LerkLift
2yysforyou
Join Date: 2005-01-09 Member: 34255Members
I personally loved and played NS1 for a very long time. I remember there were servers with the LerkLift mod, and I thought that was a genius move. I think it would be a good idea to implement it into NS2 because of the following reasons: First off lerks seem to be a little underpowered, and from reading a previous post, most people tend to agree that they lack a good support role. Second, I believe enabling lerks to pick up gorges, with the bile bomb ability upgrade, can make games much more interesting. I do believe that it should slow the lerk down, and make it harder for them to keep altitude, but the ability to have a fly-by bilebomb squad for those marines that hold up with pg's, armories, and turrets seems to be a worthwhile idea. I think also having the ability to pick up eggs would be nice too. It wouldn't be much different from ants carrying ant eggs out of harms way. This way precious fade and onos eggs can be re-positioned out of the line of fire in base raids.
Comments
Problems with doing this mod would require maybe a new model for the flying unit but you could use the lerk in its place temporarily and apply the skill sets.
I might mess around with this idea and see if how it works out. I am just learning the tools so it would be difficult for me :D
its a team play feature - we need more of these!
edit: there are plenty of ways to balance / de-troll this.
only thing i disagree with is that i think gorges should be the ones to move eggs as they are the gardeners :)