swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
edited August 2012
<!--quoteo(post=1968949:date=Aug 30 2012, 07:37 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 30 2012, 07:37 PM) <a href="index.php?act=findpost&pid=1968949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is known, and we'll likely be reducing the welding rate of the MACs on Exos.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd--> The problem isn't just MACs on Exos, it's MACs repair rate in general. Welding basic marines during combat(done automaticly if marine is nearby). Repairrate on structures.
<!--quoteo(post=1968790:date=Aug 30 2012, 03:48 AM:name=Yotopia)--><div class='quotetop'>QUOTE (Yotopia @ Aug 30 2012, 03:48 AM) <a href="index.php?act=findpost&pid=1968790"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It looks so damn silly when you kill an onos and it starts to flying around in air looking like a squid...i mean the old HL2 havok had nicer ragdoll behavior.<!--QuoteEnd--></div><!--QuoteEEnd-->
Feature, not bug. I love seeing his giant rastafarian rhino head flutter up to the roof while slowly dissolving into green dust. My favorite part about killing onos... even more incentive to me than neutralizing the threat itself. Feign death allows me to see this twice for my money. :)
On a more serious note, choke / hitch lag issues seem to have been reduced quite a bit, nice job. I'm still having 10-25 second freezes when I enter a comm station or hive (and sometimes when buying from an armory) though. I never had this issue before.
I forgot to mention this earlier, and I'm not entirely sure if its intentional or a bug, or if its even new to 217 (because I never noticed it before yesterday).
But, if an alien has feign death and it triggers, the alien still shows up as a red dot on the marine's minimap. If the alien is actually dead, the dot disappears, otherwise, it remains. Its a super easy way to visually check whether or not the alien you just shot down is about to jump back up and run away again.
Again, not sure if its intentional or not, but in my opinion in seems to undermine the value of Feign Death.
The exo should be able to open the visor like in the trailer, getting clear vision like a normal marine and wider fov would be the benefit then quickly close it when spotting the enemy
-The base exo unit should be able to upgrade to the 2x minigun unit for the additional 25 res, instead of having to buy a whole other 75 res exo to get them :/
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->This is known, and we'll likely be reducing the welding rate of the MACs on Exos.<!--QuoteEnd--></div><!--QuoteEEnd-->
This seems like the wrong way to go about it because it still leaves it open to abuse while making single mac welding less useful. This will only encourage more macs and mac trains. To me it seems like you should limit any structure or player to one welder at a time. So only a single mac or player can weld a target. If another player or mac tries to weld a target already being welded they will get some notification telling them it is already under repair. This way multiple macs would be good at keeping multiple targets up, but it would stop mac train abuse. Also, it would be far easier to adjust the mac weld rates to be balanced because you wouldn't have to worry about people dumping 4 macs onto a single structure or unit and keeping it up forever. Lastly, it is just more realistic. I have done welding and soldering for years. Have you ever tried to weld and repair something with multiple people's hands in your way, it is nearly impossible.
<!--quoteo(post=1968781:date=Aug 30 2012, 06:27 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Aug 30 2012, 06:27 AM) <a href="index.php?act=findpost&pid=1968781"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How come? I'd actually find it harder to aim having it in the left hand.<!--QuoteEnd--></div><!--QuoteEEnd-->
my thought is that you shoot with left click, and save your desperation moves (aka rifle butt or fist) for the right click.
<!--quoteo(post=1968342:date=Aug 29 2012, 01:33 PM:name=MiniH0wie)--><div class='quotetop'>QUOTE (MiniH0wie @ Aug 29 2012, 01:33 PM) <a href="index.php?act=findpost&pid=1968342"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually having Exos unable to build anything is a good downside for using them. Think of it this way, if all marines go Exo they will be unable to build a forward armory/pg/etc or even be able to weld each other. That's a good way to keep the entire marine team from all going Exo's.<!--QuoteEnd--></div><!--QuoteEEnd--> Oh but come on! A marine team full of exos is just epic fun!
<!--quoteo(post=1968949:date=Aug 30 2012, 07:37 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 30 2012, 07:37 PM) <a href="index.php?act=findpost&pid=1968949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is known, and we'll likely be reducing the welding rate of the MACs on Exos.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Wont this encourage just using moar MACs, though? It's been suggested before multiple times, and I agree that limiting 1 MAC per structure or marine is the best solution.
On another matter, I've read in the changelog something about alien pheromones. I don't think I've seen it in play, so I'm curious about what's it (specially when I made a suggestion about pheromones a couple months ago)
<!--quoteo(post=1968344:date=Aug 29 2012, 07:37 PM:name=MiniH0wie)--><div class='quotetop'>QUOTE (MiniH0wie @ Aug 29 2012, 07:37 PM) <a href="index.php?act=findpost&pid=1968344"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Has anyone else noticed this possible bug?
I was axing a shade and I was hitting it and then all of a sudden the shade starting recloaking and it wouldn't die. It sounded like I was hitting it still and didn't move, but it never died. Same thing happened when I was at aliens hive trying to kill a crag. I started axing it and it never died. It might have to do w/ the shade because the crag was clocked and de-cloaked when I started hitting it but just like the shade it started to re-cloak and I couldn't kill it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Something similar happened to me yeterday - other marine and me axing a shade and the damn thing kept regaining health. I even asked the commander for a scan, just in case there was a massive cluster of crags we missed.
<!--quoteo(post=1968948:date=Aug 31 2012, 03:34 AM:name=RedDragon)--><div class='quotetop'>QUOTE (RedDragon @ Aug 31 2012, 03:34 AM) <a href="index.php?act=findpost&pid=1968948"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With the right hand / left hand thing, I just started thinking about the exo as having a weapon in each hand, all the time, which, for me, made it more intuitive when firing with either the 1 gun or 2 gun version. Right click for the right side, left click for the left side, you do the same thing for the 2 gun version, so it seems more consistent to keep the same format for the 1 gun 1 hand version.
To me anyway. :-/<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree, I just slotted straight into my Bioshock 2/Skyrim groove - left click, left arm weapon, right click, right arm weapon.
Skyrim had this back-to-front by default, and I found it extremely disorienting.
When you only have one weapon, it's a different mindset - primary and secondary instead of left and right.
Did an amazing six player exo rush on a hive last night, quite a buzz and nice revenge for those onos runs :).
The alien view now is awful, its far too gaudy and distracting. Kinda pulls you out of the game world too much. Perhaps just fade out the outline effect by 60% or so so its not so in your face. I assume this will eventually work for structures as well ??
Overall the game runs better, apart from occasional splutters entering high populated area still.
<!--quoteo(post=1967821:date=Aug 27 2012, 09:00 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Aug 27 2012, 09:00 PM) <a href="index.php?act=findpost&pid=1967821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post comments on the topic Natural Selection 2 News Update - NS2 Build 217 ("Titanium") changelog here<!--QuoteEnd--></div><!--QuoteEEnd--> i <3 you fix marine jump-dance. thank you so much! it is one and it is super, best patch of all and im fu**ing serious! Natual Selection 2 Build 217 rocks so much!
<!--quoteo(post=1969199:date=Aug 31 2012, 05:33 AM:name=Rowen)--><div class='quotetop'>QUOTE (Rowen @ Aug 31 2012, 05:33 AM) <a href="index.php?act=findpost&pid=1969199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Something similar happened to me yeterday - other marine and me axing a shade and the damn thing kept regaining health. I even asked the commander for a scan, just in case there was a massive cluster of crags we missed.<!--QuoteEnd--></div><!--QuoteEEnd--> Yup, I've seen this too. Very annoying!
<!--quoteo(post=1969304:date=Aug 31 2012, 08:13 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Aug 31 2012, 08:13 AM) <a href="index.php?act=findpost&pid=1969304"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see that exosuits can go in the readyroom after the game. Can we have victory jetpacks as well please?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1968949:date=Aug 30 2012, 12:37 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 30 2012, 12:37 PM) <a href="index.php?act=findpost&pid=1968949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is known, and we'll likely be reducing the welding rate of the MACs on Exos.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
A better idea is to get rid of the auto-weld. The commander should be the one that controls them, rather than just reducing the welding rate.
Unknown Worlds Entertainment, you did a very great work. I can't belive im saying this, but i enjoy Ns2 the same way like Ns1, i don't know because of Ns2_veil, but the whole patch is just great. Had so many realy EPIC matches, as aliens and marines, it is amazing! But i found one Problem, in NS2_Veil, <img src="http://img715.imageshack.us/img715/8977/bugatveil.jpg" border="0" class="linked-image" />
here you can see the Exo is stuck, i have no clue if he could free himself, but he was stuck there for like 3 minutes but we had won. So i don't know if he free himself.
Now tweak the peformence, webstalks ;) and balance a bit more and im totaly happy ^^
Edit: removed the name of the "trapped" marine, to prevent shame/laughs.
Rifle, so if im out of ammo, im unable to hit with the weapon (prob. a bug) and i do not get any 'empy' chamber sounds? sometimes in a middle of battle im like wtf everything stopped working but after im dead i realize that i must have been out of ammo.
I don't like that i'm automatically asking for medpacks when i might be in a situation where those are useless and only waste of res.
Arcs are pretty clumbersome, and hard to get them where needed (might be working differently on a smaller matches).
Turrets are the most useless things and waste of res.
We should be able to jump out from the exosuit and weld it or do other orders assigned. The minigun blast is way bigger than the damage done :D, maybe tweak it a little down so when shooting ppl can actually see what is happening on the other end of barrel :D, also close by skulks are almost impossible to kill even with those 'EXPLOSIVE' bullets exos are using.
<!--quoteo(post=1969420:date=Aug 31 2012, 03:51 PM:name=Price)--><div class='quotetop'>QUOTE (Price @ Aug 31 2012, 03:51 PM) <a href="index.php?act=findpost&pid=1969420"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unknown Worlds Entertainment, you did a very great work. I can't belive im saying this, but i enjoy Ns2 the same way like Ns1, i don't know because of Ns2_veil, but the whole patch is just great. Had so many realy EPIC matches, as aliens and marines, it is amazing! But i found one Problem, in NS2_Veil, <img src="http://img715.imageshack.us/img715/8977/bugatveil.jpg" border="0" class="linked-image" />
here you can see the Exo is stuck, i have no clue if he could free himself, but he was stuck there for like 3 minutes but we had won. So i don't know if he free himself.
Now tweak the peformence, webstalks ;) and balance a bit more and im totaly happy ^^
<b>Edit: removed the name of the "trapped" marine, to prevent shame/laughs.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
It's OK, he already posted a video of himself getting stuck there. :D
I always viewed Mineshaft as kind of a fun map where both teams duke it out with maxed upgrades. With the CP in Crushing Room taken out, though, Refinery Transfer is absolutely critical to aliens to hold, and it's practically next to marines. I know before the map was usually centered around Crushing Room, but now it's even worse since Refinery is right next to marines and cripples aliens from third hive upgrades. The other two marine CPs are difficult to assault since they're so far away and impossible to hold unless aliens manage to knock out the main base power.
I'm not a fan of veil either, mostly due to its 4 control points when NS2 seems more balanced at 5. It looks great, though.
Oh, and after turning some settings down (Shadows Off, Bloom Off, Graphics Medium) I had some HUGE performance gains. 50FPS even in firefights. I'm still seeing some servers get bogged down, but what a huge difference this makes.
Comments
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
The problem isn't just MACs on Exos, it's MACs repair rate in general.
Welding basic marines during combat(done automaticly if marine is nearby).
Repairrate on structures.
Feature, not bug. I love seeing his giant rastafarian rhino head flutter up to the roof while slowly dissolving into green dust. My favorite part about killing onos... even more incentive to me than neutralizing the threat itself. Feign death allows me to see this twice for my money. :)
On a more serious note, choke / hitch lag issues seem to have been reduced quite a bit, nice job. I'm still having 10-25 second freezes when I enter a comm station or hive (and sometimes when buying from an armory) though. I never had this issue before.
But, if an alien has feign death and it triggers, the alien still shows up as a red dot on the marine's minimap. If the alien is actually dead, the dot disappears, otherwise, it remains. Its a super easy way to visually check whether or not the alien you just shot down is about to jump back up and run away again.
Again, not sure if its intentional or not, but in my opinion in seems to undermine the value of Feign Death.
-THE GORGE CAN NO LONGER TAUNT? :((((((
-The base exo unit should be able to upgrade to the 2x minigun unit for the additional 25 res, instead of having to buy a whole other 75 res exo to get them :/
Thanks for the response though Cory.
This seems like the wrong way to go about it because it still leaves it open to abuse while making single mac welding less useful. This will only encourage more macs and mac trains. To me it seems like you should limit any structure or player to one welder at a time. So only a single mac or player can weld a target. If another player or mac tries to weld a target already being welded they will get some notification telling them it is already under repair. This way multiple macs would be good at keeping multiple targets up, but it would stop mac train abuse. Also, it would be far easier to adjust the mac weld rates to be balanced because you wouldn't have to worry about people dumping 4 macs onto a single structure or unit and keeping it up forever. Lastly, it is just more realistic. I have done welding and soldering for years. Have you ever tried to weld and repair something with multiple people's hands in your way, it is nearly impossible.
my thought is that you shoot with left click, and save your desperation moves (aka rifle butt or fist) for the right click.
Marine taunts and other messages like "covering you" no longer work for me either.
That's a good way to keep the entire marine team from all going Exo's.<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh but come on! A marine team full of exos is just epic fun!
Yes, everyone. Pretty damn annoying.
<a href="http://www.youtube.com/watch?v=gAjR4_CbPpQ" target="_blank">http://www.youtube.com/watch?v=gAjR4_CbPpQ</a> MMMMMMMM!
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Wont this encourage just using moar MACs, though? It's been suggested before multiple times, and I agree that limiting 1 MAC per structure or marine is the best solution.
On another matter, I've read in the changelog something about alien pheromones. I don't think I've seen it in play, so I'm curious about what's it (specially when I made a suggestion about pheromones a couple months ago)
I was axing a shade and I was hitting it and then all of a sudden the shade starting recloaking and it wouldn't die. It sounded like I was hitting it still and didn't move, but it never died.
Same thing happened when I was at aliens hive trying to kill a crag. I started axing it and it never died. It might have to do w/ the shade because the crag was clocked and de-cloaked when I started hitting it but just like the shade it started to re-cloak and I couldn't kill it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Something similar happened to me yeterday - other marine and me axing a shade and the damn thing kept regaining health. I even asked the commander for a scan, just in case there was a massive cluster of crags we missed.
To me anyway. :-/<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree, I just slotted straight into my Bioshock 2/Skyrim groove - left click, left arm weapon, right click, right arm weapon.
Skyrim had this back-to-front by default, and I found it extremely disorienting.
When you only have one weapon, it's a different mindset - primary and secondary instead of left and right.
The alien view now is awful, its far too gaudy and distracting. Kinda pulls you out of the game world too much. Perhaps just fade out the outline effect by 60% or so so its not so in your face. I assume this will eventually work for structures as well ??
Overall the game runs better, apart from occasional splutters entering high populated area still.
Love this game and it just keeps getting better.
i <3 you fix marine jump-dance.
thank you so much!
it is one and it is super, best patch of all and im fu**ing serious!
Natual Selection 2 Build 217 rocks so much!
Yup, I've seen this too. Very annoying!
Yeah idk why they removed it
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
A better idea is to get rid of the auto-weld. The commander should be the one that controls them, rather than just reducing the welding rate.
I can't belive im saying this, but i enjoy Ns2 the same way like Ns1, i don't know because of Ns2_veil, but the whole patch is just great.
Had so many realy EPIC matches, as aliens and marines, it is amazing!
But i found one Problem, in NS2_Veil,
<img src="http://img715.imageshack.us/img715/8977/bugatveil.jpg" border="0" class="linked-image" />
here you can see the Exo is stuck, i have no clue if he could free himself, but he was stuck there for like 3 minutes but we had won.
So i don't know if he free himself.
Now tweak the peformence, webstalks ;) and balance a bit more and im totaly happy ^^
Edit:
removed the name of the "trapped" marine, to prevent shame/laughs.
But But couple of things:
Rifle, so if im out of ammo, im unable to hit with the weapon (prob. a bug) and i do not get any 'empy' chamber sounds? sometimes in a middle of battle im like wtf everything stopped working but after im dead i realize that i must have been out of ammo.
I don't like that i'm automatically asking for medpacks when i might be in a situation where those are useless and only waste of res.
Arcs are pretty clumbersome, and hard to get them where needed (might be working differently on a smaller matches).
Turrets are the most useless things and waste of res.
We should be able to jump out from the exosuit and weld it or do other orders assigned. The minigun blast is way bigger than the damage done :D, maybe tweak it a little down so when shooting ppl can actually see what is happening on the other end of barrel :D, also close by skulks are almost impossible to kill even with those 'EXPLOSIVE' bullets exos are using.
Everyone can freely disagree.
I can't belive im saying this, but i enjoy Ns2 the same way like Ns1, i don't know because of Ns2_veil, but the whole patch is just great.
Had so many realy EPIC matches, as aliens and marines, it is amazing!
But i found one Problem, in NS2_Veil,
<img src="http://img715.imageshack.us/img715/8977/bugatveil.jpg" border="0" class="linked-image" />
here you can see the Exo is stuck, i have no clue if he could free himself, but he was stuck there for like 3 minutes but we had won.
So i don't know if he free himself.
Now tweak the peformence, webstalks ;) and balance a bit more and im totaly happy ^^
<b>Edit:
removed the name of the "trapped" marine, to prevent shame/laughs.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
It's OK, he already posted a video of himself getting stuck there. :D
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120444" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=120444</a>
I'm not a fan of veil either, mostly due to its 4 control points when NS2 seems more balanced at 5. It looks great, though.
Oh, and after turning some settings down (Shadows Off, Bloom Off, Graphics Medium) I had some HUGE performance gains. 50FPS even in firefights. I'm still seeing some servers get bogged down, but what a huge difference this makes.