Your single least favorite feature in NS2

24

Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited August 2012
    edit: oops got confused with the positive version of this thread lol.


    The wonky player and and mouse movement is what worries me most.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited August 2012
    Movement mechanics for the skulk and fade.

    <!--quoteo(post=1962943:date=Aug 14 2012, 08:40 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Aug 14 2012, 08:40 PM) <a href="index.php?act=findpost&pid=1962943"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien upgrades and lack of scaling. Cara is too important. I would rather see it removed completely, replaced with something more "fun" and give aliens passive armor scaling of some sort.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120054" target="_blank">This might interest you.</a>
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo(post=1962943:date=Aug 14 2012, 03:40 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Aug 14 2012, 03:40 PM) <a href="index.php?act=findpost&pid=1962943"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien upgrades and lack of scaling. Cara is too important. I would rather see it removed completely, replaced with something more "fun" and give aliens passive armor scaling of some sort.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's funny, because I suggested this +2-3 months ago and people blew me off.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I find this list somewhat alien biased. @_@<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm biased because I played Ns1.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    At the moment? Crippled alien expansion.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Alien commander and what it has done to the gorge.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    <!--quoteo(post=1963166:date=Aug 14 2012, 08:13 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Aug 14 2012, 08:13 PM) <a href="index.php?act=findpost&pid=1963166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->bite cone<!--QuoteEnd--></div><!--QuoteEEnd-->

    Couldn't agree more.
  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    The lack of any kind of proper collisions with other players. Its quite infuriating to have fades blink through you when you try to block them. Or leaping at a marine as a skulk, but just go right through. I think its one of the most important thing along with movement, in a game thats heavily about melee combat.

    Hopefully the new physics changes do something to help the situation.
  • NuxraNuxra Join Date: 2012-08-07 Member: 154976Members
    The map is bad. Difficult to see creep, no alert to being attacked, alien building don't stay when uncovered. Basically just really need an alert (red ping or something on the map) when something is under attack. Especially power nodes, all they do is flash.

    Two hives is REQUIRED by Aliens. Hate that.

    Marine Command Centers don't feel very significant. The fact that a second CC is left open seems dumb.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Early game movement ie. skulk (clumsy/slow/controlless) and lmg marine (sprint, slow dodge/strafing, jumping is too heavy)
  • mf-mf- Join Date: 2008-06-17 Member: 64463Members
    Movement

    1. Marine sprint
    2. Skulk/Fade Air Control and lack of bhop
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1962858:date=Aug 15 2012, 04:46 AM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Aug 15 2012, 04:46 AM) <a href="index.php?act=findpost&pid=1962858"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lack of Alien Scaling.
    Alien <strike>wave</strike> spawn system.
    Trail Spores.
    Shadow Step holding fades back.
    Onos being useless.
    Soon to be 3 limit hydras at 3.pres a piece.
    Cysts.
    Maturation system, giving free easy harvester kills.
    Primal Scream on Onos.
    Blink requiring two hives.
    Nanoshield.
    Armory healing armor.
    Carapace's trade off.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I give my 25 words to the above...still over by 1 with 51 words...50 if you scrap wave...
  • PampelmusePampelmuse Join Date: 2005-04-06 Member: 47641Members
    alien upgrades still having downsides like slower movement or activation time for cele.
    downside for cara is not having the other crag ups, that should be enough.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1963270:date=Aug 15 2012, 06:39 AM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Aug 15 2012, 06:39 AM) <a href="index.php?act=findpost&pid=1963270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->alien upgrades still having downsides like slower movement or activation time for cele.
    downside for cara is not having the other crag ups, that should be enough.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Balance.
    Mister nubs pretty much nails it if i was to name everything else.
  • therake6therake6 Join Date: 2011-12-04 Member: 136544Members
    That it isn't finished
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    - The obvious performance issues (getting a lot better with every patch though)
    - Nanoshield
    - Medspam
    - Turret spam
    - End game as Skulk vs Marine with JP + GL
    - Arc trains (5 or more)
    - Lerk bite
    - Onos speed is too slow
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Turret spam? I think you should actually play the game from time to time. It is changing because of beta and stuff. ;)
  • arnyboy87arnyboy87 Join Date: 2012-08-13 Member: 155551Members
    Jet Packs really need fixing,,, maybe making them more of a GTFO than lets just jetpack bounce and nothing can get near us, maybe having a more limited fuel amount or making them take alot longer to recharge, just now if a marine has a jetpack and shotgun flamethrower or GL they can wreck the alien team ,

    Also why don't the alien get upgrades for bite damage , even making this a evo upgrade making it a choice between that and sumthing else
  • AgielAgiel Join Date: 2006-11-14 Member: 58605Members, Constellation, NS2 Playtester, Subnautica Playtester
    Angular view bobbing when sprinting with the rifle, forcing me to switch to pistol or axe to avoid getting sick.
  • ThanatosDMCThanatosDMC Join Date: 2012-09-15 Member: 159525Members
    edited September 2012
    Gorges cant even make a damn harvester. NS1 gorges were perfect. NS2 alien commander sucks. They should have made the races different instead of the same. Aliens having cons for upgrades. That's not evolution/natural selection.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    That Marines get no real defensive measures outside of 'throw Marines at it' while Aliens get like five.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Marines are more mobile than Aliens at and above T2. Aliens need hive teleport or a PG equivalent. Celerity doesn't cut it.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    Marine movement is the worst.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    <!--quoteo(post=1978368:date=Sep 16 2012, 03:19 PM:name=Kopikat)--><div class='quotetop'>QUOTE (Kopikat @ Sep 16 2012, 03:19 PM) <a href="index.php?act=findpost&pid=1978368"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That Marines get no real defensive measures outside of 'throw Marines at it' while Aliens get like five.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Unless you count the disfunctional (and now offensive) Turrets, well said sir.
  • venomaevenomae Join Date: 2012-04-18 Member: 150666Members
    Considering everyone is complaining mostly about different things, I would say the game feels somewhat balanced :>
  • koewikoewi Join Date: 2007-08-25 Member: 61984Members, Reinforced - Shadow
    The most of the posts just want back natural selection 1 ... too many people forget, that this is natural selection 2 :D

    i for myself would like too see arcs being more effective, for the reason, that we can start atacking hives from outside the hiveroom again ;) ...
    i know its possible, but it should set up faster ;)
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    my least favorite feature is the low framerate
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Movement mechanics.

    Quake/HL engine movement was excellently accurate and responsive.
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