Sketchup support
[R8]DJBourgeoisie
Join Date: 2007-09-05 Member: 62176Members
in Mapping
<div class="IPBDescription">as a level design tool</div>If someone at UWE would spend a little time and make this possible, map production would speed up immensely. I use it all the time at work and it has been adopted by more and more studios as "the" level design tool. I've already explored exporting from sketchup to vmf format then importing to spark with very poor results (scale and faces are all messed up). I honestly find the spark level editor very clunky when trying to create/edit polys. Just a suggestion but I think the time invested in making this happen would reap a ton of benefits.
Comments
But for now, allmost all work goes towards optimizasion and bug fixing, atleast untill release.
From my understanding the Devs will strike down hard on the tools after 1.0
Google Sketchup -> Export (VMF-Plugin for Valve HL2-Map Format called VMF) -> Open VMF-File in Spark Editor
<a href="https://developer.valvesoftware.com/wiki/SketchUp_Source%20(=HL2-Engine)_Tools" target="_blank">Sketchup Source Tools</a>
> <a href="https://developer.valvesoftware.com/wiki/SketchUp_to_Hammer_Export_plugin" target="_blank">Sketchup to Hammer (HL2-Engine-Editor) Export Plugin</a>
You should be able to export your google sketchup drawings to VMF and open the VMF with the Spark Editor.
Google Sketchup -> Export (VMF-Plugin for Valve HL2-Map Format called VMF) -> Open VMF-File in Spark Editor
<a href="https://developer.valvesoftware.com/wiki/SketchUp_Source%20(=HL2-Engine)_Tools" target="_blank">Sketchup Source Tools</a>
> <a href="https://developer.valvesoftware.com/wiki/SketchUp_to_Hammer_Export_plugin" target="_blank">Sketchup to Hammer (HL2-Engine-Editor) Export Plugin</a>
You should be able to export your google sketchup drawings to VMF and open the VMF with the Spark Editor.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks, however I have already explored this and found that everything gets messed up somewhere along this process. I have since gotten my question answered in the live QA session today. Moving forward I think I am just going to create a modular system of hallways in 3dsMax and use models in place of spark created polygons until such time that the Spark level editing tools are better supported.
I'd like to know something similar, I've not touched spark yet. In UDK brushes are only used if you want to, it's normal to make pretty much everything within max/maya or whatever, bring it over to the editor and instance your meshes around. Can you work that way with spark in theory without performance suffering?
I ask because I'm whipping up some hallway assets were little or no brushwork would be visually needed
I ask because I'm whipping up some hallway assets were little or no brushwork would be visually needed<!--QuoteEnd--></div><!--QuoteEEnd-->
yes, spark takes advantage of prop instancing.