Wii U release? Crossplattforming?

frmehefrmehe Join Date: 2012-07-08 Member: 153980Members
will you work on a console version with crossplattform gaming?
the wii u countroller would fit perfectly!
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Comments

  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    1/10, would not read again.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    The ###### did I just read?
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Totally! We should also have NS2 for xbox kinetic! Think of all the fun you can have with your family! Little Jesse there is hopping like a dog to move his Skulk around, while his sister Sally is crawling around, making her Gorge bellyslide!

    And then, oh! Their daddy comes walking in and nails them both into the floor with his machinegun! What fun!

    Grandpa John can be a commander - Doesn't require so much flexibility. Although he's stubbornly refusing to build anything else before someone completes his phasegate infront of the main enemy hive! Oh, grandpa!
  • bEEbbEEb Join Date: 2012-03-24 Member: 149317Members, NS2 Map Tester
    How can I unsee this?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/wii2controller67.jpg" border="0" class="linked-image" />
    I have a hard time believing that you could play NS2 on this.
  • koewikoewi Join Date: 2007-08-25 Member: 61984Members, Reinforced - Shadow
    damn i got trolled :D
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--quoteo(post=1989802:date=Oct 11 2012, 02:08 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Oct 11 2012, 02:08 PM) <a href="index.php?act=findpost&pid=1989802"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1/10, would not read again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    0/10, wish I hadn't read.

    :)
  • skjorteNskjorteN Join Date: 2012-08-13 Member: 155548Members
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    There will never be a console version of NS2 (made by UWE). But probably NS3 or the next UWE title.
  • WackOhWackOh Join Date: 2004-07-25 Member: 30100Members
    thread made my day
  • mushookeesmushookees Join Date: 2008-03-26 Member: 63967Members
    consoles arent fast enough to even run NS2, and if they could ... they will be lucky to get 1 FPS
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    edited October 2012
    <!--quoteo(post=1989839:date=Oct 11 2012, 12:48 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Oct 11 2012, 12:48 PM) <a href="index.php?act=findpost&pid=1989839"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/wii2controller67.jpg" border="0" class="linked-image" />
    I have a hard time believing that you could play NS2 on this.<!--QuoteEnd--></div><!--QuoteEEnd-->


    .....thats just the controller. You dont necessarily play the game on that (although you can, it can stream from the console to the controller).

    You could use that controller screen to show the map or do something clever with alien vision (see <a href="http://www.youtube.com/watch?feature=player_detailpage&v=4e3qaPg_keg#t=69s" target="_blank">this</a>).

    Not that we will ever see NS2 on a console, but the WiiU does have better hardware than the 360 and PS3
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I'd rather play it on the vita.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    highly unlikely, or just 'no', is all that would suffice in answer to this. how would you even play it on a wii? seriously?
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    *holds wii-mote*

    *waves arms in praying mantis style*


    thats me being a fade
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Personally, I'd love to see a mod for NS2 that only used the Kinect for input :p
  • shadershader Join Date: 2003-02-07 Member: 13247Members
    <!--quoteo(post=1989922:date=Oct 11 2012, 06:02 PM:name=Mouse)--><div class='quotetop'>QUOTE (Mouse @ Oct 11 2012, 06:02 PM) <a href="index.php?act=findpost&pid=1989922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally, I'd love to see a mod for NS2 that only used the Kinect for input :p<!--QuoteEnd--></div><!--QuoteEEnd-->

    Finally, skill-based movement for NS2!
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1989876:date=Oct 11 2012, 02:09 PM:name=Camron)--><div class='quotetop'>QUOTE (Camron @ Oct 11 2012, 02:09 PM) <a href="index.php?act=findpost&pid=1989876"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There will never be a console version of NS2 (made by UWE). But probably NS3 or the next UWE title.<!--QuoteEnd--></div><!--QuoteEEnd-->

    UWE have stated an interest in making an Xbox360 version.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=1989922:date=Oct 12 2012, 02:02 AM:name=Mouse)--><div class='quotetop'>QUOTE (Mouse @ Oct 12 2012, 02:02 AM) <a href="index.php?act=findpost&pid=1989922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally, I'd love to see a mod for NS2 that only used the Kinect for input :p<!--QuoteEnd--></div><!--QuoteEEnd-->


    Too bad the kinect sensor sucks and can't read small details like jaw movement.
    Actually biting to get your skulk to bite ingame would be hilarious.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1989939:date=Oct 12 2012, 10:43 AM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Oct 12 2012, 10:43 AM) <a href="index.php?act=findpost&pid=1989939"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Too bad the kinect sensor sucks and can't read small details like jaw movement.
    Actually biting to get your skulk to bite ingame would be hilarious.<!--QuoteEnd--></div><!--QuoteEEnd-->

    what would be funnier if you were doing that, and someone walked in on your doing a funny jaw movement while you are right up against a marine, and seeing as skulks are about waist high... yeah....
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    <!--quoteo(post=1989925:date=Oct 11 2012, 07:08 PM:name=Heyman)--><div class='quotetop'>QUOTE (Heyman @ Oct 11 2012, 07:08 PM) <a href="index.php?act=findpost&pid=1989925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=1989876:date=Oct 11 2012, 05:09 PM:name=Camron)--><div class='quotetop'>QUOTE (Camron @ Oct 11 2012, 05:09 PM) <a href="index.php?act=findpost&pid=1989876"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    There will never be a console version of NS2 (made by UWE). But probably NS3 or the next UWE title.<!--QuoteEnd--></div><!--QuoteEEnd-->
    UWE have stated an interest in making an Xbox360 version.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I know, but that was long ago and it was only interest.They will never be able to get NS2 on a console with as much lua as they have.

    Also, they are having trouble porting just the server to linux (which is still the same architecture as the windows version). A NS2 console version would have to be done by a third party developer.
  • Sharp-ShooterSharp-Shooter Join Date: 2011-05-11 Member: 98364Members
    <!--quoteo(post=1989910:date=Oct 11 2012, 06:27 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Oct 11 2012, 06:27 PM) <a href="index.php?act=findpost&pid=1989910"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->.....thats just the controller. You dont necessarily play the game on that (although you can, it can stream from the console to the controller).

    You could use that controller screen to show the map or do something clever with alien vision (see <a href="http://www.youtube.com/watch?feature=player_detailpage&v=4e3qaPg_keg#t=69s" target="_blank">this</a>).

    Not that we will ever see NS2 on a console, but the WiiU does have better hardware than the 360 and PS3<!--QuoteEnd--></div><!--QuoteEEnd-->
    omg wii u has slightly better hardware then a 7 year old console... its so powerfull.... ya know cause ns runs great on a gtx 680, it just dips to 40 frames sometimes
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1989958:date=Oct 11 2012, 04:50 PM:name=Sharp-Shooter)--><div class='quotetop'>QUOTE (Sharp-Shooter @ Oct 11 2012, 04:50 PM) <a href="index.php?act=findpost&pid=1989958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->omg wii u has slightly better hardware then a 7 year old console... its so powerfull.... ya know cause ns runs great on a gtx 680, it just dips to 40 frames sometimes<!--QuoteEnd--></div><!--QuoteEEnd-->


    1) Never claimed Wii had powerful hardware. Just saying its greater than the 360 and PS3, which the devs have stated interest in porting to.

    2) Consoles do not need as powerful as hardware to run games. They have a lot less overhead and consistent hardware, meaning optimizations are much easier.


    3) I never stated I think NS2 should be or will be on Wii U, just dont understand all the hate the Wii U is getting.
  • rebirthrebirth Join Date: 2007-09-23 Member: 62416Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1989825:date=Oct 11 2012, 08:02 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Oct 11 2012, 08:02 PM) <a href="index.php?act=findpost&pid=1989825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Totally! We should also have NS2 for xbox kinetic! Think of all the fun you can have with your family! Little Jesse there is hopping like a dog to move his Skulk around, while his sister Sally is crawling around, making her Gorge bellyslide!

    And then, oh! Their daddy comes walking in and nails them both into the floor with his machinegun! What fun!

    Grandpa John can be a commander - Doesn't require so much flexibility. Although he's stubbornly refusing to build anything else before someone completes his phasegate infront of the main enemy hive! Oh, grandpa!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Thanks for turning this "wtf?"thread into an "ahahaha full win" thread, would read again xD

    @Ryne
    Tbh i don't think the Wii U outperforms the 360 or PS3 by much, Nintendo's aim had been to finally get into the "HD era" of gaming and for that they only need to compete with the current gen hardware. Not to mention that different hardware architectures are usually a pita to compare in terms of performance.
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    <!--quoteo(post=1989971:date=Oct 11 2012, 09:15 PM:name=rebirth)--><div class='quotetop'>QUOTE (rebirth @ Oct 11 2012, 09:15 PM) <a href="index.php?act=findpost&pid=1989971"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for turning this "wtf?"thread into an "ahahaha full win" thread, would read again xD

    @Ryne
    Tbh i don't think the Wii U outperforms the 360 or PS3 by much, Nintendo's aim had been to finally get into the "HD era" of gaming and for that they only need to compete with the current gen hardware. Not to mention that different hardware architectures are usually a pita to compare in terms of performance.<!--QuoteEnd--></div><!--QuoteEEnd-->
    How is this a "wtf? thread"? The Wii-U controller would work well for NS2 (if it could be stripped down and ported). Think about having the map or commander orders being shown on the controller screen. Think about the commander having the overhead RTS view on the controller where they can draw out plans and play using the stylus.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1989946:date=Oct 11 2012, 05:09 PM:name=Camron)--><div class='quotetop'>QUOTE (Camron @ Oct 11 2012, 05:09 PM) <a href="index.php?act=findpost&pid=1989946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know, but that was long ago and it was only interest.They will never be able to get NS2 on a console with as much lua as they have.

    Also, they are having trouble porting just the server to linux (which is still the same architecture as the windows version). A NS2 console version would have to be done by a third party developer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't read that as anything other than "There is some proof that they may or may not port to X"

    I'm sure UWE appreciate your speaking on their behalf.
  • rebirthrebirth Join Date: 2007-09-23 Member: 62416Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1989979:date=Oct 12 2012, 02:28 AM:name=Camron)--><div class='quotetop'>QUOTE (Camron @ Oct 12 2012, 02:28 AM) <a href="index.php?act=findpost&pid=1989979"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How is this a "wtf? thread"? The Wii-U controller would work well for NS2 (if it could be stripped down and ported). Think about having the map or commander orders being shown on the controller screen. Think about the commander having the overhead RTS view on the controller where they can draw out plans and play using the stylus.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, no and no. Sorry but i don't even want to think about that, heck my brain won't even go that far without me actively trying (and i'm usually a pretty imaginative person).
    Just the thought of playing an Skulk or Fade with controller analog sticks makes my brain hurt, as the game right now has way more pressing issues than making it work on any kind of peripherals besides mouse+kb.

    Could it work? Maybe, yes with a lot of changes to a lot of things heavily impacting gameflow and tons of other things.
    Is it something i would look forward to? Hell no... maybe it's the PC gaming elitist in me but there are some gameplay styles that i simply would never want to play without mouse+kb.

    In some alternate reality there could be asymmetric multiplatform gameplay with touch controls, in an large scale NS2 that has 2 commanders per team for example.
    Yes that's an concept i would love to see in reality, but the chances of it happening and it being viable for UWE are basically 0%.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    I don't know about the wii u not even xbox360, they will be working for a long time on PC version and by the time they want to do it I am sure it might end up on the next xbox or ps4 just because of better hardware.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1989946:date=Oct 11 2012, 05:09 PM:name=Camron)--><div class='quotetop'>QUOTE (Camron @ Oct 11 2012, 05:09 PM) <a href="index.php?act=findpost&pid=1989946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know, but that was long ago and it was only interest.They will never be able to get NS2 on a console with as much lua as they have.

    Also, they are having trouble porting just the server to linux (which is still the same architecture as the windows version). A NS2 console version would have to be done by a third party developer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't read that as anything other than "There is some proof that they may or may not port to X"

    I'm sure UWE appreciate your speaking on their behalf.
This discussion has been closed.