Which settings affect your FPS the most
Alchemda
Join Date: 2004-02-01 Member: 25942Members
<div class="IPBDescription">My findings on biggest FPS hogs</div>So On my particular setup I've found out how I can get the best fps with the best quality. With the addition of the FPS meter in the Graphics setting menu (THANKS BTW!!) and on the fly graphics changes you can gauge each setting on how it hits your FPS and then mess with settings till you find what you like.
For my setup I found that
Setting native res
Every setting off or low
Texture streaming on
Multi core on.
This gave me a capped 60 fps.
I upgraded the texture to high, and no fps change
atmospherics, a couple fps
Down to 55 fps now.
I enable shadows, WOAH down to 35 fps right off the bat
So enabling shadows brought the FPS down a whole 20fps from 55fps.
Ambient occlusion drops it another 10 fps, so im down to 25 fps in the starting area, not even in game
So basically i've found out that i can crank every setting up all the way, leave shadows and ambient occlusion off, and it runs like butter at 55fps.
I'd like to play with shadows atleast, but it hits you for 20fps.
There's got to be something going on with the shadow code for it to hit that much. Are you guys actively looking at the engine, and fine tuning the engine, for instance speed up how it renders shadows?
For my setup I found that
Setting native res
Every setting off or low
Texture streaming on
Multi core on.
This gave me a capped 60 fps.
I upgraded the texture to high, and no fps change
atmospherics, a couple fps
Down to 55 fps now.
I enable shadows, WOAH down to 35 fps right off the bat
So enabling shadows brought the FPS down a whole 20fps from 55fps.
Ambient occlusion drops it another 10 fps, so im down to 25 fps in the starting area, not even in game
So basically i've found out that i can crank every setting up all the way, leave shadows and ambient occlusion off, and it runs like butter at 55fps.
I'd like to play with shadows atleast, but it hits you for 20fps.
There's got to be something going on with the shadow code for it to hit that much. Are you guys actively looking at the engine, and fine tuning the engine, for instance speed up how it renders shadows?
Comments
I believe that with the current lockdown, that's one of their biggest concerns right now. Although not so relevant at the moment (since all that can be disabled, I'd prefer they would work on the things that the user has no control over and are currently hitting hard on the frames per sec a client gets), your findings surely are significants.
You know what would be interesting, is to tie your system settings that get sent through steam into NS2?!
They could then track system specs and correlate them through steam ID into some sort of log that shows a "this hardware needs work on shadows, that hard ware needs work on textures. bleah i dunno. rambling.
as you can imagine if you have a slow video card this can cause a lot of fps drop.
AA should really do nothing to your card. Are you sure it is AA and not atmospherics or AO?
If the value is 0 or close to it you know that you are CPU limited. in that case there is not much you can do other than upgrading. You might actually turn up some graphics options without lowering your fps.
No.
Every shadow-casting lightsource is a camera. You have to set everything up and render it(depth only) from the perspective of the lightsource, and that eats a lot of CPU, especially in DX9.
Lower your resolution and find out. If your performance is exactly the same, then it clearly has nothing to do with the GPU.
If the value is 0 or close to it you know that you are CPU limited. in that case there is not much you can do other than upgrading. You might actually turn up some graphics options without lowering your fps.<!--QuoteEnd--></div><!--QuoteEEnd-->
is hovering around 8-10 ms sometimes too much?
Same, grenade launchers kill my performance. Exos also seem to do it.