Do not allow marines to jump while reloading/shooting
Mr.Greedy
Join Date: 2012-07-21 Member: 154270Members
Topic says all. This is especially for new players a littel help vs Marines. Marines can avoid so easily in many situations in close combat, that it feel sometimes they are even or better in meele than skulks( isent that the true? ). I have to chuckle every time when 1-3 skulks arent able to kill me in meele and let me reload my weapon. Its also unrealistic to reload while jumping or aim with high accuracy (not to mention that is looking stupid). Try to knit a sweater while jumping and then we can talk about that the current situation is serious ^^.
Comments
On the other hand... marines cant reload while sprinting am I correct? Perhaps jumping should reset the reloading animation just like sprinting does. Though they should still be able to shoot while jumping, and accurately too. That still feels authentic.
nerf this, buff that ...
why can't the community understand, that this game IS DEFINITELY HARD TO LEARN and even harder to master ...
from all the other games around, everyone is accustumed to get something easy ... to rock after 2-4 hours of playing ...
THIS GAME IS DIFFRENT ... it may take 50 hours of playing, till you are a descent player ...
sry greedy, this is no personal offense against you, it's just a trend, that emerged in the last weeks and that annoys me incredibly
I think the problem most new skulks have is that they hold down the attack button rather than aiming and clicking individual bites. It's much easier to miss that way because you're not in control of the timing and you have to consistently hold your aim on the marine the whole time. I wonder if there's a way to communicate that to new players intuitively.
Although a lot of people play with pretty ###### fps, so many times holding M1 is better than trying to prefire the air and hoping that the marine shows up there and gets hit.
Try Zek's suggestion, you would be surprised ;)
I can understand the OP, but it would feel weird to do that, usually others FPS prevent from reloading during sprinting but not when we are jumping even though that's stupid (Well... in fact now, I am uncertain... so if I am wrong forget it).
I would prefer to fix the collision models, and "feel" the marine collide with us instead of being covered of oil at all time :p
Restricted and completely unfun to play, yes. Being able to jump or run allows you to feel like you are constantly struggling with your opponent.
theres your unrestricted movement for the cost of being useless while jumping.
you cant reload while sprinting, not being able to reload while jumping sounds fine
nerf this, buff that ...
why can't the community understand, that this game IS DEFINITELY HARD TO LEARN and even harder to master ...
from all the other games around, everyone is accustumed to get something easy ... to rock after 2-4 hours of playing ...
THIS GAME IS DIFFRENT ... it may take 50 hours of playing, till you are a descent player ...
sry greedy, this is no personal offense against you, it's just a trend, that emerged in the last weeks and that annoys me incredibly<!--QuoteEnd--></div><!--QuoteEEnd-->
I dont feel offended ^^. Why?
Like chicken said : why its harder to play as an alien? Thats the wrong kind of asymmetric gameplay I guess. We have to balance the learning curve.
But I agree, this could be too much restricting. You need the option to interrupt the reload.
So I like this idea:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Perhaps jumping should reset the reloading animation just like sprinting does.<!--QuoteEnd--></div><!--QuoteEEnd-->
? Did you skip over what I quoted and what I posted?
<!--quoteo(post=1990940:date=Oct 13 2012, 11:27 AM:name=Mr.Greedy)--><div class='quotetop'>QUOTE (Mr.Greedy @ Oct 13 2012, 11:27 AM) <a href="index.php?act=findpost&pid=1990940"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dont feel offended ^^. Why?
Like chicken said : why its harder to play as an alien? Thats the wrong kind of asymmetric gameplay I guess. We have to balance the learning curve.<!--QuoteEnd--></div><!--QuoteEEnd-->
Eh I don't get referencing me. Replied to Zek about something else. I'm in total opposition of this idea.
theres your unrestricted movement for the cost of being useless while jumping.
you cant reload while sprinting, not being able to reload while jumping sounds fine<!--QuoteEnd--></div><!--QuoteEEnd-->
This might be a good compromise. Even for me, who played ns1 from release day, the spam jumping of marines without any real drawback is annoying.
It's even more than just the lack of a drawback to jumping. It's actually even MORE advantageous to jump rather than stay on the ground as a marine vs skulk(s). If the skulk lands a bite on you while you are mid air, you get knocked back a few feet, buying you even more time than you already have due to the difficulty of landing bites in general. Why would any marine not want to be jumping constantly?
Eh I don't get referencing me. Replied to Zek about something else. I'm in total opposition of this idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
you're not the only chicken here buddy
Obviously Chicken of War should just be shortened to COW.
Now only one Chicken remains and everything is bliss.
there is a drawback, it slows your movement down when u land, it also makes the next jump smaller, u cannot bunny hop with marines and each time u land expect to take a hit because almost every time you slow down like that and fail to kill the attacker its usually followed by a hit.
also im opposed to this idea, when trying to reload and getting hit by an Onos(it interrupts reload) gives me insight into how this might feel, and it really sucks.. if your worried about balance i do believe once fixing the hit boxes so you can feel your target and the fps gets better it will be totally different and it would have to be worked on after things work properly, i do believe there may have also been a slight damage hike for marines(im not sure if its always been that way for NS2 but the damage is higher than NS1) which may be a temp thing since the fps is poor but im not sure, after testing NS1 for a decade it had been well proven that the damage/health worked well, not sure why there would be any change.