Allow me to rephrase... how would this PLAY different than it does currently? or is the idea that it would just look different as it grows all over the map after you cyst it? Or will cysts go away in favor of some other spreading mechanic? Maybe gorges?
No, it'll probably just get thicker over time and look better. Cysts need to stay because needing flamethrowers to clean a room as well as spraying a room top to bottom all day every day when playing marines is a terrible gameplay mechanic.
I think the biggest thing (and the original idea) is that it would build actual 3D geometry in the map. Like you see in the video. Current infestation is mostly just a flat texture, I think? I just hope they don't decimate the framerates with it. :) Sounds like it's again something that would be handled in the CPU.
<!--quoteo(post=1997467:date=Oct 25 2012, 07:38 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Oct 25 2012, 07:38 PM) <a href="index.php?act=findpost&pid=1997467"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, it'll probably just get thicker over time and look better. Cysts need to stay because needing flamethrowers to clean a room as well as spraying a room top to bottom all day every day when playing marines is a terrible gameplay mechanic.<!--QuoteEnd--></div><!--QuoteEEnd--> Depends on how you tweak it. If the stuff grew slower, it wouldn't be so crazy.
I'd like to see a DI mod after 1.0 where Marines have to advance into alien territory to cut off infestation, escorting their vulnerable flamethrowers while allowing Kharaa the chance to lie in wait for them as protectors of the bacterium. Add in infestation damaging any structures/nodes it touches, and you've got a nice Marines vs Infestation gametype; a lot closer to how I originally thought it was going to play out in NS2.
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<!--quoteo(post=1997466:date=Oct 26 2012, 12:36 AM:name=CodeCowboy)--><div class='quotetop'>QUOTE (CodeCowboy @ Oct 26 2012, 12:36 AM) <a href="index.php?act=findpost&pid=1997466"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Allow me to rephrase... how would this PLAY different than it does currently? or is the idea that it would just look different as it grows all over the map after you cyst it? Or will cysts go away in favor of some other spreading mechanic? Maybe gorges?<!--QuoteEnd--></div><!--QuoteEEnd-->
In terms of pure gameplay, dynamic infestation is already in the game. When people talk about "dynamic infestation" these days, what they are typically referring to is visual upgrades to the infestation to make it more like the original video.
IIRC, there was talk by the devs at some point of dynamic infestation being a combo of both cysts and "random" growth outward. So, the alien comm could direct infestation by placing cysts, but it would also extend on its own if left unchecked.
Whether or not it ends up this way is anyone's guess.
Well I call the current implementation of it "dynamic infestation" but I have never really been satisfied with it since they had to move to the cyst idea. I was under the impression that the initial implementation was something that was important to Max and that they would be looking at it again post 1.0.
There was also all this talk about tricks up his sleeve and whatnot. Though, I have no idea if that was in reference to performance or implementing the infestation like we had originally seen.
Regardless of cysts and infestation problems, having it actually grow anything like the video is going to add a really nice feeling of variety to the maps. I mean, alien areas that are fully infested probably won't even look like the original map anymore.
It would be cool if Gorges could use clogs on infestation and instead of just building a wall, the infestation would dynamically spread and connect to the clogs to make them more effective at closing off areas on infestation.
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Cysts need to stay because needing flamethrowers to clean a room as well as spraying a room top to bottom all day every day when playing marines is a terrible gameplay mechanic.
Cysts need to stay because needing flamethrowers to clean a room as well as spraying a room top to bottom all day every day when playing marines is a terrible gameplay mechanic.<!--QuoteEnd--></div><!--QuoteEEnd-->
Depends on how you tweak it. If the stuff grew slower, it wouldn't be so crazy.
I'd like to see a DI mod after 1.0 where Marines have to advance into alien territory to cut off infestation, escorting their vulnerable flamethrowers while allowing Kharaa the chance to lie in wait for them as protectors of the bacterium. Add in infestation damaging any structures/nodes it touches, and you've got a nice Marines vs Infestation gametype; a lot closer to how I originally thought it was going to play out in NS2.
In terms of pure gameplay, dynamic infestation is already in the game. When people talk about "dynamic infestation" these days, what they are typically referring to is visual upgrades to the infestation to make it more like the original video.
The worse gameplay element ever ?
I'm kidding, I'm sure there is worse, for example sc2 creep.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->bad gameplay element<!--QuoteEnd--></div><!--QuoteEEnd-->
bronze league detected
Whether or not it ends up this way is anyone's guess.
There was also all this talk about tricks up his sleeve and whatnot. Though, I have no idea if that was in reference to performance or implementing the infestation like we had originally seen.
It would be cool if Gorges could use clogs on infestation and instead of just building a wall, the infestation would dynamically spread and connect to the clogs to make them more effective at closing off areas on infestation.