First Person Spectator View

DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
<div class="IPBDescription">Pretty easy implementation</div>So I don't see why this isn't in the game already. When people complain about someone aimbotting or whatever it would be a good way to check and actually see if they are. From a programming and implementation standpoint I see this as being pretty easy. You already have the camera available for each person, you just let someone else view the game from it as well.

Comments

  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    edited September 2012
    Apparently it ain't that easy :P I'm sure someone can elaborate as to why, but implementing a first-person spectator is proving difficult for the team.

    It's certainly on the list of things to be done though, so don't worry.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    Well it's really not, the programmers managed to create several cameras. Each player has a camera object, the commander has a camera object. All they need to do is add a function that assigns a player's camera to another player so they can effectively "see through their eyes".
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    the issue is the models, yes we can get the camera right but the models dont animate so its not there yet, but its being worked on
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    <!--quoteo(post=1973850:date=Sep 7 2012, 07:55 PM:name=WasabiOne)--><div class='quotetop'>QUOTE (WasabiOne @ Sep 7 2012, 07:55 PM) <a href="index.php?act=findpost&pid=1973850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the issue is the models, yes we can get the camera right but the models dont animate so its not there yet, but its being worked on<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well in that case, I haven't seen the source for the game obviously and I don't even know the language it is in. But if that's the problem, I would suggest something like having a variable for isfiring and then reading that from the spectator side. From there it's just simply plugging in the appropriate animation based on if isfiring is true or not.
  • Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
    <!--quoteo(post=1974310:date=Sep 8 2012, 09:17 PM:name=Davil)--><div class='quotetop'>QUOTE (Davil @ Sep 8 2012, 09:17 PM) <a href="index.php?act=findpost&pid=1974310"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well in that case, I haven't seen the source for the game obviously and I don't even know the language it is in. But if that's the problem, I would suggest something like having a variable for isfiring and then reading that from the spectator side. From there it's just simply plugging in the appropriate animation based on if isfiring is true or not.<!--QuoteEnd--></div><!--QuoteEEnd-->

    man, if only all programing was this easy.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    yeah, two lines of code and you apparantly have a complete first person spectator cam ;)
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    <!--quoteo(post=1974310:date=Sep 9 2012, 04:17 AM:name=Davil)--><div class='quotetop'>QUOTE (Davil @ Sep 9 2012, 04:17 AM) <a href="index.php?act=findpost&pid=1974310"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well in that case, I haven't seen the source for the game obviously and I don't even know the language it is in. But if that's the problem, I would suggest something like having a variable for isfiring and then reading that from the spectator side. From there it's just simply plugging in the appropriate animation based on if isfiring is true or not.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Go program it yourself and submit it to them, that is what people do for "easy fixes".
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    <!--quoteo(post=1974365:date=Sep 9 2012, 11:15 AM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Sep 9 2012, 11:15 AM) <a href="index.php?act=findpost&pid=1974365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Go program it yourself and submit it to them, that is what people do for "easy fixes".<!--QuoteEnd--></div><!--QuoteEEnd-->

    You've chosen your avatar well antacid, it reflects the tone of your posts. <3
  • KaptajnKLOKaptajnKLO Join Date: 2012-06-25 Member: 153658Members
    <!--quoteo(post=1974365:date=Sep 9 2012, 12:15 PM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Sep 9 2012, 12:15 PM) <a href="index.php?act=findpost&pid=1974365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Go program it yourself and submit it to them, that is what people do for "easy fixes".<!--QuoteEnd--></div><!--QuoteEEnd-->

    It is beneath him to even contemplate doing it himself, it is just THAT easy! He could propably do it in one day, but he won't cause he has better things to do.
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