Little glitch in turrets
kado2999
Join Date: 2012-08-19 Member: 155888Members
Seems to be a little glitch in the turrets I have noticed. When first placed the turrets will lock onto its target as long as it is within range and view of the turret. however I have noticed that it loses its ability to lock onto anything when going up against a fade. The Fades ability blink causes the turret to no longer lock onto targets and does not either fire or will only fire once and moves on with its 150 degree rotation scanning.
I noticed this when i had 4 turrets setup to guard a power node. Turrets was shooting and every alien that came up in view by power node. However when a fade came in and then blinked out then I noticed it. After that a skulk came in and gnawed at the power node and none of the turrets even fire at skulk and only 1 fired 1 bullet but after that never did it again. Just thought I bring this to everyone's attention.
I noticed this when i had 4 turrets setup to guard a power node. Turrets was shooting and every alien that came up in view by power node. However when a fade came in and then blinked out then I noticed it. After that a skulk came in and gnawed at the power node and none of the turrets even fire at skulk and only 1 fired 1 bullet but after that never did it again. Just thought I bring this to everyone's attention.
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