT: I think a far more likely scenario is that some total conversion mod wants to publish independently of NS2, and secures an engine license for that purpose.<!--QuoteEnd--></div><!--QuoteEEnd-->
So why did UWE make their own engine and not use Source? :(
Becouse source coudnt deliever what they wanted from a engine.
If a dev want to use Spark, they are more then welcome to contect UWE. But its not something they will persue actively, becouse they dont want to be a "engine manufactor" and offer constant support, they want to make games.
Yeah, compared to Spark from 2009... It's still pretty damn far off compared to all the other major engines.
But it has potential.
Because Source is awful and the developer and mapping tools blow ass.
The tools are not too bad, given that the original plan was to use the source tools with spark, instead of having to write their own tools.
Sadly Valve didnt want to licence tools only/to use with another engine, so uwe had to start writing their own.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Spark is extremely demanding on the GPU now<!--QuoteEnd--></div><!--QuoteEEnd-->
First time i hear that. (Most ppl had different experiences => CPU is most demanding/needs relative high clockspeeds, and you get away with a mediocore, tho not lowend gpu)
I do agree, but 100% dynamic lighting is actually one of the core features of the engine which most others do not offer...
What.. admit it, you couldn't expand on the etceteras of what this engine does or doesn't have (realistically).
The team isn't clueless, they know the odds of them licensing the engine for use to developers other than themselves is somewhat unlikely. Heck, The Witcher 2 devs have their own engine and I believe ¡t hasn't been used yet by anyone else.
What are you talking about? Spak has <i>nothing but</i> dynamic lighting. All lighting is done in real time. It doesn't hide its flaws behind a million spiffy shader effects, but I'm not convinced that's a bad thing. I also feel like some people are confusing NS2 the game with Spark the engine when they assess the performance.