STOP patching fun mom

aaron832aaron832 Join Date: 2009-09-04 Member: 68697Members
<div class="IPBDescription">We don't want you to be our mother.</div>One of the best parts of NS1 was you weren't really restricted very much with what you could do within the limits of the game. Ya there was turret spam and command stations in the vents blocking skulks... but it was funny and very memorable. People could choose to play that way or not... maybe get kicked or banned. Whatever. But we (server and player) could make that choice.

So now in NS2... we are having mom come in and telling everyone "don't do that... eat your bran flakes". Sorry honey... you can't place another turret... you already have one in this area. Sorry honey... you can't build another MAC because you already have enough.

Screw that. The last time a had a blast in your game was screwing around sending swarms of shades into the marine base right before we won. Ya, that is not what they are for. Ya, I could have spent resources on something more useful. But it was funny. The marines were laughing and some serious guy kicked me out of the hive. We won just after that. Issues resolved and we had fun. Serious guy was satisfied.

There is nothing a bile bomb or grenade launcher can't solve without YOUR help.

If you want to turn the game into Starcraft and World of Warcraft areas where its all very competitive and yet no one really has casual fun... by all means... continue.

Comments

  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    there is a difference between funny and overpowered though. plus the game can get very laggy without a limit on drifters.
  • Mr.GreedyMr.Greedy Join Date: 2012-07-21 Member: 154270Members
    Restrictions are important for balancing. Any game need restrictions. No one is pissed off because they can buy and use only one weapon or one suit @ same time. I wish some more limits for things like onos/Exos/Arcs.
  • [Deleted User][Deleted User] Join Date: 2005-05-15 Member: 51659
    edited October 2012
    And it's easier, if just temporarily, to place some restrictions. Later on they can still be removed when another solution is found.

    And you compare a free mod to a game people will pay money for, that makes a huge difference on how you can approach certain things.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    <!--quoteo(post=1998938:date=Oct 28 2012, 04:09 PM:name=Krull)--><div class='quotetop'>QUOTE (Krull @ Oct 28 2012, 04:09 PM) <a href="index.php?act=findpost&pid=1998938"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And it's easier, if just temporarily, to place some restrictions. Later on they can still be removed when another solution is found.

    And you compare a free mod to a game people will pay money for, that makes a huge difference on how you can approach certain things.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dont care much for spam, <i>as long as it can be countered with something</i>, the problem is optimizing the game, too many macs/drifters/cysts/structures can cause huge ammounts of lag in combat.

    Oh and also it's almost impossible to counter around the corner grenade spam.
  • beyond.wudgebeyond.wudge Join Date: 2012-10-19 Member: 162731Members
    I think what is being touched upon here is how 'bland' the game can become if it's all about 'winning.'

    NS should be competitively played.

    But there are ways of adding in fun options which would never see use in competitive play, ways of allowing for crazy coolness should the game leave the normal bounds of a 6v6 scrim.

    For instance, being able to research increased cap limits on various buildings could easily let epic pub games take place without seeing those changes affect a scrim.

    All in all I agree, NS2 needs to stay fun and exciting in pub play in a way which quickly could be cut from the game due to the demands of 'balance' or 'purity in design.'

    Over-engineering a game does not always make it the most fun it can be.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    Put your turrets on the edge between 2 rooms and have 6 turrets all firing in the same arch and you will then understand why turrets are limited... Limits make the turrets effective as opposed to spam able and totally useless or spamable but stupidly expensive.

    Limits are good.
  • RoboRobo Join Date: 2012-10-18 Member: 162637Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Screw that. The last time a had a blast in your game was screwing around sending swarms of shades into the marine base right before we won. Ya, that is not what they are for. Ya, I could have spent resources on something more useful.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Limits and restrictions are put in place for good reason, the enjoyment one player gets from spamming should not come at the price of other players fun. Limits also promote efficiency and synergy making commanding more enjoyable albeit simplified. If your goal is to introduce obscure strategies perhaps a thread on commander tech is in order.
  • aaron832aaron832 Join Date: 2009-09-04 Member: 68697Members
    I would totally disagree. Some of the best games give us an experience that is limitless. They encourage our imagination and say "have at it". Then come the rules. RULES are important in games. Rules are how games are played. There is a difference between rules and limits. Rules are only there to impose a challenge to the player. To make things interesting. By imposing these challenges evenly... you then make things fair.

    If you see that too many MACs or Drifters are causing lag... then why is your first approach to the problem... "limit macs" "limit drifters".
    If you see that turrets setup in corners or some strange configuration is a serious problem... then why is your first approach "limit turrets".

    You can try to say these limits are in fact rules... but its nature doesn't impose any challenge. Its just there to solve a coding problem.

    I am just saying. I have seen games destroyed this way. Playing mom for the whinny gamer is a dangerous game.
  • WildChickenWildChicken Join Date: 2004-08-25 Member: 30891Members, Constellation
    As far as I'm concerned, limits on MACs, drifters (as long as they can cause server crashes) and turrets (who the hell thinks fighting 20 turrets in a room is fun?) are fine.
    I personally like the limit of 3 turrets to a room, that means they can buff turrets to be stronger without making them so ridiculously expensive that you won't get any upgrades if you want to drop a few.

    I can see turrets playing a role in competitive play in the future.
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    Maybe they could add some "<!--fonto:Lucida Console--><span style="font-family:Lucida Console"><!--/fonto-->mp_<!--fontc--></span><!--/fontc-->" cvars that let you change the restrictions. The problem is that it will mess with the balance and people may not be aware that they are playing on a server with tweaked values.
  • aaron832aaron832 Join Date: 2009-09-04 Member: 68697Members
    <!--quoteo(post=1999052:date=Oct 28 2012, 07:33 PM:name=WildChicken)--><div class='quotetop'>QUOTE (WildChicken @ Oct 28 2012, 07:33 PM) <a href="index.php?act=findpost&pid=1999052"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As far as I'm concerned, limits on MACs, drifters (as long as they can cause server crashes) and turrets (who the hell thinks fighting 20 turrets in a room is fun?) are fine.
    I personally like the limit of 3 turrets to a room, that means they can buff turrets to be stronger without making them so ridiculously expensive that you won't get any upgrades if you want to drop a few.

    I can see turrets playing a role in competitive play in the future.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually... gorge bile bombing a ton of turrets is pretty fun... also a motivation in itself to not build a ton of turrets.

    I agree with you. Buff turrets... make it so its worth building one in a room. Even better... make it so its not worth building more than 1 in a room but still give the player the option!!! Holy cow! Imagine that.

    What is the point of making good choices as a commander if they are made for you through limits. Fix the code that causes the lag. Maybe easier said than done... but there are plenty of ways around it.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    <!--quoteo(post=2001055:date=Oct 30 2012, 05:10 PM:name=aaron832)--><div class='quotetop'>QUOTE (aaron832 @ Oct 30 2012, 05:10 PM) <a href="index.php?act=findpost&pid=2001055"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree with you. Buff turrets... make it so its worth building one in a room. Even better... make it so its not worth building more than 1 in a room but still give the player the option!!! Holy cow! Imagine that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Worst idea ever.

    You realize as a commander you are supposed to be supporting your team not just building your own mad turret farms.
    Lets give the gorge a 1000 hydras so he can ignore healing his team mates and lets give the commander 10000 turrets so he can not bother to upgrade his marines weapons/give them medpacks and ammo.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i agree, the slap stick tactics in earlier ns1 builds were just so much fun, despite the game not being balanced.

    I think the reason UWE have gone to setting hard limits is because release is approaching very quickly! So they have put these in for balance for now, just so they can tick it off the list and work on other important stuff.

    Once the game is released though you can bet they will have more time to think of and implement more creative methods for balance.

    And even if UWE don't, then someone will make a garry's mod for NS2 where you can do whatever you want i bet :)
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