Mreq - Reduced Poly Alien And Human Structures

GuerillaGuerilla Join Date: 2002-11-17 Member: 9130Members
This has been requested many many times and is quite importantly needed for some low-ended NS fans, if low poly alien and human built structures can be made, but still resemble the original structure, that would be GREAT, they shud have the same skin and shape, just less polies, it would just put a smile on the face of all low-end fans of ns, try not to whip the 512x512 skins on either <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> hehe

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Comments

  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    If my memory servers, the poly-counts on the structures [and everything, really] are -extremely- conservative. It was all made with you in mind, man. Bathroom Monkey said, not yesterday, that he had a very strict poly budget, which means everything's been cut down as far as it can be without removing faces altogether.

    With that in mind, I would STRONGLY suggest you visit and use every inch of <a href='http://www.neoseeker.com/resourcelink.html?rlid=32417&rid=30618' target='_blank'>this tweak guide</a> you can possibly use to squeeze as much of a framerate as you possibly can out of your ol' beast. You never know. Cutting down on mips and not rendering what isn't seen might help. Hey, your visual quality's going to go down, but at least you'll be moving, right?

    Besides rebuilding every model and map in the game in to cubes, that's the best thing you can do for yourself.

    I didn't write that guide. I just use it. Read every single word of everything you see in it. Do some research using <a href='http://www.google.com' target='_blank'>Google</a>, if you don't understand some terms or whatnot, but the information's widely available.
  • GuerillaGuerilla Join Date: 2002-11-17 Member: 9130Members
    Oh i fully understand every aspect of tweaking and all, <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> ive used every tweak guide in existance and still i can only play 1 map, ns_nancy, all the other maps start off fine but then mid-way through the game its as if something gets rendered and does not go away, very odd, ns_nancy is fine but im getting sick of playing 1 map only <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    and btw ive written tweak guides before and to be honest, no matter how much i tweak half-life and its mods, not a single tweak gives me a boost of even 1 more frame per second, for my pc, it cannot handle polys, it can handle high quality textures and sprites and such, it just does not like polys and dynamic lighting, lol i could have a 1024x1024 texture on a model and have the same exact model with 128x128 and get the same exact framerate, not that half-life supports 1024x1024 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> well um, im off to play ns_nancy, lol
    hmm maybe i should just make maps since ive been mapping for 3 years <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    well thanks for the help anyways, i understand that the models ALONE are low poly but when you have 8 sentries 4 ip's and a phase gate and an armory and.... blah blah, my comp says "just shoot me now and put quake 1 on my hard drive"
  • SpHinXSpHinX Join Date: 2002-12-14 Member: 10781Members
    Guerilla your on the DoD forums too, you requested for low poly models too lol Maybe you should be saving up for a new comp cuz it seems you can't play any of these kick **obscenity** games lol Just an idea...Did anyone ever make those DoD low poly models, I haven't seen them in the forums... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • GuerillaGuerilla Join Date: 2002-11-17 Member: 9130Members
    the dod model community likes making 512x512 textured 3000 poly player models, so thats the answer
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    That's messed up, Geurilla, and I'm really sorry you're in that position.

    The problem with requesting stuff is that the person fulfilling the request usually needs to have some personal interest in the request him/herself. People make hi-poly models because they want hi-poly models for themselves. Releasing it to anybody else is just an affectation of the community thing the Internet allows.

    I hope you come across someone with as much interest in low-poly stuff as you do so they have a vested interest in fulfilling your request with you.
  • GuerillaGuerilla Join Date: 2002-11-17 Member: 9130Members
    edited December 2002
    Maybe listing my system specs will help encourage the making of these models

    Pentium II 233 mhz

    224 MB of sdram

    geforce 2 mx 400

    Windows 95 (OSR2)

    6.0 gig generic hard drive

    24x generic cd-rom (no burner)

    the comp is 6 years of age, very slow and my parents REFUSE to buy a new pc because they want me to get a job, well the thing is i have no transportation to work and the nearest workplace is 20 minutes away, walking and 3 by car, im not walking in this 20 degree windy weather, theres no way...... i cant convince their narrow minds, what do i do? well low poly structures would help! a temporary solution until i finally get a new pc




    LAME!!!!!!!!!! i hate my life
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    ...From my point of view, I'd rather you spend the energy to get a job than me spend the energy to make low-poly models. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Dun_LeavyDun_Leavy Join Date: 2002-11-25 Member: 9953Members
    It's not our fault your Rig blows. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • r3men4ntr3men4nt Join Date: 2002-11-10 Member: 8103Members
    **obscenity** the link is dead !!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • nullvoidnullvoid Join Date: 2002-12-22 Member: 11362Members
    Holy toledo.. my backup (unused) server is 1.4ghz and that's my slowest box. Im sorry, but I want every polygon in existence. (Radeon 9700). Purposely making very low poly models is the equivelent of forcing everybody to use netscape/internet explorer 4 again. Lets make stuff for the modern world, aka over a thousand polys please.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    He wasn't asking that the default models be made low-poly. He was asking for the option to have low-poly models.

    However, the defaults are already low-poly by most people's standards anyway.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    If I could model I would make some realllll low poly stuff...if I could.

    I feel your pain man.

    Only way I get to run NS is if I avoid the enemy like the plague.

    At least you got a good vid card and ram. I don't even have that much
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    maybe you can replace the structures with sprites ..that are made of screenshots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    NS-DOOM!
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I did start to model a low poly command console yesterday...

    but then I got bored <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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