Where Is Clip Brush?
Rictus_Grin
Join Date: 2002-11-28 Member: 10130Members
<div class="IPBDescription">Please don't laugh at me.</div> Um...what do you guys use for a clip brush? I tried to use the null brush but it just makes it so you can see through the walls. Do you use the half-life wad or something? I'm only using ns wad until I make some of my own textures and I can't find a clip brush to keep people from getting stuck on edges and things like that. Any help will be appreciated. Just don't hurt me if its obvious.
Comments
<b>A Clip-brush is just any Object with the Texture named "CLIP"</b>
Ingame it becomes an invisible Wall (aliens cant climb along).
Clip brushes are important for places of your map you can stuck in...
Other very special textures are:
AAATRIGGER, best used for trigger fields because its invisible and you can walk throught.
ORIGIN , necessary for all rotateable objects, to set a rotating axix, invisible and walk throught.
P.S. Also should I paint every face outside my map and inbetween brushes with the null brush? To help keep r_speeds down.
Are you asking about the CLIP texture? I don't have it in ns.wad either.
*shrug*
I haven't used it yet, but I've only mad test.bsp yesterday. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The reason why the HL wad is extremely useful to use is because it contains a huge amount of 'glue' textures, generic textures, lights, etc, which can all be used in many different situations. The NS wad has extremely few of these.