Current implementation is a bit clumsy. Make it a materializing effect on the marine model like the EXO screen fade when the doodads start spinning on the IP.
<!--quoteo(post=1976660:date=Sep 12 2012, 05:24 PM:name={GGs} Chicken)--><div class='quotetop'>QUOTE ({GGs} Chicken @ Sep 12 2012, 05:24 PM) <a href="index.php?act=findpost&pid=1976660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But how else are new players gonna know that a marine is going to spawn?<!--QuoteEnd--></div><!--QuoteEEnd-->
Blue spinning swirls? I also dislike the blue broken power nodes, I liked it before when things didn't just start glowing blue (goddamn nanites).
Aye, don't like it either. At least not in it's current iteration; Perhaps if the team get some time post 1.0 to flesh out (ie, make it look like a marine gradually phasing in/being built by nanites) it might grow on me.
<!--quoteo(post=1976660:date=Sep 12 2012, 08:24 PM:name={GGs} Chicken)--><div class='quotetop'>QUOTE ({GGs} Chicken @ Sep 12 2012, 08:24 PM) <a href="index.php?act=findpost&pid=1976660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But how else are new players gonna know that a marine is going to spawn?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, this is just the first quick implementation. We will be adding in a scanning/phasing in effect, to make it look like the marine is being constructed. Also, his pose is a bit awkward at the moment because it is overlaying crouch partially on top of the idle pose, which will also be fixed.
When the IP was first concepted it was meant to show the marines scanning in, but we've never had a chance to implement it until now, and seeing a lot of new players being confused as to what the IPs are, where they respawn from, and what is happening when the camera is just looking at a spinning machine is what prompted us to finally add this effect in.
<!--quoteo(post=1976733:date=Sep 12 2012, 06:18 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 12 2012, 06:18 PM) <a href="index.php?act=findpost&pid=1976733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, this is just the first quick implementation. We will be adding in a scanning/phasing in effect, to make it look like the marine is being constructed. Also, his pose is a bit awkward at the moment because it is overlaying crouch partially on top of the idle pose, which will also be fixed.
When the IP was first concepted it was meant to show the marines scanning in, but we've never had a chance to implement it until now, and seeing a lot of new players being confused as to what the IPs are, where they respawn from, and what is happening when the camera is just looking at a spinning machine is what prompted us to finally add this effect in.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd--> Makes much more sense, can't wait to see it when it's finished.
The IP should construct the marine's internal organs first, then the rest of the body, then finally the armor. Some man candy would really help sell the game to people who enjoy looking at pretty men :D
<!--quoteo(post=1976664:date=Sep 12 2012, 05:27 PM:name=DggMuffin)--><div class='quotetop'>QUOTE (DggMuffin @ Sep 12 2012, 05:27 PM) <a href="index.php?act=findpost&pid=1976664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Blue spinning swirls? I also dislike the blue broken power nodes, I liked it before when things didn't just start glowing blue (goddamn nanites).<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1976725:date=Sep 12 2012, 06:13 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Sep 12 2012, 06:13 PM) <a href="index.php?act=findpost&pid=1976725"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By the arm coming up and starting to spin?<!--QuoteEnd--></div><!--QuoteEEnd-->
Eh I shoulda added more to get the sarcasm across better.
<!--quoteo(post=1976733:date=Sep 13 2012, 04:18 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 13 2012, 04:18 AM) <a href="index.php?act=findpost&pid=1976733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, this is just the first quick implementation. We will be adding in a scanning/phasing in effect, to make it look like the marine is being constructed. Also, his pose is a bit awkward at the moment because it is overlaying crouch partially on top of the idle pose, which will also be fixed.
When the IP was first concepted it was meant to show the marines scanning in, but we've never had a chance to implement it until now, and seeing a lot of new players being confused as to what the IPs are, where they respawn from, and what is happening when the camera is just looking at a spinning machine is what prompted us to finally add this effect in.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Excellent, basically what I suggested and assumed it should be like. :)
If the effect is going to remain somewhat similar in design i would request that the direction the ghost marine is facing be randomized.. Having it face the exact same direction the spawning marine is going to face makes it quite a bit easier to camp IPs.
if youre going to go this route, at least make it a toggle. new users get these hand holding hints while the rest of us without helmets wont get extra clutter on our screens.
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
as cory wrote, that effect is just a placeholder. remember the awesome green parasite effect? the same story :D such kind of things won't happen after 1.0 anymore
<!--quoteo(post=1976831:date=Sep 12 2012, 10:53 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Sep 12 2012, 10:53 PM) <a href="index.php?act=findpost&pid=1976831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The IP should construct the marine's internal organs first, then the rest of the body, then finally the armor. Some man candy would really help sell the game to people who enjoy looking at pretty men :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Um.
If internal organs qualify as "candy" to you, well. Where do you live, so I can stay away from a 50 mile radius around it? =x
<!--quoteo(post=1977001:date=Sep 13 2012, 07:14 AM:name=xDragon)--><div class='quotetop'>QUOTE (xDragon @ Sep 13 2012, 07:14 AM) <a href="index.php?act=findpost&pid=1977001"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the effect is going to remain somewhat similar in design i would request that the direction the ghost marine is facing be randomized.. Having it face the exact same direction the spawning marine is going to face makes it quite a bit easier to camp IPs.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually it is currently more a helper for the marines to know which direction they will face when they spawned.
My suggestion is to keep it for the marines and improve it look but remove the effect for the aliens. The spinning parts of the IP should be enough to let aliens know that a marine is currently respawning.
When I started playing it was really obvious that INFANTRY portals were where infantry came from.. I don't understand how this could confuse anyone. I don't think any sort of extra effect is needed, so unless the new implementation of this frozen-smurf-respawn animation is particularly awesome I'm going to go out of my way to complain and moan :)
If internal organs qualify as "candy" to you, well. Where do you live, so I can stay away from a 50 mile radius around it? =x<!--QuoteEnd--></div><!--QuoteEEnd--> Well, that's just the Skulk talking.
Comments
Yeah, don't like it either.
Make it a materializing effect on the marine model like the EXO screen fade when the doodads start spinning on the IP.
Blue spinning swirls? I also dislike the blue broken power nodes, I liked it before when things didn't just start glowing blue (goddamn nanites).
Sorry!
I hope you guys remove that. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
My thoughs too
By the arm coming up and starting to spin?
When the IP was first concepted it was meant to show the marines scanning in, but we've never had a chance to implement it until now, and seeing a lot of new players being confused as to what the IPs are, where they respawn from, and what is happening when the camera is just looking at a spinning machine is what prompted us to finally add this effect in.
--Cory
When the IP was first concepted it was meant to show the marines scanning in, but we've never had a chance to implement it until now, and seeing a lot of new players being confused as to what the IPs are, where they respawn from, and what is happening when the camera is just looking at a spinning machine is what prompted us to finally add this effect in.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Makes much more sense, can't wait to see it when it's finished.
<!--quoteo(post=1976725:date=Sep 12 2012, 06:13 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Sep 12 2012, 06:13 PM) <a href="index.php?act=findpost&pid=1976725"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By the arm coming up and starting to spin?<!--QuoteEnd--></div><!--QuoteEEnd-->
Eh I shoulda added more to get the sarcasm across better.
When the IP was first concepted it was meant to show the marines scanning in, but we've never had a chance to implement it until now, and seeing a lot of new players being confused as to what the IPs are, where they respawn from, and what is happening when the camera is just looking at a spinning machine is what prompted us to finally add this effect in.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Excellent, basically what I suggested and assumed it should be like. :)
Um.
If internal organs qualify as "candy" to you, well. Where do you live, so I can stay away from a 50 mile radius around it? =x
Actually it is currently more a helper for the marines to know which direction they will face when they spawned.
My suggestion is to keep it for the marines and improve it look but remove the effect for the aliens. The spinning parts of the IP should be enough to let aliens know that a marine is currently respawning.
If internal organs qualify as "candy" to you, well. Where do you live, so I can stay away from a 50 mile radius around it? =x<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, that's just the Skulk talking.
Edit: Thanks Cory, I didn't like it either.