Persistent ranking would add a nice touch to the game
spaceturtle
Join Date: 2012-08-03 Member: 154714Members
I expect some flames because some people just love to hate, but I remember when I first saw the "badge" icons next to my name on the main menu I got quite excited. I thought they were adding some sort of ranking system to the game. Obviously I would not be for giving actual in game upgrades, but it would add a nice touch if you were ranked up after so many games played or points earned. I always enjoyed this aspect in Enemy Territory: Quake Wars as it gave long time players a nice perk. Obviously the score system needs to be updated before this would work. Anyone else think a persistent ranking / possibly even stat system would be a great addition to NS2?
Comments
Baiting 3 people around, wasting their time for 2 minutes? How would you score that? Your idea is unrealistic.
Its hard to imagine a ranking system that would take all the facets of the game into account. So unless you actually have a solution/suggestion, instead of just a complaint, then your words are meaningless.
Probably, but it would be an extra incentive to neglect the prime objective. I just think it would be counter-productive to include a long term individual ranking system in a game where teamwork is so very crucial.
Although I understand why some people would want such a ranking system.
Give points for healing, building, assisting, killing, destroying and give icons out for what the player has done the most.
"<strike>hive upkeeper</strike>", "soldier", etc.
EDIT: Ok, Hive Upkeeper could make Kouji San mad
I think some people misunderstand the intent of my original post. The system would not be like a "leaderboard" that ranks based on accuracy, kdr, etc although it could track that in your personal stats page. I think having ranks such as:
Recruit
Sergeant
Lt. Commander
.. and so on. You would progress through these ranks by total accumulated score earned in matches. Could even add different rank names for aliens and your profile would list your alien & marine scores respectively. Each rank could have a little icon that would show up by your name in game. It gives a perk to long time players who have played many matches by giving them a little flair. Could have a stat page outside of game that shows your games played, total score, % playtime by class, etc --- but this is optional, the ranking system existing solely in game would be neat and easier to implement perhaps.
Ranking might be a bad word for it -- it is not meant to be a competitive ladder more just a reflection of time played.
You Sir have 348 kills and 323 deaths, that makes a K/D ratio of 1.08.
Hrhr.
Recruit
Sergeant
Lt. Commander
.. and so on. You would progress through these ranks by total accumulated score earned in matches. Could even add different rank names for aliens and your profile would list your alien & marine scores respectively. Each rank could have a little icon that would show up by your name in game. It gives a perk to long time players who have played many matches by giving them a little flair. Could have a stat page outside of game that shows your games played, total score, % playtime by class, etc --- but this is optional, the ranking system existing solely in game would be neat and easier to implement perhaps.
Ranking might be a bad word for it -- it is not meant to be a competitive ladder more just a reflection of time played.<!--QuoteEnd--></div><!--QuoteEEnd-->
I see, well that sounds ok. Though, having rankings displayed on the leaderboard does present another problem. Maybe it won't be so bad considering the NS community, but in other multiplayer shooters (I'm looking at you, BF3) knowing which team has the most experienced players leads to team stacking.
Don't get me wrong, having something keep track of specific stats is not a problem, but having it displayed publicly doesn't do the game any good (in my experience at least).
Could definitely get some utility for first-pass team balance, but as with all systems it will be ehavily flawed and abusable.
As for personal stat tracking (kills, lifeform use, etc), that'd be kinda kewl, but definitely a polish item for the future.
I would be okay with a ranking system based solely on teamwork, like your performance as a commander or as a soldier following orders, though there are certain things in regards to that I'm not sure how they'd track. IDK, anything individual just goes against the spirit of NS
I guess it is hard to explain for those who haven't played ET:QW, I know other games like BF3 do it in a terrible way imo.