Commander camera able to go down and CC relocate

GaerusGaerus Join Date: 2011-07-25 Member: 112121Members
<div class="IPBDescription">Please think about it</div>Hi everyone,

As in the title , i would like to ask if it was possible to allow back the camera to be moved down as a commander since i find it really annoying to have to click on mini map to go a little bit more at the bottom of the map to send med pack and other commander's stuff.

If you guys wanna discuss about it i would be pleased to hear your arguments about this little feature.

My second point is full of nostalgy: i find it to be a big shame to put aside the "free" CC relocation in maps as in NS1 since it allowed to make real strategys as a comm and made the game even more evolutive and versatil.

Why not, for exemple allow to build others CC anywhere on the map maybe not on a pipe in a corner of a room in the air if hit box does not support it like in NS1 but maybe a smaller CC, maybe with less armor and that does not require those pre established cc spots...

Looking forward to hear more from you guys and hope some of you will agree with me.

Firendly

Gaerus

Comments

  • VitdomVitdom Join Date: 2012-04-30 Member: 151345Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited September 2012
    I really like the idea of giving the commander the freedom of placing CC's wherever he wants (increase general CC cost).
    <b>
    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->If the CC is not on a tech point, there should be some kind of negative consequence, like the CC does not count as a "tier boosting CC", and can not utilize a local beacon.<!--sizec--></span><!--/sizec--></b>

    I'd really like to see this implemented officially!

    Also, an additional, smaller and weaker mobile command station is a great idea, as Magneto suggested!
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    Maybe we could have some sort of chair/laptop addon to the observatory to work as a backup/secondary command station for outposts and last chance situations, it would be very weak but could be useful and as a bonus anyone could logon/off quickly as needed, we could even use it for basic command functions when we have a real commander running things?
  • GaerusGaerus Join Date: 2011-07-25 Member: 112121Members
    edited September 2012
    I'm happy to see that other people actually are interested in this idea of CC reloc as in NS1. I like your idea of some sort of negative consequence, maybe not being considered as a tech point is a bit too hard, i mean it could be one (considered as the same tech point as the first CC of the game) but could not add more tech point, (which is problematic if you destroy the first cc, could mean there is no more tech moint? i dont know just a quick idea). nevertheless i would like to see the feature back since it was , on my opinion one of the most interesting features of the strategic gameplay of the marines, such a loss to do no have it again in my opinion.)

    And any reaction to the camera issue? The more i play as a commander, the more i get bored of not being able to move the camera bot as a commander.. this is frustrating...



    Edit: what about being able to build this squishy CC (a bit like the one in NS1 like a chair, means less armor that the actual CC, and have to BUY the ability to consider it as a techpoint? and can only build one at a time?)
  • OprahOprah Join Date: 2012-08-14 Member: 155615Members
    i didn't like the CC anywhere feature in NS1. Yeah it was cool, albeit cheap, for Marines but it really ruined the game. The Marines could get epic turtles going on by relocating to a hallway with only one entrance, hold a few rts and then tech way up. As long as they kept Aliens from getting a third it was gg for them.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    The sense in having a need for a second Tech Point as marines is to prevent turtles in one base. Because of the ranged-melee mechanic defending marines are more powerful than attacking aliens. Thats why turtles occur. If you can build your second CC in the same base like your first CC the whole sense in this mechanic is gone.
    Having a free placed CC that is not build on a tech point not count as one, wouldn't really be an incentive for a relocate. Why would you sacrifice your locked down tech point for a CC without one?
    Also model-changes are costly. I don't think this will happen.
    While I liked the free relocates in NS1 too, they are hardly balance-able. You can always find some unfair spot in the map that will frustrate aliens to get it down even if they have full map control. I don't consider Vent-Bases from NS1 more fun as the occasional marine turtle-fests we see every now and than.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited September 2012
    I'd love to see proper reloc come back, it was such a great strategy in NS 1 and it made for some really varied games. Instead, most games in NS2 simply go down the same path. Servers can do this serverside AFAIK, but you'd have to disable the Tech point system for marines as well. (Which is not a big deal anyway, unless you're claiming NS 1 gameplay is somehow inferior to NS 2 )

    Looking forward to the mods that bring this back (probably some NS 2 classic mod, porting the true awesomesauce that was NS 1 ) Also, you could simply not allow CCs to be placed in vents, those were really the only 'problematic' vent spots to be honest. Anywhere else on the map is fair game as far as I'm concerned.
  • GaerusGaerus Join Date: 2011-07-25 Member: 112121Members
    edited September 2012
    I'm glad to see some people miss this CC relocate thing and consider it has to be closely restricted if it becomes possible :] ( no more vent turtle ok ^^ )


    But what about the commander camera? I feel like i'm the only one having this problem? Can you guys move the camera bottom of the screen with the mouse as a commander or am i the only one stuck at moving left/right/top and not bot? eems like it's not annoying anyone o_O.

    For my part i find it really boring to have to clik on mini map to be able to send a med pack on a marine who moved a little bit more to the south of the screen during time you where following him.


    Any suggestion? Like adding an option which allows this camera movement bot or not if people prefer it?
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Some relocations screenshots:

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118878" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=118878</a>

    CC is fat in NS2, I doubt it would fit in any vent.
  • GaerusGaerus Join Date: 2011-07-25 Member: 112121Members
    +1 really like this, and would live to see it official, techpoint is interesting but not more than relocation ability
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=1979628:date=Sep 18 2012, 07:12 PM:name=Vitdom)--><div class='quotetop'>QUOTE (Vitdom @ Sep 18 2012, 07:12 PM) <a href="index.php?act=findpost&pid=1979628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really like the idea of giving the commander the freedom of placing CC's wherever he wants (increase general CC cost).
    <b>
    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->If the CC is not on a tech point, there should be some kind of negative consequence, like the CC does not count as a "tier boosting CC", and can not utilize a local beacon.<!--sizec--></span><!--/sizec--></b>

    I'd really like to see this implemented officially!

    Also, an additional, smaller and weaker mobile command station is a great idea, as Magneto suggested!<!--QuoteEnd--></div><!--QuoteEEnd-->

    This will confuse players as to why they can't buy jetpacks/exo even though they have 2 CCs.
    The new CC would probably need to be called something like "Auxiliary Command Console" and have a new model for this to be implemented intuitively.

    Not to mention that relocations in NS2 will probably just be used for marine last stands because leaving your start area just gives aliens a free tech point.
  • GaerusGaerus Join Date: 2011-07-25 Member: 112121Members
    edited September 2012
    New idea: What about addin some sort of plate on the tech point ? I explain myself: when you build the auxiliary command center thing ( the one you build to relocate) you build some sort of plate on the tech point related (liek the one of marine start taking place instead of the original CC ) linked to this auxiliary CC , so while you built this ACC ( auxiliary cc) somewhere to relocate on the map, you're using the tech point which is linked to the ACC BUT; aliens can come to destroy this plate if they want to own this tech point and then your ACC isn't considered as a tech point anymore, and have to rebuild this sort of plate ( plate or anything else) to make their ACC considered as a tech point user.


    See what i mean?

    This way, relocating is still good since you can have a better map control or a better placement, doesn t break the tech point system and give you a negative consequence: you have to protect the plate and your ACC seperatly so twice of work for your team for the same result ( 1 tech point) but with the relocation thing.

    Up for the commander camera problem by the way.
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