Natural Selection 2 News Update - Refinery Reveal

2

Comments

  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=1997191:date=Oct 25 2012, 01:13 PM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Oct 25 2012, 01:13 PM) <a href="index.php?act=findpost&pid=1997191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is a dedicated map testing team, separate from the normal play testing group. They've spent quite a bit of time getting refinery in good shape. Now, I'm not saying it will be super perfect, but I wouldn't expect Rockdown styled balance problems either :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    All maps can't be the model of perfection junction was so be nice to rockdown.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited October 2012
    I wanna see a lerk fly through! Great looking map.

    Comparing the concept art to the screenshots you can see how NS2 lacks a little contrast and the lighting is sometimes too foggy. Hope that can be addressed later on.

    +1 for moveable platforms
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1997234:date=Oct 25 2012, 09:01 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Oct 25 2012, 09:01 PM) <a href="index.php?act=findpost&pid=1997234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If an exo falls into a lava pit, will he give a thumbs up?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://gifs.gifbin.com/1237977458_thumbsup-terminator.gif" border="0" class="linked-image" />
  • no_ideano_idea Join Date: 2005-02-15 Member: 41201Members
    <!--quoteo(post=1997252:date=Oct 25 2012, 10:16 PM:name=BVKnight)--><div class='quotetop'>QUOTE (BVKnight @ Oct 25 2012, 10:16 PM) <a href="index.php?act=findpost&pid=1997252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was hoping for the same thing. For a second I thought the readyroom platform was going to be part of the map, and got excited imagining the gameplay of having to fit arcs/exos on the platform and escort them across safely, or leave them to make the treacherous walk along the beam by themselves.

    Moving platforms and/or objects please! Post 1.0 of course :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually... I was hoping for this since I saw the concept art the first time... so a few years back!:/
  • Highlander92Highlander92 Join Date: 2012-10-13 Member: 162257Members
    I saw this map and it melted my heart ;) so hot and sexy.
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    Well geez I missed my name, but honestly all this has nothing to do with me. The map group was conceived and started by Sabahell our glorious NAPT Lead, she brought together many amazing pub and competitive players to really evaluate and fix map issues including; bugs, layout, visuals... I have only recently taken over working with that group but all the praise is to them and their amazing skills! Thank you MAP TESTERS!
  • ED0ggYED0ggY Join Date: 2003-06-08 Member: 17103Members, Reinforced - Shadow
    Looks awesome. Cmon 31st, i want to play it now. :)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited October 2012
    <!--quoteo(post=1997256:date=Oct 25 2012, 08:21 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Oct 25 2012, 08:21 PM) <a href="index.php?act=findpost&pid=1997256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Comparing the concept art to the screenshots you can see how NS2 lacks a little contrast and the lighting is sometimes too foggy. Hope that can be addressed later on.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Some of the fog has been toned down since these screenshots were taken. As for the contrast, that's because we don't have any colour grading yet, which will allow us to improve the overall contrast and colour palette of the levels, as in the last step in this (very old!) video:

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/Vezi4o-Fhqo"></param><embed src="http://www.youtube.com/v/Vezi4o-Fhqo" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited October 2012
    this one is kinda itching me

    <img src="http://www.unknownworlds.com/cache/thumbnails/Refinery_SmeltingRoomScreenshot_800x450.jpg" border="0" class="linked-image" />

    like.. when that bucket never gets empty and pours that unending stream of molten ore into the smelter.

    having some sort of animation for this would be to sweet. with the crane lifting that bucket from some conveyor, transporting it across the room, the hatch opens, it pours the metal into the converter vessel, the hatch closes, and the empty bucket moves to a different conveyor, or elevator.


    but i guess it will be just this static scene. with the unending molten metal stream
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1997271:date=Oct 25 2012, 08:34 PM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Oct 25 2012, 08:34 PM) <a href="index.php?act=findpost&pid=1997271"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this one is kinda itching me

    <img src="http://www.unknownworlds.com/cache/thumbnails/Refinery_SmeltingRoomScreenshot_800x450.jpg" border="0" class="linked-image" />

    like.. when that bucket never gets empty and pours that unending stream of molten ore into the smelter<!--QuoteEnd--></div><!--QuoteEEnd-->

    There is a chain of animated buckets, each one trundles along the track, empties, and then trundles away.
  • SPASMadnessSPASMadness Join Date: 2012-08-30 Member: 156958Members
    edited October 2012
    <!--quoteo(post=1997272:date=Oct 25 2012, 10:36 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Oct 25 2012, 10:36 PM) <a href="index.php?act=findpost&pid=1997272"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is a chain of animated buckets, each one trundles along the track, empties, and then trundles away.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <img src="http://2.bp.blogspot.com/-p__HoPPWnUo/T0iyyEpeymI/AAAAAAAAOvQ/0udx7t5Y5wM/s1600/rainbowMeme.PNG" border="0" class="linked-image" />
  • ToadvineToadvine Join Date: 2012-10-15 Member: 162405Members
    <!--quoteo(post=1997273:date=Oct 25 2012, 04:38 PM:name=SPASMadness)--><div class='quotetop'>QUOTE (SPASMadness @ Oct 25 2012, 04:38 PM) <a href="index.php?act=findpost&pid=1997273"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://2.bp.blogspot.com/-p__HoPPWnUo/T0iyyEpeymI/AAAAAAAAOvQ/0udx7t5Y5wM/s1600/rainbowMeme.PNG" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    LMFAOOO
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    the level does look beautifully realized from the concept art. can't wait to see it.

    nice job mapper
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Trundling buckets.

    Ladies and gentlemen, the epitome of videogames. We have arrived.
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    Could the playtesting team confirm that everyone on the server will just stop playing and behold the never-ending chain of lava buckets in complete awe?
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Amazing! Can't wait to get my hands on this...
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    edited October 2012
    Cory's concept art is painting worthy.
    I might just print a few I like and hang them in glass.

    Can't wait to play the new map.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Wonderful concept art indeed. Looking forward to see how the lighting works ingame.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1997260:date=Oct 25 2012, 03:24 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 25 2012, 03:24 PM) <a href="index.php?act=findpost&pid=1997260"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://gifs.gifbin.com/1237977458_thumbsup-terminator.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    +1 for laffs
  • Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
    This map looks amazing, can't wait to try it out :D.

    Only one question though. With the ambient light of the lava and fire everywhere, how does the power node lights/emergency lights/darkness work? Wouldn't it be pretty bright in most places regardless of the power node's status?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1997270:date=Oct 25 2012, 09:33 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Oct 25 2012, 09:33 PM) <a href="index.php?act=findpost&pid=1997270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some of the fog has been toned down since these screenshots were taken. As for the contrast, that's because we don't have any colour grading yet, which will allow us to improve the overall contrast and colour palette of the levels, as in the last step in this (very old!) video:

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/Vezi4o-Fhqo"></param><embed src="http://www.youtube.com/v/Vezi4o-Fhqo" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center><!--QuoteEnd--></div><!--QuoteEEnd-->


    That's great. A very long way off?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1997316:date=Oct 25 2012, 09:44 PM:name=Samus1111111)--><div class='quotetop'>QUOTE (Samus1111111 @ Oct 25 2012, 09:44 PM) <a href="index.php?act=findpost&pid=1997316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only one question though. With the ambient light of the lava and fire everywhere, how does the power node lights/emergency lights/darkness work? Wouldn't it be pretty bright in most places regardless of the power node's status?<!--QuoteEnd--></div><!--QuoteEEnd-->

    The lava isn't absolutely everywhere and Lava Falls is the only place where it really dominates. Generally, I'd say the rooms with lava in them still change significantly, and I think become quite creepy, with just this orange glow coming up from underneath you. Even Lava Falls gets noticeably darker (although it's still pretty light in there when the power is out). And of course there are plenty of places where <i>all</i> the lights go out when the power goes off.

    <!--quoteo(post=1997395:date=Oct 25 2012, 10:50 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Oct 25 2012, 10:50 PM) <a href="index.php?act=findpost&pid=1997395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's great. A very long way off?<!--QuoteEnd--></div><!--QuoteEEnd-->

    To be honest, I have no idea. I know Cory really wants it.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1997272:date=Oct 26 2012, 07:36 AM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Oct 26 2012, 07:36 AM) <a href="index.php?act=findpost&pid=1997272"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is a chain of animated buckets, each one trundles along the track, empties, and then trundles away.<!--QuoteEnd--></div><!--QuoteEEnd-->
    can't wait to ride on a bucket as a skulk to ambush marines!

    I'm a gonna lava this map :)
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1997281:date=Oct 25 2012, 02:49 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Oct 25 2012, 02:49 PM) <a href="index.php?act=findpost&pid=1997281"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Trundling buckets.

    Ladies and gentlemen, the epitome of videogames. We have arrived.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Truly, games can never get better than this.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Oh man, colour grading will be awesome too! Hope it's not too far off.
  • RiCexEaTeRRiCexEaTeR Join Date: 2010-05-10 Member: 71700Members, Reinforced - Shadow
    <!--quoteo(post=1997198:date=Oct 25 2012, 08:19 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Oct 25 2012, 08:19 PM) <a href="index.php?act=findpost&pid=1997198"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hot!<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1997202:date=Oct 25 2012, 08:24 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Oct 25 2012, 08:24 PM) <a href="index.php?act=findpost&pid=1997202"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This map is gonna be hot.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1997266:date=Oct 25 2012, 09:31 PM:name=Highlander92)--><div class='quotetop'>QUOTE (Highlander92 @ Oct 25 2012, 09:31 PM) <a href="index.php?act=findpost&pid=1997266"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw this map and it melted my heart ;) so hot and sexy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    this map is spicy!
  • kastkast Join Date: 2003-11-13 Member: 22791Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1997234:date=Oct 25 2012, 03:01 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Oct 25 2012, 03:01 PM) <a href="index.php?act=findpost&pid=1997234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If an exo falls into a lava pit, will he give a thumbs up?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://2.bp.blogspot.com/-wL6i65t2OKA/TZOTqwtlICI/AAAAAAAAAPY/noQrV2N3Crc/s640/TerminatorThumbsUp.jpg" border="0" class="linked-image" />
  • Captain VentrisCaptain Ventris Join Date: 2012-09-27 Member: 160871Members
    No. He only gives a single, triumphant bro-fist.
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    Kinda gives off a Quake 2/Doom 3 vibe. I like it a lot.

    Also, I LOVE when mappers put moving parts in their levels and animated things. Adds so much life to them.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1997489:date=Oct 26 2012, 03:19 AM:name=kast)--><div class='quotetop'>QUOTE (kast @ Oct 26 2012, 03:19 AM) <a href="index.php?act=findpost&pid=1997489"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://2.bp.blogspot.com/-wL6i65t2OKA/TZOTqwtlICI/AAAAAAAAAPY/noQrV2N3Crc/s640/TerminatorThumbsUp.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Lol! This match perfect!
    Can't wait to play that map on release, in 5 DAYS!
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