<!--quoteo(post=1963088:date=Aug 15 2012, 12:30 AM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Aug 15 2012, 12:30 AM) <a href="index.php?act=findpost&pid=1963088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien Commanders don't research it. It's been in the game for a good 8 patches now I think. We don't research it for the same reasons said in this thread: puts you in the awful wave spawn system, penalizes you with no resources while dead, eats up eggs when you spawn, does pitiful damage, takes you out of the game for when you could have been doing something else more useful (chop rts), it's a noob bate ability, and I could go on.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well hopefully UWE will do something about it because Xeno was a real good attack in NS1 and when it 1st came back in NS2 many builds ago it was fairly good
<!--quoteo(post=1963108:date=Aug 15 2012, 10:41 AM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Aug 15 2012, 10:41 AM) <a href="index.php?act=findpost&pid=1963108"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for NS2, no Pres on death, long spawn times, and generally lackluster feel hurts it. You don't get as many spectacular OMG I JUST KILLED 3 MARINES WITH XENO.<!--QuoteEnd--></div><!--QuoteEEnd--> And this is why we cry, I have many happy memories of killing 3 or even 4 marines with 1 xeno (oh how I laughed like a little school kid)...now I hear people get excited about getting 1 kill with xeno (sad I know but damn it we where determined to get a kill!)
<!--quoteo(post=1963108:date=Aug 14 2012, 03:41 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Aug 14 2012, 03:41 PM) <a href="index.php?act=findpost&pid=1963108"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The point of Xeno in NS1 was so you didn't have to live to do damage/get kills. Respawn was relatively cheap. If you got lucky and got kills you got res. And it was way better than giving the enemy team res by getting killed, and you could do more assured damage than hoping you survived the HMG/SHOTGUn/HA bulletstorm. Silent Xeno+Leap done right gave the Marines no chance to respond, meaning free AoE damage.<!--QuoteEnd--></div><!--QuoteEEnd-->
This. Xeno works and was funny with the old NS1-gameplay.
<!--quoteo(post=1962740:date=Aug 14 2012, 07:08 AM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Aug 14 2012, 07:08 AM) <a href="index.php?act=findpost&pid=1962740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seems like you don't want to understand what I'm saying. I'm sorry for this but won't try it again.<!--QuoteEnd--></div><!--QuoteEEnd-->
Do u wearing a monocle and top-hat while typing this? :>
<!--quoteo(post=1963306:date=Aug 15 2012, 10:41 AM:name=Mr.Greedy)--><div class='quotetop'>QUOTE (Mr.Greedy @ Aug 15 2012, 10:41 AM) <a href="index.php?act=findpost&pid=1963306"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do u wearing a monocle and top-hat while typing this? :><!--QuoteEnd--></div><!--QuoteEEnd-->
I wish I could. :D But what do you intend to say? Is my use of the english language bad? I would love, if thee could correct my humble self, so I get better in this matter.
<!--quoteo(post=1963312:date=Aug 15 2012, 07:49 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Aug 15 2012, 07:49 PM) <a href="index.php?act=findpost&pid=1963312"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So basicly the use of xeno is directly or indirectly locked next to the fact nobody wants to die, namely because o the wave spawns. sighsickles.<!--QuoteEnd--></div><!--QuoteEEnd--> Well not that people dont want to die....but that a xenociding skulk does not want to die alone...he wants to take at least 1 marine with him. We dont mind dying if we kill someone in the process...but when the only death is your own...makes for a silly weapon..and mockable 3rd hive ability.
"Look at us aliens...so powerful and dominating this map we can afford to just randomly explode around you doing some minor splash damage."
<!--quoteo(post=1963312:date=Aug 15 2012, 01:49 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Aug 15 2012, 01:49 AM) <a href="index.php?act=findpost&pid=1963312"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So basicly the use of xeno is directly or indirectly locked next to the fact nobody wants to die, namely because o the wave spawns. sighsickles.<!--QuoteEnd--></div><!--QuoteEEnd-->
Partly.
As hakenspit mentiones, it's about your death meaning something in NS. Typically towards doing damage or getting a kill.
However, the longer spawn times, the lack of RFK (both benefitting you and denying it to the Marines), and the higher durability of Skulks (carapace and hitreg) means the smarter choice is to run into the line and get a few bites off. There is not extra reward for dying in the explosion, maybe get one of them, and the Marines will just heal up and you sit dead.
I could typically assume 1 kill with Xeno in NS1, which meant Res for me, denial of res for the enemy team, and an assured kill instead of maybe dying, and had the chance of massive payoff (I think I got 6 Marines once after heavy Lerk gassing). And then jsut spawn and get back into it.
All of that is lacking in NS2 in the current state/meta/balance/design.
If it was powerful enough to justify using, or more seamlessly deployed (auto-triggers on death), or did something interesting like a really powerful bilebomb effect (better anti-structure attack, certainly, and maybe better against Exosuit when we get that) xeno might be worthwhile. As-is, I always cringe when I see a khommander upgrade it because I know it'll inevitably mean some players accidentally blowing themselves up for no real benefit, and a few people trying to use it deliberately and STILL seeing no real benefit.
<!--quoteo(post=1963677:date=Aug 16 2012, 09:00 AM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Aug 16 2012, 09:00 AM) <a href="index.php?act=findpost&pid=1963677"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cause it does like 2 damage. When they first put it in it had an aoe the size of a room and would nearly 1 shot marines!<!--QuoteEnd--></div><!--QuoteEEnd--> Well we cant have that...only marines with shotguns or GLs should be able to 1 shot...the aliens being able to do it is not fair. /end sarcasm
Xeno should 1 shot every marine in atleast a 1.5 metere radius...otherwise it ser4ves no purpose
I miss NS1 Xeno! Was rather shocked when it wasn't buffed in the latest patch. The current design and setup is fine, but with the long respawn timers, no Pres while dead, 3-hive requirement, 40 Tres cost... doesn't that justify a buff? It really should do double its current damage.
Comments
Well hopefully UWE will do something about it because Xeno was a real good attack in NS1 and when it 1st came back in NS2 many builds ago it was fairly good
And this is why we cry, I have many happy memories of killing 3 or even 4 marines with 1 xeno (oh how I laughed like a little school kid)...now I hear people get excited about getting 1 kill with xeno (sad I know but damn it we where determined to get a kill!)
This.
Xeno works and was funny with the old NS1-gameplay.
<!--quoteo(post=1962740:date=Aug 14 2012, 07:08 AM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Aug 14 2012, 07:08 AM) <a href="index.php?act=findpost&pid=1962740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seems like you don't want to understand what I'm saying. I'm sorry for this but won't try it again.<!--QuoteEnd--></div><!--QuoteEEnd-->
Do u wearing a monocle and top-hat while typing this? :>
I wish I could. :D
But what do you intend to say? Is my use of the english language bad? I would love, if thee could correct my humble self, so I get better in this matter.
Fare thee well
- Sophistiskulk
Well not that people dont want to die....but that a xenociding skulk does not want to die alone...he wants to take at least 1 marine with him.
We dont mind dying if we kill someone in the process...but when the only death is your own...makes for a silly weapon..and mockable 3rd hive ability.
"Look at us aliens...so powerful and dominating this map we can afford to just randomly explode around you doing some minor splash damage."
Partly.
As hakenspit mentiones, it's about your death meaning something in NS. Typically towards doing damage or getting a kill.
However, the longer spawn times, the lack of RFK (both benefitting you and denying it to the Marines), and the higher durability of Skulks (carapace and hitreg) means the smarter choice is to run into the line and get a few bites off. There is not extra reward for dying in the explosion, maybe get one of them, and the Marines will just heal up and you sit dead.
I could typically assume 1 kill with Xeno in NS1, which meant Res for me, denial of res for the enemy team, and an assured kill instead of maybe dying, and had the chance of massive payoff (I think I got 6 Marines once after heavy Lerk gassing). And then jsut spawn and get back into it.
All of that is lacking in NS2 in the current state/meta/balance/design.
Well we cant have that...only marines with shotguns or GLs should be able to 1 shot...the aliens being able to do it is not fair. /end sarcasm
Xeno should 1 shot every marine in atleast a 1.5 metere radius...otherwise it ser4ves no purpose