65,000 preorders?

RiCexEaTeRRiCexEaTeR Join Date: 2010-05-10 Member: 71700Members, Reinforced - Shadow
edited October 2012 in NS2 General Discussion
<div class="IPBDescription">is that email right?</div>ok lets do the math. email said 65,000 preordered but 40,000 free copies were given out to those who preordered before steam.

so... 40,000 + 40,000 = at least 80,000
or is he not counting free copies?

or is he counting 40,000 preorders + gifts those who activated?

or 40,000 before steam and 20,000 after steam?

or 40k+40k+65k (steam)

my head hurts >.< i just want to know how big the player base may be lol

Comments

  • DarkScytheDarkScythe Join Date: 2012-08-30 Member: 156876Members
    To me, it sounded like there were 20k Steam preorders on top of the 45k that ordered before Steam.
    The gifted copies wouldn't really be "Preorders" since they weren't actually ordered.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    65,000 copies were purchased + 40,000 copies were given away for free.
  • piratedavepiratedave Join Date: 2012-03-10 Member: 148561Members
    110 000 at game launch

    ?? 000 in the first 2 weeks

    we are clearly not going to have enough servers
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--quoteo(post=1995961:date=Oct 24 2012, 07:27 AM:name=piratedave)--><div class='quotetop'>QUOTE (piratedave @ Oct 24 2012, 07:27 AM) <a href="index.php?act=findpost&pid=1995961"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->110 000 at game launch

    ?? 000 in the first 2 weeks

    we are clearly not going to have enough servers<!--QuoteEnd--></div><!--QuoteEEnd-->

    This seems like something that should be worked on.
    Bring on the servers!
  • OizonOizon Join Date: 2004-10-30 Member: 32524Members
    <!--quoteo(post=1995963:date=Oct 24 2012, 09:33 AM:name=Zaggy)--><div class='quotetop'>QUOTE (Zaggy @ Oct 24 2012, 09:33 AM) <a href="index.php?act=findpost&pid=1995963"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This seems like something that should be worked on.
    Bring on the servers!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Although i agree that we need more servers this is usually done incrementally after release, nobody wants to upkeep servers now while there still aren't that many players.
  • RubilacRubilac Join Date: 2011-09-18 Member: 121881Members
    "To date, over 65,000 players have pre-purchased NS2 (thank you!) and we are incredibly excited. "

    I doubt this includes free copies
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    Yeah, I suspect there's been over 65,000 paid preorders and it excludes the free copies. Flayra's a smart guy and I doubt he'd include the free copies into the purchase statistics. :p
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    What's so hard to understand about that?
  • MrSeriousMrSerious Join Date: 2012-09-03 Member: 157586Members
    edited October 2012
    65,000 copies purchased at a minimum of $25 per copy (I know a sizable portion was the more expensive Special edition but we are being conservative). Which means, at a minimum, pre orders have funded UWE to the tune of $<b>1.625 million</b>.

    IIRC, thats' more than 3 times what the angel investors put in to get UWE off the ground ($500,000?)
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited October 2012
    Which is peanuts when you realise how much a company costs to run. So buy buy buy.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    1.625 million in 5 years? Or was it six?

    How did they manage to survive...?
  • ToadvineToadvine Join Date: 2012-10-15 Member: 162405Members
    I think it would be twice as many preorders if NS2 was featured on more mainstream magazines and websites like IGN. I dont understand why the sequel to one of the most popular HL mods of all time has not recieved more attention.
  • piratedavepiratedave Join Date: 2012-03-10 Member: 148561Members
    <!--quoteo(post=1996080:date=Oct 24 2012, 06:26 AM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Oct 24 2012, 06:26 AM) <a href="index.php?act=findpost&pid=1996080"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1.625 million in 5 years? Or was it six?

    How did they manage to survive...?<!--QuoteEnd--></div><!--QuoteEEnd-->

    simple if you think about it for more than 5 seconds.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=1996102:date=Oct 24 2012, 03:06 PM:name=piratedave)--><div class='quotetop'>QUOTE (piratedave @ Oct 24 2012, 03:06 PM) <a href="index.php?act=findpost&pid=1996102"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->simple if you think about it for more than 5 seconds.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Haha, calculation error :D
  • AgielAgiel Join Date: 2006-11-14 Member: 58605Members, Constellation, NS2 Playtester, Subnautica Playtester
    I feel like NS2 is a game that's going to have a slow but steady growth over a long time. To be honest, I think a huge launch would do more harm than good at this point, with the current state of performance and number of servers. 1.0 is just the beginning and the game can only get bigger and bigger from here.
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    How is that simple 1,625,000/6years=225'000 a year. Figure office space In Sanfransisco with utilities and random other expenses equipment furniture. And the usually unexpected expense.... Figure the company has a max of 200,000 a year for salary. There are what 5 employees.... So there making 40k a year before taxs... At the most, and living in San Francisco,!! Last I checked San Francisco had a 10$ an hour minimum wage. Which is 10*40*52=20,000 .... So you make twice as much as a high school drop out with no aspirations in life who lives at home with his mom and has worked at McDonald's for 6 years and hasn't gotten 1 pay raise....


    In conclusion we all know you work hard and love your work, also if your game does kick off and you all become millionaires can we get something other then. Black armor for helping out? Like a gorge plushy!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    You're not taking into account potential factors like employees being paid in shares or % of sales as well as salary, that employees might accept low salary in return for being a big fish in a small pond with a lot of creative freedom, that Charlie might not have taken any salary for a period....etc etc. Small companies can be very flexible and offer rewards which compensate for lower salary levels.

    It would be interesting if Hugh would do interviews with Charlie and others, looking back on the project.
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    Oh I vary much understand their reasons for doing this, everyone wants a job they can love, add to this that if any of them are or get married their wife's can never complain about them playing to much video games... "Women I'm working..... Hey go to topo and build that rt would you". Win
  • RiCexEaTeRRiCexEaTeR Join Date: 2010-05-10 Member: 71700Members, Reinforced - Shadow
    lol.... I love how the community is so close that we worry how the dev team is living financially and how the company is doing fiscally.

    UWE... we, the community, care.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    I wonder how much Valve gets for each copy sold via steam.

    And yeah, money wise the games industry (and any related 3d/art really) sucks in comparison to the amount of knowledge/talent/time & dedication you need to succeed in it.
  • supsusupsu Join Date: 2012-04-24 Member: 151023Members, Squad Five Blue
    Gonna be epic to see 100k trying to fit in 100 servers. Imba ###### will occur.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    On the brightside if your server was not popular its going to be, at least a week or so.
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    Time to start setting up reserved slots (for a small fee of course $$$) server operators, slots on good quality servers are about to become a very scarce resource! :D
  • DarkScytheDarkScythe Join Date: 2012-08-30 Member: 156876Members
    edited October 2012
    While I understand the need for more servers, I have to wonder if it will be as drastically bad as people make it out to be.

    Everyone is going by these 100k orders, and seem to be assuming that 100k will be attempting to play on the current number of servers.
    As it currently stands, looking at the nanogrid server browser each night, a vast majority of currently existing servers are empty most of the time. Furthermore, it seems during nightly peaks, the player count runs up to roughly 300-400 players at any given time. Considering there were 45k pre-orders that have access to the beta, that works out to about 1% of those players actually playing simultaneously during the evening hours. Even if more players started playing simultaneously, right now there is enough "space" for something around 1000 players across all servers.

    Now, I get that the servers may not be the best servers, or they may not be in the best regional locations for some players, but I think this issue might be a little overblown.
    If anything, the bigger issue is the specs required for a good server being too high, which then would mean that the number of servers that run the required hardware may be lower.
    Consider, though, that once the game goes 1.0, there may/will be more servers going up on top of the current ones. But I doubt all 100k+ players will be trying to play simultaneously.

    Finally, the only area I can see where there will be issues getting onto a server are places where it's currently popular to play at (such as the All-In servers, for me, currently.) They have 3 servers, and are already fully filled during the evening as it is. More players trying to play will fill those servers even faster, creating the illusion of not having enough servers to play on, when in fact there are tons of other servers available. We're simply trying to play on a preferred server, and in that case, it's not UWE's issue, it's down to the community to bring up more servers.

    Just a thought for anyone who wants to read this, and actually has an open mind about it..
  • BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
    Can any of the devs comment on if they've prepared for this? This seems like a really big problem. Unless I'm missing something, whenever I log in I usually see 3-4 servers that have open slots, with 5 or so full, and maybe 8-10 empty. So we're talking 20 servers, that's maybe 400 people.

    When this game launches, suddenly a lot of preorders are going to want to come back and start playing, at least initially to see how the game has turned out. The first couple days will probably see a big spike of players. There's nowhere near the amount of servers ready for that influx. From personal experience watching the launch of another recent indie game (Torchlight 2), having 100k players try to do anything all at once will turn lots of best laid plans into a heaping pile of slag.

    It's not like I'm hoping that no one plays the game or anything, we want more people! But that's a really big preorder number. Are there any plans to have a bunch of servers put into operation? Should we as the community step up and try to set more servers up?

    I guess I could forego playing the first couple days after launch and instead set up my home computer as a server, it's got a 3570k that I can overclock. My internet connection is not great though.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1996270:date=Oct 24 2012, 06:37 PM:name=BVKnight)--><div class='quotetop'>QUOTE (BVKnight @ Oct 24 2012, 06:37 PM) <a href="index.php?act=findpost&pid=1996270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can any of the devs comment on if they've prepared for this?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, we are prepared for this. We have plans in place, so it should not be a problem on launch.

    --Cory
  • piratedavepiratedave Join Date: 2012-03-10 Member: 148561Members
    edited October 2012
    <!--quoteo(post=1996115:date=Oct 24 2012, 07:32 AM:name=maD maX)--><div class='quotetop'>QUOTE (maD maX @ Oct 24 2012, 07:32 AM) <a href="index.php?act=findpost&pid=1996115"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How is that simple 1,625,000/6years=225'000 a year. Figure office space In Sanfransisco with utilities and random other expenses equipment furniture. And the usually unexpected expense.... Figure the company has a max of 200,000 a year for salary. There are what 5 employees.... So there making 40k a year before taxs... At the most, and living in San Francisco,!! Last I checked San Francisco had a 10$ an hour minimum wage. Which is 10*40*52=20,000 .... So you make twice as much as a high school drop out with no aspirations in life who lives at home with his mom and has worked at McDonald's for 6 years and hasn't gotten 1 pay raise....


    In conclusion we all know you work hard and love your work, also if your game does kick off and you all become millionaires can we get something other then. Black armor for helping out? Like a gorge plushy!<!--QuoteEnd--></div><!--QuoteEEnd-->

    how many people were working on the game in the 1st year ... 2nd year ... 3rd year etc. ?
    were there other revenue sources ? (zen of sudoku :P )
    how much capital investment was put into the business ?
    and like pere said, they may take lower wages for shares etc. You or I dont know their personal financial situations, as for me, if i was a game developer i would work at UWE just for the work experience (i know for most of the devs this is their 1st major game :P )

    now add 1.625 million on top of that ...
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