Exept hydras/clogs, all Alienbuildings can only build on the ground. But why? Aliens should build crags,whips etc. everywhere on walls, ceiling if there is infestation. Most Alienbuildings are to easy to snipe. That would help a bit.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1981412:date=Sep 21 2012, 04:31 PM:name=bEEb)--><div class='quotetop'>QUOTE (bEEb @ Sep 21 2012, 04:31 PM) <a href="index.php?act=findpost&pid=1981412"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now if it were a gorge building structures that would be a different story...<!--QuoteEnd--></div><!--QuoteEEnd--> Yes, indeed it would be >_>
George needs moar stuffs!!! *runs off into the distance*
Because that way Marines can Axe them. Putting structures on the ceiling makes them require more ammo to take down, and it reduces the effectiveness of bombarding the room with grenades. Basically, putting structures overhead is superior in almost every way to putting them on the ground.
Wait hold on that doesn't work...<!--QuoteEnd--></div><!--QuoteEEnd-->
Nanites are lighter than air thus they have a higher density near ceilings, therefore structures heavier than infestation have trouble attach-...just nevermind.
A button for the comm that would show ceilings instead of floors? Might work? Would be buggy as hell, of course.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--quoteo(post=1981450:date=Sep 21 2012, 10:27 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Sep 21 2012, 10:27 AM) <a href="index.php?act=findpost&pid=1981450"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because that way Marines can Axe them. Putting structures on the ceiling makes them require more ammo to take down, and it reduces the effectiveness of bombarding the room with grenades. Basically, putting structures overhead is superior in almost every way to putting them on the ground.<!--QuoteEnd--></div><!--QuoteEEnd--> Thats a really good point..
This is why I loved being able to cyst as a gorge, it allowed you to put cysts outside of marine knife range. AFAIK with the commander view it should still be possible to put structures on walls, just not on ceilings. Though I somehow doubt it's something we will see anytime soon.
They should really come up with a tech choice to passively cloak all cysts, or boost their durability versus just knifing. It'd help in keeping alien map control up. (Which is something aliens have to pay for where as marines get it for free) Then again, this is all pretty moot if they ever get to implementing dynamic infestation.
<!--quoteo(post=1981472:date=Sep 21 2012, 12:55 PM:name=maD maX)--><div class='quotetop'>QUOTE (maD maX @ Sep 21 2012, 12:55 PM) <a href="index.php?act=findpost&pid=1981472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Totally disagrea that placing structures on the roof is better....
Whip on the roof... Anti jp ... Not anti everything else
Craig on roof... Good to heal skulk, but fade gorge and onos are out of luck
By placing structures on the roof you choose their safty over their effectiveness... It's a fair trade that should be your choice.<!--QuoteEnd--></div><!--QuoteEEnd--> So don't put your Crags and Whips on the roof. Whips go near doorways anyway, and Crags have a larger healing range than you probably think.
<!--quoteo(post=1981416:date=Sep 21 2012, 05:33 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 21 2012, 05:33 PM) <a href="index.php?act=findpost&pid=1981416"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, indeed it would be >_>
George needs moar stuffs!!! *runs off into the distance*<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess they arent going to get rid of the terrible khamm now so why dont we try adjust it. Khamm can select a gorge and buy buildings for him, eg a whip. That gorge can now place 1 whip, obviously make their cost lower since the gorge already costs pres
i still dont see why whips are the only moveable structures.. All alien structures should be moveable... I would kill to see a shift walking around like a spider, or a crag like a hermit crab
I think Gorges should be allowed to place cysts, but that's about it. The fact that building on the ceiling is superior in every way to building on the ground would basically make grenade launchers useless, as least for taking down alien bases.
<!--quoteo(post=1981615:date=Sep 21 2012, 07:53 PM:name=RobustPenguin)--><div class='quotetop'>QUOTE (RobustPenguin @ Sep 21 2012, 07:53 PM) <a href="index.php?act=findpost&pid=1981615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess they arent going to get rid of the terrible khamm now so why dont we try adjust it. Khamm can select a gorge and buy buildings for him, eg a whip. That gorge can now place 1 whip, obviously make their cost lower since the gorge already costs pres<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1981450:date=Sep 21 2012, 10:27 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Sep 21 2012, 10:27 AM) <a href="index.php?act=findpost&pid=1981450"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because that way Marines can Axe them. Putting structures on the ceiling makes them require more ammo to take down, and it reduces the effectiveness of bombarding the room with grenades. Basically, putting structures overhead is superior in almost every way to putting them on the ground.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes because one ammo drop doesn't give you all your rounds back, oh wait yes it does. And cleary genades are the only way to kills alien structures, it's not like you can shoot them or anything.... arcs, turrets, exo's, pistols, flamthrowers.
I still think gorges should be able to gobble up structures and spit them onto walls and ceilings. Gives the gorge something more to do and expands the gorge-commander dynamic.
<!--quoteo(post=1981668:date=Sep 22 2012, 07:16 AM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Sep 22 2012, 07:16 AM) <a href="index.php?act=findpost&pid=1981668"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes because one ammo drop doesn't give you all your rounds back, oh wait yes it does. And cleary genades are the only way to kills alien structures, it's not like you can shoot them or anything.... arcs, turrets, exo's, pistols, flamthrowers.<!--QuoteEnd--></div><!--QuoteEEnd--> You completely missed the point he was making. He indeed said that you can shoot them down, he just said why roof structures would be better in every way compared to floor structures, i.e, that you can't knife them and grenades are less effective.
<!--quoteo(post=1981707:date=Sep 22 2012, 12:02 PM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Sep 22 2012, 12:02 PM) <a href="index.php?act=findpost&pid=1981707"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Less effective with gls and axe's but by no means would they be better is every way i.e. gorges would not be able to heal or build them faster.<!--QuoteEnd--></div><!--QuoteEEnd--> Gorges can build/heal things on the ceiling. Try building a hydra up there and see.
<!--quoteo(post=1981695:date=Sep 22 2012, 10:32 AM:name=NoxZA)--><div class='quotetop'>QUOTE (NoxZA @ Sep 22 2012, 10:32 AM) <a href="index.php?act=findpost&pid=1981695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You completely missed the point he was making. He indeed said that you can shoot them down, he just said why roof structures would be better in every way compared to floor structures, i.e, that you can't knife them and grenades are less effective.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well actually it depends on the location. Does a crag at the top of generator do anything? Or a whip? The only places where putting structures on the ceiling is useful is for upgrades since every other building has such a tiny range it cant hit anything. And being able to plonk upgrades on the roof might go somewhere towards marines being able to sprint into your hive inbetween spawns and axe down celerity. Since aliens dont get a observatory like structure its often hard to see these things coming. Especially since anyone smart doesnt sit in the khamm chair.
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Now if it were a gorge building structures that would be a different story...
Yes, indeed it would be >_>
George needs moar stuffs!!! *runs off into the distance*
Wait hold on that doesn't work...
OH. Because bacterium.
Wait hold on that doesn't work...<!--QuoteEnd--></div><!--QuoteEEnd-->
Nanites are lighter than air thus they have a higher density near ceilings, therefore structures heavier than infestation have trouble attach-...just nevermind.
A button for the comm that would show ceilings instead of floors? Might work? Would be buggy as hell, of course.
Thats a really good point..
They should really come up with a tech choice to passively cloak all cysts, or boost their durability versus just knifing. It'd help in keeping alien map control up. (Which is something aliens have to pay for where as marines get it for free) Then again, this is all pretty moot if they ever get to implementing dynamic infestation.
P.S Buff the gorge
Whip on the roof... Anti jp ... Not anti everything else
Craig on roof... Good to heal skulk, but fade gorge and onos are out of luck
By placing structures on the roof you choose their safty over their effectiveness... It's a fair trade that should be your choice.
Whip on the roof... Anti jp ... Not anti everything else
Craig on roof... Good to heal skulk, but fade gorge and onos are out of luck
By placing structures on the roof you choose their safty over their effectiveness... It's a fair trade that should be your choice.<!--QuoteEnd--></div><!--QuoteEEnd-->
So don't put your Crags and Whips on the roof. Whips go near doorways anyway, and Crags have a larger healing range than you probably think.
I'm crossing my fingers this is one of the things the devs have in the back of their minds and will eventually implement...
BUT gorge placing structures probably makes game play slower which they do not want at all :/
Someone could make a mod to let gorges place structures I guess.
George needs moar stuffs!!! *runs off into the distance*<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess they arent going to get rid of the terrible khamm now so why dont we try adjust it. Khamm can select a gorge and buy buildings for him, eg a whip. That gorge can now place 1 whip, obviously make their cost lower since the gorge already costs pres
Alas, the days of non-capped Hydras and PRes abundance.
Say, that is an idea...
Yes because one ammo drop doesn't give you all your rounds back, oh wait yes it does. And cleary genades are the only way to kills alien structures, it's not like you can shoot them or anything.... arcs, turrets, exo's, pistols, flamthrowers.
You completely missed the point he was making. He indeed said that you can shoot them down, he just said why roof structures would be better in every way compared to floor structures, i.e, that you can't knife them and grenades are less effective.
Gorges can build/heal things on the ceiling. Try building a hydra up there and see.
Well actually it depends on the location. Does a crag at the top of generator do anything? Or a whip? The only places where putting structures on the ceiling is useful is for upgrades since every other building has such a tiny range it cant hit anything. And being able to plonk upgrades on the roof might go somewhere towards marines being able to sprint into your hive inbetween spawns and axe down celerity. Since aliens dont get a observatory like structure its often hard to see these things coming. Especially since anyone smart doesnt sit in the khamm chair.
- Shift+ hive teleporting upgrade(15res)
- Crag + umbra upgrade(10res)
- no infestation required
- gorges can carry them around like the engineer in tf2 does
- can be placed on walls,floors and maybe not to high ceilings
would ad some fun in the gorge and kham interaction :)