Persistent ranking would add a nice touch to the game

spaceturtlespaceturtle Join Date: 2012-08-03 Member: 154714Members
I expect some flames because some people just love to hate, but I remember when I first saw the "badge" icons next to my name on the main menu I got quite excited. I thought they were adding some sort of ranking system to the game. Obviously I would not be for giving actual in game upgrades, but it would add a nice touch if you were ranked up after so many games played or points earned. I always enjoyed this aspect in Enemy Territory: Quake Wars as it gave long time players a nice perk. Obviously the score system needs to be updated before this would work. Anyone else think a persistent ranking / possibly even stat system would be a great addition to NS2?

Comments

  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Somebody could probably write a mod to pull data from ns2stats and calculate a rank based on that.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    I don't like individual ranking systems because they distract from the main focus, which is winning the game, and the teamwork required for that. On the other hand, if that is what it takes to keep people interested...
  • spaceturtlespaceturtle Join Date: 2012-08-03 Member: 154714Members
    The kinds of players that would alter their play just to get a bump in a ranking system would do it anyway to be on top of the current scoreboard.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    It does make sense for combat mode, though.
  • NarfleNarfle Join Date: 2012-10-31 Member: 165123Members
    But what would you want the rankings to be based on? Simple KDR? Well goodbye to a gorge going healnuts then, even though thats a drastic gamewinner.

    Baiting 3 people around, wasting their time for 2 minutes? How would you score that? Your idea is unrealistic.

    Its hard to imagine a ranking system that would take all the facets of the game into account. So unless you actually have a solution/suggestion, instead of just a complaint, then your words are meaningless.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    edited November 2012
    <!--quoteo(post=2004745:date=Nov 1 2012, 01:16 PM:name=spaceturtle)--><div class='quotetop'>QUOTE (spaceturtle @ Nov 1 2012, 01:16 PM) <a href="index.php?act=findpost&pid=2004745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The kinds of players that would alter their play just to get a bump in a ranking system would do it anyway to be on top of the current scoreboard.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Probably, but it would be an extra incentive to neglect the prime objective. I just think it would be counter-productive to include a long term individual ranking system in a game where teamwork is so very crucial.

    Although I understand why some people would want such a ranking system.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited November 2012
    I'd like it.
    Give points for healing, building, assisting, killing, destroying and give icons out for what the player has done the most.

    "<strike>hive upkeeper</strike>", "soldier", etc.

    EDIT: Ok, Hive Upkeeper could make Kouji San mad
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Icon mod exists made by Huze but wont be used for ranking. It shows admins, custom icons at the admins discretion and maybe in the future if the mod is included in the game by the devs, a tourney winner icon (ak vet icon).
  • goblingoblin Join Date: 2004-09-05 Member: 31412Members
    wow, I remenber seeing something like this in some ns1 combat servers
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited November 2012
    I'd like the ranking system to be based on the score you accumulate in matches. Of course it'd require leader-boards and levels, and an overhaul of the current score output.
  • spaceturtlespaceturtle Join Date: 2012-08-03 Member: 154714Members
    <!--quoteo(post=2004741:date=Nov 1 2012, 12:14 PM:name=Neoken)--><div class='quotetop'>QUOTE (Neoken @ Nov 1 2012, 12:14 PM) <a href="index.php?act=findpost&pid=2004741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't like individual ranking systems because they distract from the main focus, which is winning the game, and the teamwork required for that. On the other hand, if that is what it takes to keep people interested...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think some people misunderstand the intent of my original post. The system would not be like a "leaderboard" that ranks based on accuracy, kdr, etc although it could track that in your personal stats page. I think having ranks such as:

    Recruit
    Sergeant
    Lt. Commander

    .. and so on. You would progress through these ranks by total accumulated score earned in matches. Could even add different rank names for aliens and your profile would list your alien & marine scores respectively. Each rank could have a little icon that would show up by your name in game. It gives a perk to long time players who have played many matches by giving them a little flair. Could have a stat page outside of game that shows your games played, total score, % playtime by class, etc --- but this is optional, the ranking system existing solely in game would be neat and easier to implement perhaps.

    Ranking might be a bad word for it -- it is not meant to be a competitive ladder more just a reflection of time played.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=2004901:date=Nov 1 2012, 08:00 PM:name=spaceturtle)--><div class='quotetop'>QUOTE (spaceturtle @ Nov 1 2012, 08:00 PM) <a href="index.php?act=findpost&pid=2004901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could have a stat page outside of game that shows your games played, total score, % playtime by class, etc ---<!--QuoteEnd--></div><!--QuoteEEnd-->
    You Sir have 348 kills and 323 deaths, that makes a K/D ratio of 1.08.

    Hrhr.
  • spaceturtlespaceturtle Join Date: 2012-08-03 Member: 154714Members
    Yea, that's a mod. It also doesn't include the crux of the original idea.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    <!--quoteo(post=2004901:date=Nov 1 2012, 03:00 PM:name=spaceturtle)--><div class='quotetop'>QUOTE (spaceturtle @ Nov 1 2012, 03:00 PM) <a href="index.php?act=findpost&pid=2004901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think some people misunderstand the intent of my original post. The system would not be like a "leaderboard" that ranks based on accuracy, kdr, etc although it could track that in your personal stats page. I think having ranks such as:

    Recruit
    Sergeant
    Lt. Commander

    .. and so on. You would progress through these ranks by total accumulated score earned in matches. Could even add different rank names for aliens and your profile would list your alien & marine scores respectively. Each rank could have a little icon that would show up by your name in game. It gives a perk to long time players who have played many matches by giving them a little flair. Could have a stat page outside of game that shows your games played, total score, % playtime by class, etc --- but this is optional, the ranking system existing solely in game would be neat and easier to implement perhaps.

    Ranking might be a bad word for it -- it is not meant to be a competitive ladder more just a reflection of time played.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I see, well that sounds ok. Though, having rankings displayed on the leaderboard does present another problem. Maybe it won't be so bad considering the NS community, but in other multiplayer shooters (I'm looking at you, BF3) knowing which team has the most experienced players leads to team stacking.

    Don't get me wrong, having something keep track of specific stats is not a problem, but having it displayed publicly doesn't do the game any good (in my experience at least).
  • azurescorchazurescorch Join Date: 2012-09-29 Member: 161030Members, Reinforced - Silver
    Never liked ranking systems like this, they don't really tell you anything apart from how much a player has played. Albeit that does mean being able to find people who are double your rank yet... Not very good :x
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    If we tried to aggregate a rating it'd have to be based on a team ELO system similar to the ones used by MOBAs (LoL, HoN, DotA2). The only factor in those is winning or losing.

    Could definitely get some utility for first-pass team balance, but as with all systems it will be ehavily flawed and abusable.


    As for personal stat tracking (kills, lifeform use, etc), that'd be kinda kewl, but definitely a polish item for the future.
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    I don't like rankings or leaderboards for individual players of any kind, because ranks are almost never accurate. You could be the greatest player in the world and mess up your rank just because you wanted to go around doing stupid things for a couple of matches (speaking about general games)

    I would be okay with a ranking system based solely on teamwork, like your performance as a commander or as a soldier following orders, though there are certain things in regards to that I'm not sure how they'd track. IDK, anything individual just goes against the spirit of NS
  • spaceturtlespaceturtle Join Date: 2012-08-03 Member: 154714Members
    It's more of a system for fun than it is show to player skill. The ranking would basically just equate to how much time you have played. ET:QW did it well in that it had medals such as kill 100 players with an air strike which gave bonus exp, but you also got individual exp for contributing in matches and so on. You could check your stats page and see your medals as well as your current rank based on total exp earned. The top rank was really high up there so only players who had been around for a year or more could get it. It gave a nice sense of achievement or recognition for being a veteran of the game, without necessarily telling people how "good" you were -- only how much time you had invested. You could rank up faster by earning more points in a match, but that was about it. It had a great scoring system that promoted teamplay as well, so it worked out nicely.

    I guess it is hard to explain for those who haven't played ET:QW, I know other games like BF3 do it in a terrible way imo.
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