My regrets
Tgaud
Join Date: 2009-05-01 Member: 67323Members
I see the game advanced well, But I think we will miss something here..
the FUN.
The game is too much "competiton oriented".
One of the differents things that ppl liked while playing NS1 were the possibility to have some fun, doing strange thing.
to be FREE.
Remember :
_Relocation inside à corridor, outside à map (ns_eclipse), inside a vent, in a lot of strange place, who could make us rediscover a map and have fun strategy for changing.
_Doing weird stuff like ladder with mine, to climb wall, and get the possibiltiy to build stuff and hide in the most strange place possible.
_Using mine to climb into vents
_In alien, to build structure on already existing structure.
Remember the Alien Tower of "Offence chamber" Useless, where the gorge could climb from OC to OC, until being at the top. but fun and artistic.
_Trolling/Blocking elevator with buildings. and getting a whole part of the map inaccessible for marine. Gorge challenge inside.
_To be free, after having kill a lot of marine, and having a lot of ressources to go into gorge and make a Wall of Offense chamber, oustide marine base, with some Defense chamber to heal the OC, and the fade coming back..
And some SC to make the whole thing invisible.
To give your team a kind of advanced base.
Now its not the same fun.
all this stupid stuff, is part of my better memories of NS1.
I have the feeling that all thoses early fun relocation into Hive.. are not possible again, and that the gameplay will be very linear and serious.
I like Serious games, but Its good to have a fun/weird game sometimes.
I'm disapoinded by too much serious, and only the competitive aspect remaining.
My english is bad, bud if you're agree with me, just say it.
the FUN.
The game is too much "competiton oriented".
One of the differents things that ppl liked while playing NS1 were the possibility to have some fun, doing strange thing.
to be FREE.
Remember :
_Relocation inside à corridor, outside à map (ns_eclipse), inside a vent, in a lot of strange place, who could make us rediscover a map and have fun strategy for changing.
_Doing weird stuff like ladder with mine, to climb wall, and get the possibiltiy to build stuff and hide in the most strange place possible.
_Using mine to climb into vents
_In alien, to build structure on already existing structure.
Remember the Alien Tower of "Offence chamber" Useless, where the gorge could climb from OC to OC, until being at the top. but fun and artistic.
_Trolling/Blocking elevator with buildings. and getting a whole part of the map inaccessible for marine. Gorge challenge inside.
_To be free, after having kill a lot of marine, and having a lot of ressources to go into gorge and make a Wall of Offense chamber, oustide marine base, with some Defense chamber to heal the OC, and the fade coming back..
And some SC to make the whole thing invisible.
To give your team a kind of advanced base.
Now its not the same fun.
all this stupid stuff, is part of my better memories of NS1.
I have the feeling that all thoses early fun relocation into Hive.. are not possible again, and that the gameplay will be very linear and serious.
I like Serious games, but Its good to have a fun/weird game sometimes.
I'm disapoinded by too much serious, and only the competitive aspect remaining.
My english is bad, bud if you're agree with me, just say it.
Comments
- the one positive i can see about removing some of the freedom is it makes the game more testable & in theory easier to balance.
take heart - ns2 is a good platform for adding future shenanigans.
It is definitely different than NS1, that doesn't mean the fun is gone.
Gorges frequently clod themselves into vents to rain down bile bombs from above.
I miss welding and webbing, both sound like they'll make it back into the game after 1.0
Keep in mind UWE had to build the entire engine (from what I understand) not just add the fun toys. After release they'll be able to focus on adding more of the fun toys back in. :)
That was what I liked in NS1.
being free to do a lot of stupid and crazy things
wut
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118878&pid=1942307" target="_blank">http://www.unknownworlds.com/ns2/forums/in...amp;pid=1942307</a>
It were quit changing, fun and challenging too.
We could make some improvisation.
I can't forget this moment when you run in marine to this very far waypoint, in secret, Knowing there is no IP at Marine start, and that the command chair is allready attacked by some enraged skulks.
When you're building this new CC, being alert on every noise.. half of your team dead, not able to respawn, and waiting for you to finish to build the Infantry portal.
brr
1_No need to build an infantry portail in a CC range (unlike NS1)
2
_CC can be attacked only if the electricity is Down EVERWHERE on the map (otherwise it has a protective shield)
OR
_CC can be destroyed only if all the other marine buildings are destroyed or if Another CC already exist
Building a the power building in a room would take the same time than the Old CC.
So relocation timing would remain the sames.
Sigh!!!
Sigh!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
I think his definition of "competitive" means an environment that is more controlled and strict than it is casual and creative.
Using mine to climb into vents? Lame, boosting and teamwork FTW.
Build a structure on an already existing structure? You can do that with clogs and hydras.
Trolling/Blocking elevator with buildings. Not cool at all, I guess that one reason elevators were not a priority in NS2.
Over half the things OP mentioned are balant exploits that are only fun for trolling a few game but get frustrating when you actually want to play the game.
If someone prefers to ###### around instead of actually playing the game, then there's a problem.
Glad they're gone in NS2.
So if we add in the ability to say, use mines as ladders, suddenly this game is more fun and less competitive.
What?
All I can say to people on these forums is font bash things you don't have a grasp of. I'm no expert, but the OP is only accurate about these things enabling creativity.
(Except for maybe summit xroads start)
NS2c = NS1 (NS2 classic) and is allready made.
well, fun is, what you make out of it. Okay, NS2 does not provide the same features and abilities like NS1.
You are talking about being creative? Look how you can be creative in NS2 is my answer!
Just an example:
One game last evening, a gorge found a little in crevice a little platform. The game was nearly over, marines had exos and all the stuff, aliens were hanging with their last hive in the ropes. So we build with 3 people a gorge-fort with clogs and hydras on the platform. Any exo or marine got some spits as they past by through crevice and their guns just spread to much on this range. Every JP was shot down by the hydras, spits and a lerk who joined the fun.
Gorge-fort stayed invulnerable until the end, and it was fun how the marines just could do nothing.
New game, new ways to have fun I guess. :D
As funny as my instant-kill gorge forts were, they made NS1 very frustrating.
Unfortunate consequence of powernode/techpoint system
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->_Doing weird stuff like ladder with mine, to climb wall, and get the possibiltiy to build stuff and hide in the most strange place possible.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can do this already
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->_Using mine to climb into vents<!--QuoteEnd--></div><!--QuoteEEnd-->
See above
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->_In alien, to build structure on already existing structure.
Remember the Alien Tower of "Offence chamber" Useless, where the gorge could climb from OC to OC, until being at the top. but fun and artistic.<!--QuoteEnd--></div><!--QuoteEEnd-->
Buggy and exploitative. I hated these in ns1, they were no fun.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->_Trolling/Blocking elevator with buildings. and getting a whole part of the map inaccessible for marine. Gorge challenge inside.<!--QuoteEnd--></div><!--QuoteEEnd-->
There are no elevators yet implemented to block?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->_To be free, after having kill a lot of marine, and having a lot of ressources to go into gorge and make a Wall of Offense chamber, oustide marine base, with some Defense chamber to heal the OC, and the fade coming back..
And some SC to make the whole thing invisible.
To give your team a kind of advanced base.<!--QuoteEnd--></div><!--QuoteEEnd-->
Most of this function is now shifted to the alien commander. Alien commander is here to stay for better or worse.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I'm disapoinded by too much serious, and only the competitive aspect remaining.<!--QuoteEnd--></div><!--QuoteEEnd-->
Lack of relocation hurts 'competitive' as much as pub.
*edit*
I can assure you, ns2 relies more on troll mechanics than ns1 ever did. Still alot of non-serious 'fun' to be had, you just have to look in the right place.
I had really a good time in both way.
In gorge building those high tower of OC
In marine, taking the launch grenade to destroy all this down.
Relocation could be powerful.
The interesting and fun this here, was that it was a bet, an all-in.
If you can't take fun of those kind of stuff, One game over 15, in a non serious game, maybe you should question yourself about what is it for you to have fun, except gaining point, like a job.