My First Impression
AgeOfHades
Join Date: 2012-10-31 Member: 164919Members
<div class="IPBDescription">first 2 games and a problem a friend seems to have</div>Hello all, just started NS2 since i got it on steam and i was fairly impressed by the game, got my first go at comm, was fairly cool, but probably cause im noob, but it seemed that the alien comm could get some more interesting defensive things? i swear i recall hearing somewhere that they could set up ambushes or something.
anyway, during the game where i was comm, the Marines made 3 or so mechs and proceeded to destroy my team and every attempt they made to kill them, my friend, swore off the game because he tried running into a very small room with them as an onos and proceeded to get kited and dominated. i personally dont see them as that bad, i think most of this spawned from it being a noob friendly game so every1 was still learning the game, but hes now sworn off it because of this, so im abit saddened by this loss.
idk if this has been discussed before but i think for 1, infestation needs to go away slower after the death of a cyst, it seems to go kinda quickly once it dies. also perhaps add like pitting in the walls (holes i think) after infestation has been there for awhile if the marines push them back?
i dont think aliens get a choice where to spawn if multiple hives are up, perhaps add that.
otherwise it seems to be a pretty great game, i think my friends were also complaining a little that the perspective doesnt change for the skulk when u go from floor to wallks to roof
anyway, during the game where i was comm, the Marines made 3 or so mechs and proceeded to destroy my team and every attempt they made to kill them, my friend, swore off the game because he tried running into a very small room with them as an onos and proceeded to get kited and dominated. i personally dont see them as that bad, i think most of this spawned from it being a noob friendly game so every1 was still learning the game, but hes now sworn off it because of this, so im abit saddened by this loss.
idk if this has been discussed before but i think for 1, infestation needs to go away slower after the death of a cyst, it seems to go kinda quickly once it dies. also perhaps add like pitting in the walls (holes i think) after infestation has been there for awhile if the marines push them back?
i dont think aliens get a choice where to spawn if multiple hives are up, perhaps add that.
otherwise it seems to be a pretty great game, i think my friends were also complaining a little that the perspective doesnt change for the skulk when u go from floor to wallks to roof
Comments
That frustration comes from the game being RTS/FPS -hybrid. Basically, those exo suits are almost the equivalent of onoses and can not always be easily taken down. I mean, they're supposed to be walking tanks. The best way to win Exo Suits is to pressure marine RTs the whole game so that marines don't have resources and time to research those. The second best way is to use gorge bilebombs and possibly very cautious onoses and suicide skulks. Failing all of the above will probably see you losing the game, just like having huge tanks siege your defenseless bases in any RTS.
The lack of orientation-rotation to follow wall/ceiling-running was a design decision by the Devs early on. I'm still in favor of including a checkbox option myself, but apparently it was causing some pretty severe nausea during testing, and they decided to stick with keeping the floor 'down' and the ceiling 'up' as a result.
You're right about not being able to choose what hive to spawn at, this is something that has always annoyed me.
my friend has stated that he will give it another go now that he knows these things.
also thanks to you guys for being a positive community in like the 5 responses u guys gave, definetly different.
Also, as an idea, im not certain if it was added by insted of only videos perhaps have the basics written down somewhere so people can quickly look over it to get the main gist of the game without having to watch all those videos.
it seems to me again that the commanders could maybe do with some more defensive options available, i mean i am still noob so i prob didnt explore some of the other options, it just seems like the variety in base defences is lacking a little.
also as an Edit: ive played Nuclear Dawn (similar style game) and it seemed that how they did the commander system wasnt that bad, they had a training program which gave the user a achievement on completion and the game let u check a box to say u want 2 be comm, then of those who want to be com it factors in those that have the achievement and maybe some other factors
In NS1 there were stronger defenses (beefier/higher-damage turrets with 360-degree fields of effect, and electrification of structures) which affected gameplay negatively on the whole. They're working to avoid that misstep this time.
The lack of more direct defences is a conscious design choice by the developers. The reasoning is that players do not want to spend too much time in player-vs-structure/AI action. Adding more directly defensive structures would force players to spend more time hacking away at a static defence -> more chores.
Btw. many structures indirectly lend to defence. Examples of these are observatories, phase gates, armories, crags, shades etc which all allow your team to hold that location better. These do not directly do damage or attack, but buff the players in that area.
Aliens running into sentry bullets doesn't elicit the same sort of nail biting anxiousness in my opinion.
As alien commander you have the spike wall, that you can use to split the marines or trap them, but it's only usable in infestation
also, you can use the shift structure to drop eggs at other locations (like at lava fall in refinery)
also, you can use the shift structure to drop eggs at other locations (like at lava fall in refinery)<!--QuoteEnd--></div><!--QuoteEEnd-->
i mean there are those things, but it seemed to me that the cysts died pretty quickly and the infestation didnt seem to linger for 2 long afterwards
I'd still be strongly against adding more static defenses though.
On the plus side dead cysts leave big red marks on the map, I basically see it as a "Hey we're over here, come and eat our faces off" marker. Which is another thing new players need to learn I guess, you shouldn't mindlessly attack cysts, it gives away your position.
Hey AgeOfHades :D
About the speed of infestation .. I don't it's as much of an issue as you think .. while infestation might reced, the structures on it stay alive for a period of time.. receding infestation and structures taking damage notify the alien commander he has to re-cyst.. you can also place cysts closer together so it'd take more than 1 cysts death to break the infestation chain
2 Craigs (healing structures) are enough to keep the structures alive without infestation (without Marine intervention ;) )
(but you would lose some abilities.. I'm not sure if any eggs would spawn from a Shift structure if there was no infestation for the eggs to spawn to .. must check that :D )
Edit: afterplaying some more games, i noticed that it justs seems that the hydra is quite useless, in any circumstance ive seen, and a friend that uses them agrees.
also it seemed that there were a few 2 many grenades being throw about