The 224 "Movement Stutter" Issue (and other problems)
sushia11
Join Date: 2012-10-12 Member: 162112Members
<div class="IPBDescription">Let's have a CALM discussion here!</div>Okay, after playing 224 many of us have probably noticed a stutter issue when moving. I'll try to shed some light on the issue.
I will not throw unnecessary amounts of hate at UWE for just this mistake. You shouldn't either.
I do not take credit for finding all of this information. I'm simply posting some findings, whether it be mine or not.
The first server I joined had this MASSIVE amount of lag/stutter when I made any sort of movement other than with the camera.
EX. Running Jumping
Thinking it was just a sole server issue, I turned to a different server (KKG 2). The problem was much smaller but was still noticeable. We changed maps to take a look at the changes to them. This time, the amount of lag changed back to that of the first server I joined. We changed again and again, with no difference. Sometimes I didn't change with everyone else. Not sure if this was a crash. Had to re-enter the server.
I also couldn't use the text chat.
Master Blaster commented on the chaos going on in the console. Sadly, my screenshot didn't turn out well of it. It basically was a huge list of the prediction code, except it was going haywire. Constantly bugging out and changing. Thanks MB noticing.
Then, PrinceKahuna (Can't spell your real name, sorry) somehow figured out that part of the problem was indeed tied to NS2Stats. He did something with it (disconnected?), and most of the problem vanished. Could type again. Although, I'm not sure if this was just me, but I thought I felt a but of residual suttering still. Don't know.
Can anyone else give some good pics?
Can anyone tell what the code means?
Why is it involved with NS2Stats?
Credit due goes to people listed above. I felt the need to start a thread about this, as the inevitable hate is coming.
Please. I ask you to contain the troll within you and give UWE some slack. I expect another build like 223 to come out within maybe two days.
I will not throw unnecessary amounts of hate at UWE for just this mistake. You shouldn't either.
I do not take credit for finding all of this information. I'm simply posting some findings, whether it be mine or not.
The first server I joined had this MASSIVE amount of lag/stutter when I made any sort of movement other than with the camera.
EX. Running Jumping
Thinking it was just a sole server issue, I turned to a different server (KKG 2). The problem was much smaller but was still noticeable. We changed maps to take a look at the changes to them. This time, the amount of lag changed back to that of the first server I joined. We changed again and again, with no difference. Sometimes I didn't change with everyone else. Not sure if this was a crash. Had to re-enter the server.
I also couldn't use the text chat.
Master Blaster commented on the chaos going on in the console. Sadly, my screenshot didn't turn out well of it. It basically was a huge list of the prediction code, except it was going haywire. Constantly bugging out and changing. Thanks MB noticing.
Then, PrinceKahuna (Can't spell your real name, sorry) somehow figured out that part of the problem was indeed tied to NS2Stats. He did something with it (disconnected?), and most of the problem vanished. Could type again. Although, I'm not sure if this was just me, but I thought I felt a but of residual suttering still. Don't know.
Can anyone else give some good pics?
Can anyone tell what the code means?
Why is it involved with NS2Stats?
Credit due goes to people listed above. I felt the need to start a thread about this, as the inevitable hate is coming.
Please. I ask you to contain the troll within you and give UWE some slack. I expect another build like 223 to come out within maybe two days.
Comments
If there were issues unrelated to that (not too sure from your post) then please, by all means, hunt it down!
I should also mention that this started after a map change.
However NS2Stats are not yet working for this build so, as always, please disable the mod until we have updated the code to work with 224. We will let you know when the new version of the mod is up and running.
Not very desirable IMO.
NS2stats disabled until it is updated for 224. NS2stats was disabled about 5 minutes after we updated the servers. It might still say ns2stats in the name though, I forgot to change that.
Not very desirable IMO.<!--QuoteEnd--></div><!--QuoteEEnd-->
I notice this too, i para a marine then switch to bite real quick and all i do is para.
also..
<img src="http://upload.wikimedia.org/wikipedia/commons/thumb/9/91/Rubber_bands_-_Colors_-_Studio_photo_2011.jpg/220px-Rubber_bands_-_Colors_-_Studio_photo_2011.jpg" border="0" class="linked-image" />
like a MF
I should also mention that this started after a map change.<!--QuoteEnd--></div><!--QuoteEEnd-->
There's no spam like lua spam :) I'd suggest playing on non-ns2stats servers for a few days until they get the mod updated.
It shouldn't do that - it breaks merging if the set of active commands changes.
I'd love you long time.
Also, the grenade launcher lost its crosshair. Is this by design o_0 ?
Then, PrinceKahuna (Can't spell your real name, sorry) somehow figured out that part of the problem was indeed tied to NS2Stats. He did something with it (disconnected?), and most of the problem vanished.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1996740:date=Oct 25 2012, 02:28 AM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Oct 25 2012, 02:28 AM) <a href="index.php?act=findpost&pid=1996740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->However NS2Stats are not yet working for this build so, as always, please disable the mod until we have updated the code to work with 224.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1997160:date=Oct 25 2012, 11:41 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Oct 25 2012, 11:41 AM) <a href="index.php?act=findpost&pid=1997160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's no spam like lua spam :) I'd suggest playing on non-ns2stats servers for a few days until they get the mod updated.<!--QuoteEnd--></div><!--QuoteEEnd-->
All three KKG servers are free of the mod NS2Stats and have been as soon as we found out ns2stats was causing issues. Feel free to join without issues.
<a href="http://ns2stats.org/site/changelog" target="_blank">Changelog</a>
<a href="http://ns2stats.org/server/admin" target="_blank">Installation instructions (need to login to NS2Stats first)</a>
This hitching occurs even when running in a straight line without stopping.
This hitching occurs even when running in a straight line without stopping.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1997354:date=Oct 25 2012, 02:18 PM:name=Burzghash)--><div class='quotetop'>QUOTE (Burzghash @ Oct 25 2012, 02:18 PM) <a href="index.php?act=findpost&pid=1997354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Confirming I'm getting a lot of stuttering as well - playing on non-modded servers.<!--QuoteEnd--></div><!--QuoteEEnd-->
Me too. Seems like most people aren't experiencing it, so I hope it's not something separate from the hitching issue mentioned in the patch notes.