Remove all notifications in-game
oldassgamers
Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
<div class="IPBDescription">Make it old school , NS1. Finally a skill-based game :D</div>Hello beloved community :)
Remove all the indication that tells when something is happening. Example, all from POWER LOST in a specific area, or HIVE/CC is going down and telling which area it is. It feels like a computer telling me what to do. Same when playing as a commander with constantly hearing request of ammo/med for the marines. Which in this case reveals the marines positions to the aliens and giving me a headache as a commander to hear all the spams. Everything feels so automatic when it comes to informing the players.
I as a player want to learn my surrounds and pay attension to it. Feels more exciting that way :)
What happen with a skilled commander who was in charge if the battle overview. Telling marines when a hive/cc is going down? Where the best skilled commander could handle that?
Any thoughts? What do YOU prefer? ^^
Remove all the indication that tells when something is happening. Example, all from POWER LOST in a specific area, or HIVE/CC is going down and telling which area it is. It feels like a computer telling me what to do. Same when playing as a commander with constantly hearing request of ammo/med for the marines. Which in this case reveals the marines positions to the aliens and giving me a headache as a commander to hear all the spams. Everything feels so automatic when it comes to informing the players.
I as a player want to learn my surrounds and pay attension to it. Feels more exciting that way :)
What happen with a skilled commander who was in charge if the battle overview. Telling marines when a hive/cc is going down? Where the best skilled commander could handle that?
Any thoughts? What do YOU prefer? ^^
Comments
That would be a nice solution. Great idea :D
*kiss*
Pressing C to bring up the map is a gameplay interruption.
If NS2 is to be more than a niche product enjoyed by a small, highly skilled group of people, this is unavoidable.
There will eventually be an option in the main menu to remove almost the entire HUD except for a few critical elements such as health. Those players that do wish to remove things like power node banners will be able to use that.
[x] basic info (like HP, ammo, dmg ... nothng more)
[x] normal (without help hints .. for skilled players)
[x] full .. with all that fancy hints ON.
Without qualification? In an FPS/RTS hybrid, I think it's entirely appropriate to take in tactical and strategic information.
If NS2 is to be more than a niche product enjoyed by a small, highly skilled group of people, this is unavoidable.
There will eventually be an option in the main menu to remove almost the entire HUD except for a few critical elements such as health. Those players that do wish to remove things like power node banners will be able to use that.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm very happy to read this. While I would like to disable this hints, I seem to be the minority that understands, that this game needs to get more accessible to get a long living and big community. So I can have more fun with this game. Stop being such spoiled elitists and instead think about the new players that really try to have fun with this game. And most of all, learn from the failures of NS1.
There is no skill in knowing where to go and when. This is only knowledge. You want to hide this knowledge or at least make it more difficult for new player to learn this. But you are most likely the first that rages about all the newbs, that play ###### and run around the map headless.
Again: There is no skill in knowing when to go to techpoint X. This is basic knowledge you need to have fun with the game. The only skill in this regard is at the commander in order to interpret the situation and send his troops in the right direction.