Problems that need work
Know pain
Join Date: 2012-09-04 Member: 157674Members
Why is it that cloaked buildings aren't actually cloaked? The resemble more like an eerie ghost looking thing, so anyone who fiddles around with their graphics can easily see them.
Also why isn’t the armor of an exo much stronger? It seems strange that after 1 hit an onos does 100 damage but a skulk does 75.
Also why isn’t the armor of an exo much stronger? It seems strange that after 1 hit an onos does 100 damage but a skulk does 75.
Comments
Also why isn’t the armor of an exo much stronger? It seems strange that after 1 hit an onos does 100 damage but a skulk does 75.<!--QuoteEnd--></div><!--QuoteEEnd-->
Um, cloaked buildings look like "ghosts" to aliens so you can see that they are cloaked and still know what buildings they are...
Are you seeing ghost buildings as a marine? If so that is certainly a bug that I have never seen.
Are you seeing ghost buildings as a marine? If so that is certainly a bug that I have never seen.<!--QuoteEnd--></div><!--QuoteEEnd-->
I also see ghost life-forms and structures as a marine sometimes! I don't think it's a bug.
Onos can take a lot more hits from an Exo than a skulk, so that 100 per hit is far greater than a skulks 75. You have to factor in things like that.
Pretty sure that shouldn't be the case. I've played on both lowest and highest settings and cloaked structures have always been completely invisible without so much as distortion. I've gone upgrade chamber hunting in Shaded hives a few times before, never seen any visual signs of cloaked structures.
And the exo balance is fine. An onos will generally win if it gets close enough to get a hit. Skulks can be a problem to exos because they can run circles around them. A huge part of marines doing as much damage as possible <i>before</i> the alien gets near.
So why isn't cloaked meaning something you can't see? Cause right now it's not.
There are different damage types. For example, Light-type damage (Pistol, Mines, etc) needs 4 damage to shred one point of armor. Medium (Hydras, LMGs, Skulk Bite) are 2-1, and Heavy (Exo Minigun) is 1-1. There are also other types, like Flame (Extra damage to cysts), Puncture (+25% damage to Marines), etc.
I suppose that I should mention that I messed around with this on a private server with cheats on, in the off chance that that somehow affects the graphics (which I <i>seriously</i> doubt).
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Found out that I had recording software and didn't even know it... VLC can record! It didn't pick up my mic, unfortunately, so I had to trim out some boring sections and that caused some brief glitches in the video.
Anyway, video <a href="http://youtu.be/PQEGar8M5FI" target="_blank">here</a>.