First Person Spectator View
Davil
Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
<div class="IPBDescription">Pretty easy implementation</div>So I don't see why this isn't in the game already. When people complain about someone aimbotting or whatever it would be a good way to check and actually see if they are. From a programming and implementation standpoint I see this as being pretty easy. You already have the camera available for each person, you just let someone else view the game from it as well.
Comments
It's certainly on the list of things to be done though, so don't worry.
Well in that case, I haven't seen the source for the game obviously and I don't even know the language it is in. But if that's the problem, I would suggest something like having a variable for isfiring and then reading that from the spectator side. From there it's just simply plugging in the appropriate animation based on if isfiring is true or not.
man, if only all programing was this easy.
Go program it yourself and submit it to them, that is what people do for "easy fixes".
You've chosen your avatar well antacid, it reflects the tone of your posts. <3
It is beneath him to even contemplate doing it himself, it is just THAT easy! He could propably do it in one day, but he won't cause he has better things to do.