Pres means nothing for Aliens
MisterYoon
Join Date: 2012-08-18 Member: 155747Members
<div class="IPBDescription">pres used to be all about aliens</div>
50 Tres fade 75 Tres onos egg.. This is just the worst decision of recent builds.
Tres egg system seems fine, but how dare cost it same as pres one? It must be even too much even if an tres egg cost 2x more than pres egg, as a player gain one pres at least 4 times slower than tres.
Current tres lifeform system is even worse than the alien pres system of build 180~190, which was also completely spammable.
Regardless of other imbalances, or technical problems, it's definately true, that tres egg is completely broken.
I hope it'd be soon handled.
50 Tres fade 75 Tres onos egg.. This is just the worst decision of recent builds.
Tres egg system seems fine, but how dare cost it same as pres one? It must be even too much even if an tres egg cost 2x more than pres egg, as a player gain one pres at least 4 times slower than tres.
Current tres lifeform system is even worse than the alien pres system of build 180~190, which was also completely spammable.
Regardless of other imbalances, or technical problems, it's definately true, that tres egg is completely broken.
I hope it'd be soon handled.
Comments
Of course too cheap. Aliens can get onos even when a player has no more than 30 res. That's 45 res of gap.
If anything, t.res weapon and lifeform drops should be more expensive (particularly for aliens), or just have more t.res prereq. research to it (again for aliens, really)
Unless you have an elite ono, I'd get more giggles from an 8 gorge hydra drop on Marine spawn.
Tres is precious.
Always Cara + Cele + Onos in lategame, Horrendously lame and linear, it's the only thing that works lategame, and only thing that will until they change something. Like allow aliens to sabotage marine upgrades, or stop grenade spam, or stop spamwelding, or stop marines from spawning.
marines have all a form of these options mentioned above to sabotage aliens:
sabotage alien upgrades easily, removing fundamental abilities by destroying hives, spam grenades to destroy clusters of aliens/structures, egglocking/spawncamping aliens.
<i>aliens have virtually nothing.</i>
Or unfortunately one of the things UWE does best :/
Although on the bright side they usually do get it somewhat right after several painful tries. (Sentries, lerk bilebomb, gorge hydras, etc) I just wish they could get straight to the proper solutions.
We lost...
Always Cara + Cele + Onos in lategame, Horrendously lame and linear, it's the only thing that works lategame, and only thing that will until they change something. Like allow aliens to sabotage marine upgrades, or stop grenade spam, or stop spamwelding, or stop marines from spawning.
marines have all a form of these options mentioned above to sabotage aliens:
sabotage alien upgrades easily, removing fundamental abilities by destroying hives, spam grenades to destroy clusters of aliens/structures, egglocking/spawncamping aliens.
<i>aliens have virtually nothing.</i><!--QuoteEnd--></div><!--QuoteEEnd-->
Skulk => onos its the only way if u want to win. either that or go lerk to be annoying.
If anything, t.res weapon and lifeform drops should be more expensive (particularly for aliens), or just have more t.res prereq. research to it (again for aliens, really)<!--QuoteEnd--></div><!--QuoteEEnd-->
I think this is a good point, TRes drops are literally identical to the NS1 model that was specifically abandoned for NS2 for very valid reasons. It's not possible to balance them for both 6v6 competitive games and 12v12 pub games, unless you implement all sorts of crazy rules to scale their cost accordingly which is too difficult a formula to get right.
Truly. According to Pres balance, Marines should (Tres permitting) be getting Exosuits before Kharaa get Fades, and Dual Exos before they get Oni, since "Marines are supposed to hold more extractors than Aliens".
If anything, t.res weapon and lifeform drops should be more expensive (particularly for aliens), or just have more t.res prereq. research to it (again for aliens, really)<!--QuoteEnd--></div><!--QuoteEEnd-->
The "scaling argument" for the pres-tres system is bad anyway so it doesn't really matter. Lots of other things don't scale with player count, a simple res scaling will most likely not solve the problem.
Using tres to drop lifeforms however solve an important problem of the pres-tres system: the abscence of trade-off between tech, army and economy.
Having different costs for the same thing (onos) is also bad, it introduce uninteresting complication. Same thing for linking eggs to a specific number of hives, it's just another arbitrary and uninteresting rule.
I don't see an easy fix to be honest, the alien economy and commanding is a bit of a mess. Maybe having an "egg factory" building that enables egg upgrades would make egg dropping more expensive and more of a commitment. Or a hive evolution "macro-hive" in addition, and exclusive to the three traditional tech paths.
I think that has to be changed drastically. You just have to wait for ages to fade or even lerk (not to mention onos)! If aliens can finally evolve into lifeforms using their pres most of the times, the commander has less reason to drop an egg himself and can concentrate on upgrades.
I think when there is something "overused" in the game ( like arcs in some patches ago, since there was no exo/ jp yet etc.), you just have to make other things better, so you got an alternative.