Game crashing after playing for awhile.

tehktehk Join Date: 2012-11-04 Member: 166847Members
edited November 2012 in Technical Support
After playing the game for about 45minutes to an hour, my game crashes with a bug report at the end. This happens <b>every</b> time I try and play. I've gone through the process of deleting the files in %APPDATA%\Natural Selection 2 folder, installing DirectX from my NS2 folder, and I verified my game cache. Also reinstalled the game as well.

Here's my log.

Date: 11/04/12
Time: 14:44:57
--------------------------------------------------------------
Build 228
Steam initialized
Render Device: NVIDIA GeForce 8600 GT (8.17.13.142)
Sound Device: Speakers (USB Audio Device) stereo
Record Device: Microphone (USB Audio Device)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 199.21.112.130:27515
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_docking.level'
Error: Couldn't open file ''
Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_tram_01.model'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Finished loading 'maps/ns2_docking.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file 'models/.material'
Error: No shader specified for material 'models/.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model'
Error: Couldn't open file 'models/props/docking/shower_test.model'
Main Menu Initialized at Version: 228
Chat Team 2 - Dakmat: theyre setting up a command in east
Chat Team 2 - Dakmat: departures
Error: Unrecognized key name ''
Error: Unrecognized key name ''
Chat All - YodaGoneMad: wtf
Chat All - YodaGoneMad: get out of my tunnel
Chat All - Desert Rose: hehe
Chat All - Desert Rose: i like to mix it up
Error: Couldn't open file ''
Chat All - tehk: WHY PEDRO WHY
Error: Couldn't open file ''
Chat Team 2 - tehk: BS
Error: Couldn't open file ''
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat Team 2 - Dakmat: exo in bar
Error: Couldn't open file ''
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: Couldn't load 'cinematics/vfx_materials/bilebomb_exoviewmask.dds' (invalid format)
Error: IDirect3DDevice9::CreateVertexBuffer 1121280 bytes failed (Out of video memory)

Comments

  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    "Error: IDirect3DDevice9::CreateVertexBuffer 1121280 bytes failed (Out of video memory)"

    Try using texture streaming in the options menu.

    If that doesnt work , try the basic steps here
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122598" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=122598</a>
  • TheFreshMakerTheFreshMaker Join Date: 2012-10-30 Member: 164788Members
    I had the same problem. Turning on Texture Streaming was a big help and gave me a huge boost. I still crash occasionally but no where near as much as before.
  • tehktehk Join Date: 2012-11-04 Member: 166847Members
    <!--quoteo(post=2010032:date=Nov 4 2012, 12:12 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Nov 4 2012, 12:12 PM) <a href="index.php?act=findpost&pid=2010032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Error: IDirect3DDevice9::CreateVertexBuffer 1121280 bytes failed (Out of video memory)"

    Try using texture streaming in the options menu.

    If that doesnt work , try the basic steps here
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122598" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=122598</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    I've gone through all the steps, including turning on texture streaming, but I'm still crashing.

    My recent log is long, so I won't post it. Here is what was repeating at the end of the log.

    Error: IDirect3DDevice9::CreateTexture(768x1792, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
    Error: Couldn't load 'ui/unitstatus_neutral.dds' (invalid format)
    Error: Couldn't load 'ui/unitstatus_marine.dds' (invalid format)
    Error: Couldn't load 'ui/unitstatus_marine.dds' (invalid format)
    Error: IDirect3DDevice9::CreateTexture(768x1792, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
    Error: Couldn't load 'ui/unitstatus_neutral.dds' (invalid format)
    Error: Couldn't load 'ui/unitstatus_marine.dds' (invalid format)
    Error: IDirect3DDevice9::CreateTexture(768x1792, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
    Error: Couldn't load 'ui/unitstatus_neutral.dds' (invalid format)



    <!--quoteo(post=2010041:date=Nov 4 2012, 12:27 PM:name=TheFreshMaker)--><div class='quotetop'>QUOTE (TheFreshMaker @ Nov 4 2012, 12:27 PM) <a href="index.php?act=findpost&pid=2010041"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had the same problem. Turning on Texture Streaming was a big help and gave me a huge boost. I still crash occasionally but no where near as much as before.<!--QuoteEnd--></div><!--QuoteEEnd-->


    This occurring to me as well. Turning Texture Streaming allows me to player longer, but after awhile I still crash.
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