Speedhackers
SlamHannigan
Join Date: 2012-07-06 Member: 153952Members
Join Date: 2012-07-06 Member: 153952Members
Comments
Are you sure it's not me because yesterday I spent some time having fun teasing skulks by dropping my rifle & pistol and sprinting with the axe, gaining a lot of extra speed.
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Did you mean someone who was glitching around rather than moving super fast?
Anyway the "what is being done to handle cheating" was covered a little while ago in a thread somewhere. Short answer - server admins will soon be able to enforce consistency on client lua files.
Yes, there will be anti-cheat measures. No, there is no way to fully prevent cheats. No, the anti-cheat measures won't be the most aggressive ones as those tend to ban innocent players.
Almost all of the guys you call hackers are actually just good players. Calling "obvious" aimbots is pretty much impossible without first person spec and even with that it is almost impossible to tell a cheater from a good player unless the aimbot is very poorly written. The only thing that can separate them is that good players just play good in general. They have proper communication, proper movement, proper positioning, proper decision-making, etc., while cheaters usually do not. It's not impossible to have godlike aim without using your brain much though, so even that is not a clear sign. Watching K/D ratios on the other hand is definitely one of the most ridiculous ways to "detect" cheaters.
Yes, there will be anti-cheat measures. No, there is no way to fully prevent cheats. No, the anti-cheat measures won't be the most aggressive ones as those tend to ban innocent players.
Almost all of the guys you call hackers are actually just good players. Calling "obvious" aimbots is pretty much impossible without first person spec and even with that it is almost impossible to tell a cheater from a good player unless the aimbot is very poorly written. The only thing that can separate them is that good players just play good in general. They have proper communication, proper movement, proper positioning, proper decision-making, etc., while cheaters usually do not. It's not impossible to have godlike aim without using your brain much though, so even that is not a clear sign. Watching K/D ratios on the other hand is definitely one of the most ridiculous ways to "detect" cheaters.<!--QuoteEnd--></div><!--QuoteEEnd-->
Theres alot of newer players around who dont understand some people have been playing this game for a couple of years and are exceptionally good at the game. In a game with hitscan weapons an aimbot means someone will never miss at all, even the best shoots miss now and then.
not saying you are wrong, but it seems likely. for this kind of thing you really need record some evidence to be convincing.
here is a nice thread about movement speed mechanics: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=121069" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=121069</a>
FYI, kill count means nothing. I've been well on my way to counts like that on both aliens and marines. Not saying you didn't see a cheater, but some people ARE that good.
Devs are working on it at the moment.
just as an fyi, vac and punkbuster never stopped hacking, just added an extra step for hackers, and made it so innocent people were caught out for (not) hacking at all.
The 2 programs are buggy as hell, please, PLEASE, no vac or punkbuster.
Yeah, and they are even better when new players join a game and just feed there kills which then causes the whole confusion with newer playing acuusing people of hacking. Then it's hard to explain to them that some people who have played this for years and/or play competitive alot can be that good.
The 2 programs are buggy as hell, please, PLEASE, no vac or punkbuster.<!--QuoteEnd--></div><!--QuoteEEnd-->
VAC is amazing. Did you get banned from it or something?
The 2 programs are buggy as hell, please, PLEASE, no vac or punkbuster.<!--QuoteEnd--></div><!--QuoteEEnd-->
No VAC will be the instadeath for this game. No protection = rampant, easily available cheats.
There has been one incident with VAC I believe that got clean people banned but that was more than 5 years ago. Punkbuster has also had a few issues, but they've been resolved pretty quickly. If by "innocent people" you mean the 14-year-olds whining daily on the Steam forums about how they never cheated and got banned, I have ZERO sympathy for them or you. Cheaters deserve what's coming to them sooner or later.
VAC is too amazing. It stops cheaters who are too stupid to just hot-load their programs directly past (or around) it, but it also flags many non-illicit modifications (running server plugins as a client, almost anything to do with .dll files) and invalidates the entire libraries of people who never had any intention of cheating. This problem is compounded astronomically by Valve's insistence that VAC bans do not need to be reviewed or overturned.
I've heard some horror stories about VAC, though. I think we can get away just fine with Lua consistency checks and good server admins.
Now punkbuster i have personally been banned by for no reason other than a glitch with the stupid automatic screenshot, where it took the screenshot of a half-drawn frame and banned on the spot.. That took over a month to get reversed and by then i had stopped caring about the game.
This
You remember wrong. It detects the way external programs interact with your game's session.
If you want to get VAC banned without having anything resembling a cheat in your system, just load up a server plugin with your Source game.
If you want to get VAC banned without having anything resembling a cheat in your system, just load up a server plugin with your Source game.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have a lot of experience in this and I assure you this cannot happen unless it's something on Valve's end. You can run whatever plugins you want in online mode, if you are running unauthorized plugins VAC will just refuse connection and you'll be kicked out of the server with an error message. VAC will only ban you for using illegal DLL injects or altering game files to allow something like this. Hacks are usually a combination of these and plugins. I've seen many programs that weren't hacks but were injections that extracted and inputed data that were not otherwise possible in source games, and nobody has been banned for using them even once. That's because VAC looks for specific lines of code, it's very unlikely that you will be banned for using new inject code, and VAC will NEVER ban you for using plugins and any type of material/model edits, unless UWE restricts them and you use a hack to get through.