Thoughts on Alien Commander?

Bullet_ForceBullet_Force Join Date: 2012-11-02 Member: 165952Members
edited November 2012 in NS2 General Discussion
I enjoy playing Marine Commander a lot but when it comes to Alien commanding it feels no where near as fun. Apart from making the odd hive and more eggs the rest of the time its all about continually replacing cysts and the odd harvester and throwing up an occasional bone wall. I feel it needs more things to do for instance marines get the MAC repair bots as well as ARC all the Aliens get is that drifter thing. Also since marines can build things like phase gates and use distress beacons there seems to be a lot more strategy involved in Marine commanding then Alien not to mention dropping weapons, health and ammo.

Comments

  • CaneCane Join Date: 2004-02-12 Member: 26444Members
    Agreed. Marine commander is way more fun. Alien commander feels way more shallow and there is less ways to play if you want to have a chance at winning the game.
    Was hoping aliens would be more fleshed out in NS2 instead of being more shallow compared to NS1.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    i think alien comm really is meant to be played part-time. it's a lot more interesting if you gorge up after placing your initial cysts/harvesters and go secure an area, then jump back in the chair every once in a while. i think it really only becomes a full time job late-game where there are a lot more things to micro.
  • Katana314Katana314 Join Date: 2012-11-03 Member: 166379Members
    Remember that spreading infestation where your units are assaulting helps them out a bit. They heal more, and Gorge buildings go up faster.

    I dunno, given that you don't need marines to help you build, I'd say the alien commander actually gets a fair bit to do; you often just need your units to be working to different ends. Spread infestation wherever the marines aren't looking, and they have their work cut out for them.

    PS. Did you know you can Rupture your Cysts? It pisses off marines in combat to no end.
  • BlindgaBlindga Join Date: 2012-10-21 Member: 162931Members
    I disagree, I had a lot of fun playing as alien commander plenty of times, even when losing.

    My favorite instance was on one game, I had three hives and plenty of res, and we had just knocked out a power node and pushed the marines out for just a second. They were coming back fast, so I filled the room with infection and threw up a few shades and crags around the corners where no one goes. It was dark and they were fixing the lights, and they couldn't even tell that the whole room was infested and that whips were going up all around them. I got so many whip kills that game. Tons of fun.

    You just have to have a different mindest for alien com. Some people are never going to like it as much as marine com, but I personally love commanding as alien.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    The bulk of the alien commander's active gameplay comes from his structure abilities... Structures that he's better off not building in favor of saving for an Onos egg right now.
  • AnsomAnsom Join Date: 2012-11-03 Member: 166364Members
    Alien com sucks. It steps all over the Gorge's toes and makes the Alien team less independent, which I thought was supposed to be the opposite of the more dependent, cooperative Marine command structure. They should go back to the old ways or at-least add a Classic gamemode.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    i played comm for 10 years already and i would say alien comm is just not fun. dead machine-like playing.

    and so do marine comm which was not as fun as it was. you cant even do a relocation into a random position or ninja phase gate? what?
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    edited November 2012
    Command support abilities for both alien and marine really need a limiting mechanic that isn't resource cost. The problem with commanding right now is that you feel like you aren't allowed to make bone walls, med packs, enzyme clouds, etc. because that res is better spent on tech or weapon/egg drops for your team. It makes the commander feel very uninvolved in the battles. This seems way more true for aliens; once you get to mid/late-game and are actually "allowed" to use support abilities the few you do have as alien commander definitely do not feel nearly as strong as nano-shield and med-pack spam are.

    Using a cooldown/charge/mana system or some hybrid of those kinds of systems and removing the res cost for tactical support abilities would be a big step towards making the commander feel like he can actually do something to help his team in battles (and would probably make a lot more people interested in doing it).
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    If all you think there is to alien commanding is building cysts and the occasional upgrade I'm going to guess your team loses a lot.

    Cysts are most of it, yes. The rest is knowing what the upgrades are. For instance, were you aware that a shift can teleport structures around the map? Did you know drifters are wall hacks for aliens? Were you aware that you can tell where marines are from sound, and direct your team to them? Did you know the marines can't build on infestation? Or has someone told you about how infestation heals alien units standing on it? Not to mention all the different structures you can build to shore up your teams front lines with eggs, healing stations, invisibility cloaks, and infinite energy?

    Whips are mostly trash though, I'll give you that much. Definitely not worth 15 t.res, they would be if grenade deflection worked half the time, but since it doesn't they're mostly just to waste resources and guard power nodes.

    It doesn't appeal to everyone I'd bet, but personally I think alien commanding is the most fun you can have in Natural Selection.
Sign In or Register to comment.