Will exo get a new gun?

oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
I remember a long time ago, someone wrote about exo getting three weapons. First is the claw and the minigun which we already have right now. But what was the last one? Plasma gun? Rocket gun?

Can't remember who it was that informed about this :/ Maybe Cory :/ don't know. (^_^)

Anyone knows?
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Comments

  • FlamingoFlamingo Join Date: 2009-07-15 Member: 68141Members, NS2 Map Tester, Reinforced - Shadow
    Railgun if I recall correctly.
  • ForssForss Join Date: 2011-10-30 Member: 130180Members
    I want a man-mode exo suit with two claws.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1982869:date=Sep 25 2012, 03:19 PM:name=Forss)--><div class='quotetop'>QUOTE (Forss @ Sep 25 2012, 03:19 PM) <a href="index.php?act=findpost&pid=1982869"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want a man-mode exo suit with two claws.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Exo with a lightsaber <3
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I want two flamethrowers.

    Ultra kill it with fire mode.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    The exo does have a Railgun weapon that is modeled and animated, and is just waiting on the programming. That won't go into the game until post 1.0 then. Hopefully we'll be adding more weapon types in the future, as well. We have some ideas :)

    --Cory
  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    <!--quoteo(post=1982882:date=Sep 25 2012, 10:47 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Sep 25 2012, 10:47 AM) <a href="index.php?act=findpost&pid=1982882"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want two flamethrowers.

    Ultra kill it with fire mode.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Crisis battlesuit with twin linked heavy flamers.

    oh god
  • RowenRowen Join Date: 2012-05-04 Member: 151545Members
    <!--quoteo(post=1982869:date=Sep 25 2012, 04:19 PM:name=Forss)--><div class='quotetop'>QUOTE (Forss @ Sep 25 2012, 04:19 PM) <a href="index.php?act=findpost&pid=1982869"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want a man-mode exo suit with two claws.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Real Steel configuration?
  • Spektor56Spektor56 Join Date: 2010-11-10 Member: 74858Members
    I want a sword so i can be the megazord from power rangers
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1982895:date=Sep 25 2012, 06:49 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 25 2012, 06:49 PM) <a href="index.php?act=findpost&pid=1982895"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The exo does have a Railgun weapon that is modeled and animated, and is just waiting on the programming. That won't go into the game until post 1.0 then. Hopefully we'll be adding more weapon types in the future, as well. We have some ideas :)

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Railgun? ...yes, I can see it now!

    <img src="http://i.imgur.com/ClGB9.png" border="0" class="linked-image" />

    YES, YEEEES! GLORY TO THE TSA!!!
  • IllidanIllidan Join Date: 2003-08-17 Member: 19861Members
    +1 for railgun.

    But another thing: Skulks kind of always kill an exo almost alone 'coz they are moving too fast around the exo.
    I think exo's should smash skulks just like eggs... skulks shouldn't survive an exo standing on them o_O

    Furthermore, exos (especially dual gun one's) should more or less auto-aim on moving targets, so that both guns can handle 2 seperate targets at once. This should work like aiming at the 2 highest lifeforms. For example it shouldn't attack 2 skulks instead of an onos but attack the onos with both guns.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited September 2012
    <!--quoteo(post=1982950:date=Sep 25 2012, 11:04 AM:name=Illidan)--><div class='quotetop'>QUOTE (Illidan @ Sep 25 2012, 11:04 AM) <a href="index.php?act=findpost&pid=1982950"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 for railgun.

    But another thing: Skulks kind of always kill an exo almost alone 'coz they are moving too fast around the exo.
    I think exo's should smash skulks just like eggs... skulks shouldn't survive an exo standing on them o_O

    Furthermore, exos (especially dual gun one's) should more or less auto-aim on moving targets, so that both guns can handle 2 seperate targets at once. This should work like aiming at the 2 highest lifeforms. For example it shouldn't attack 2 skulks instead of an onos but attack the onos with both guns.<!--QuoteEnd--></div><!--QuoteEEnd-->

    They should make every unit auto-aim, that way you only have to press one button to fight. I'm sure that'll really bring in the crowds at release.

    Top 10 suggestion of all-time?
  • GorgenapperGorgenapper Join Date: 2012-09-05 Member: 157916Members, Reinforced - Shadow
    I want a PPC on my left arm and a Clan Autocannon on my right. I also want stronger jump jets so I can do DFA on gorges and skulks.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    How about canister shells for the pesky fades?
  • GorgenapperGorgenapper Join Date: 2012-09-05 Member: 157916Members, Reinforced - Shadow
    <!--quoteo(post=1982990:date=Sep 25 2012, 02:02 PM:name=Heyman)--><div class='quotetop'>QUOTE (Heyman @ Sep 25 2012, 02:02 PM) <a href="index.php?act=findpost&pid=1982990"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about canister shells for the pesky fades?<!--QuoteEnd--></div><!--QuoteEEnd-->

    How about a netgun? Then we can net a fade and club it to death with our rifle butts.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1982995:date=Sep 25 2012, 12:11 PM:name=Gorgenapper)--><div class='quotetop'>QUOTE (Gorgenapper @ Sep 25 2012, 12:11 PM) <a href="index.php?act=findpost&pid=1982995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about a netgun? Then we can net a fade and club it to death with our rifle butts.<!--QuoteEnd--></div><!--QuoteEEnd-->

    While we're at it I'd like to have a big ol' set of pins so we can accurately stun a fade after hitting all 562 pressure points on its body.
  • IllidanIllidan Join Date: 2003-08-17 Member: 19861Members
    <!--quoteo(post=1982967:date=Sep 25 2012, 12:49 PM:name=HeatSurge)--><div class='quotetop'>QUOTE (HeatSurge @ Sep 25 2012, 12:49 PM) <a href="index.php?act=findpost&pid=1982967"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They should make every unit auto-aim, that way you only have to press one button to fight. I'm sure that'll really bring in the crowds at release.

    Top 10 suggestion of all-time?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't be lame. Weapons of exos are very inaccurate, aiming help in order to use both weapons in a way that the dual gun exo can attack 2 aliens at once is useful. Currently 2 cheap skulks take out an expensive exo with ease, but 2 marines with lmg won't take out an onos, so it's kinda unbalanced right now, right? Exo needs some counter against fast moving skulks running around the exo without taking any damage from its feet or smthg. If you have any better idea to get dual gun exos working against 2 skulks, go ahead and give it a try.
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    <!--quoteo(post=1983004:date=Sep 25 2012, 12:36 PM:name=Illidan)--><div class='quotetop'>QUOTE (Illidan @ Sep 25 2012, 12:36 PM) <a href="index.php?act=findpost&pid=1983004"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Currently 2 cheap skulks take out an expensive exo with ease, but 2 marines with lmg won't take out an onos<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's amusing how both of those statements don't reflect the NS2 that I play. Not only are skulks, even with cara, trivial to kill with a dual exo, but onos are useless against two rifle jetpacks.
  • GorgenapperGorgenapper Join Date: 2012-09-05 Member: 157916Members, Reinforced - Shadow
    <!--quoteo(post=1983004:date=Sep 25 2012, 02:36 PM:name=Illidan)--><div class='quotetop'>QUOTE (Illidan @ Sep 25 2012, 02:36 PM) <a href="index.php?act=findpost&pid=1983004"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't be lame. Weapons of exos are very inaccurate, aiming help in order to use both weapons in a way that the dual gun exo can attack 2 aliens at once is useful. Currently 2 cheap skulks take out an expensive exo with ease, but 2 marines with lmg won't take out an onos, so it's kinda unbalanced right now, right? Exo needs some counter against fast moving skulks running around the exo without taking any damage from its feet or smthg. If you have any better idea to get dual gun exos working against 2 skulks, go ahead and give it a try.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought this was one of the reasons why exos are not totally overpowered? If you can rush an exo with two skulks and take it down with reasonable ease, that sounds like an exo counter to me and should remain unchanged.

    To counter that, an exo should not be ramboing it alone, and should remain with a welder or a MAC, or with other exos so that they can shoot the skulks off their feet.

    Think of it like the Thor unit from Starcraft 2. Powerful and heavily armored, but rush it with a pack of zerglings and it goes down.
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    <!--quoteo(post=1982895:date=Sep 25 2012, 11:49 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 25 2012, 11:49 AM) <a href="index.php?act=findpost&pid=1982895"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The exo does have a Railgun weapon that is modeled and animated, and is just waiting on the programming. That won't go into the game until post 1.0 then. Hopefully we'll be adding more weapon types in the future, as well. We have some ideas :)

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    I see the model for the railgun, I like the recoil action. Also, the pink skulk? I like the slimline design *nods*. I can easily picture the flame-thrower as a weapon, as well. Kind of like AvP2's exosuit. No one want's to go near a big metal machine spewing a column of fire. I think another melee variation (or even replacement) for the hand would be neat.

    The drill was mentioned before, but I think some sort of dangerous sharp rotating blade would be better :). I suppose you could call it a sawblade...

    Ever play Redline?
    <a href="http://en.wikipedia.org/wiki/Redline_%281999_video_game%29" target="_blank">http://en.wikipedia.org/wiki/Redline_%281999_video_game%29</a>

    I still think the melee weapon is one of the coolest I've seen -- It's a spinning spike blade. UT's impact hammer was kind of neat, too.
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    Exos are already vastly powerful, especially with dual miniguns (and marine/MAC support), what sort of damage is the railgun supposed to do, and what is the intended "use" in-game ?

    What will aliens be able to do to counter it, if anything ?
  • GorgenapperGorgenapper Join Date: 2012-09-05 Member: 157916Members, Reinforced - Shadow
    <!--quoteo(post=1983029:date=Sep 25 2012, 03:50 PM:name=phoenixbbs)--><div class='quotetop'>QUOTE (phoenixbbs @ Sep 25 2012, 03:50 PM) <a href="index.php?act=findpost&pid=1983029"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exos are already vastly powerful, especially with dual miniguns (and marine/MAC support), what sort of damage is the railgun supposed to do, and what is the intended "use" in-game ?

    What will aliens be able to do to counter it, if anything ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    We need bone shield for Onos (make use of those bony plates on the Onos head). Significant damage reduction from the front, so Onoses can rush at exos and not get totally raped.
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    edited September 2012
    <!--quoteo(post=1983029:date=Sep 25 2012, 04:50 PM:name=phoenixbbs)--><div class='quotetop'>QUOTE (phoenixbbs @ Sep 25 2012, 04:50 PM) <a href="index.php?act=findpost&pid=1983029"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exos are already vastly powerful, especially with dual miniguns (and marine/MAC support), what sort of damage is the railgun supposed to do, and what is the intended "use" in-game ?

    What will aliens be able to do to counter it, if anything ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well I have a feeling the railgun will be a strong weapon, of course. A single shot with delay in between firing, probably pin-point accuracy. The disadvantage would be missing and not being able to fire in quick succession.

    When I always think of railguns, I think of the railgun from Eraser that shot through walls or on Metal Gear (or some sort of electromagnetic gun), though I don't think we'll see penetration in game -- I'm sure their idea is just a version of a slow firing, but powerful single shot weapon. Maybe it will do more structural damage or maybe it will have an energy drain effect on top of the damage, who knows. The sky is the limit.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I think a Flak Cannon would awesome for countering faster lifeforms, combined with a flamer.
  • ToumalToumal Join Date: 2010-05-02 Member: 71591Members
    ROBOT KNIFE FIGHT. Nuff said.

    <img src="http://www.beforethetrailer.com/wp-content/uploads/2010/01/filmstill213.jpg" border="0" class="linked-image" />
  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    <!--quoteo(post=1982897:date=Sep 25 2012, 06:58 PM:name=ChickenOfWar)--><div class='quotetop'>QUOTE (ChickenOfWar @ Sep 25 2012, 06:58 PM) <a href="index.php?act=findpost&pid=1982897"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Crisis battlesuit with twin linked heavy flamers.

    oh god<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll rather have an Imperial Plasma Cannon or Multi-Melta, thank you! Also, a decent Dreadnought Close Combat Weapon please ;)
  • IllidanIllidan Join Date: 2003-08-17 Member: 19861Members
    <!--quoteo(post=1983031:date=Sep 25 2012, 04:02 PM:name=Gorgenapper)--><div class='quotetop'>QUOTE (Gorgenapper @ Sep 25 2012, 04:02 PM) <a href="index.php?act=findpost&pid=1983031"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We need bone shield for Onos (make use of those bony plates on the Onos head). Significant damage reduction from the front, so Onoses can rush at exos and not get totally raped.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1 for the onos bone shield :-)
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    The railgun model is already in the game:

    <img src="http://i.imgur.com/iu1vb.jpg" border="0" class="linked-image" />
  • FrankerZFrankerZ Join Date: 2012-05-06 Member: 151627Members
    <!--quoteo(post=1982939:date=Sep 25 2012, 09:50 AM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Sep 25 2012, 09:50 AM) <a href="index.php?act=findpost&pid=1982939"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Railgun? ...yes, I can see it now!

    <img src="http://i.imgur.com/ClGB9.png" border="0" class="linked-image" />

    YES, YEEEES! GLORY TO THE TSA!!!<!--QuoteEnd--></div><!--QuoteEEnd-->

    -1 for blowing gorgies :(((
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <!--quoteo(post=1982895:date=Sep 25 2012, 04:49 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 25 2012, 04:49 PM) <a href="index.php?act=findpost&pid=1982895"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The exo does have a Railgun weapon that is modeled and animated, and is just waiting on the programming. That won't go into the game until post 1.0 then. Hopefully we'll be adding more weapon types in the future, as well. We have some ideas :)

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    I knew about the rail gun but new weapon types, Wooo, that was unexpected
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1983240:date=Sep 26 2012, 06:56 AM:name=Squirreli_)--><div class='quotetop'>QUOTE (Squirreli_ @ Sep 26 2012, 06:56 AM) <a href="index.php?act=findpost&pid=1983240"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll rather have an Imperial Plasma Cannon or Multi-Melta, thank you! Also, a decent Dreadnought Close Combat Weapon please ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Land Raider Crusader for Marines plz.
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