fanaticThis post has been edited.Join Date: 2003-07-23Member: 18377Members, Constellation, Squad Five Blue
edited August 2012
Movement mechanics for the skulk and fade.
<!--quoteo(post=1962943:date=Aug 14 2012, 08:40 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Aug 14 2012, 08:40 PM) <a href="index.php?act=findpost&pid=1962943"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien upgrades and lack of scaling. Cara is too important. I would rather see it removed completely, replaced with something more "fun" and give aliens passive armor scaling of some sort.<!--QuoteEnd--></div><!--QuoteEEnd--> <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120054" target="_blank">This might interest you.</a>
<!--quoteo(post=1962943:date=Aug 14 2012, 03:40 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Aug 14 2012, 03:40 PM) <a href="index.php?act=findpost&pid=1962943"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien upgrades and lack of scaling. Cara is too important. I would rather see it removed completely, replaced with something more "fun" and give aliens passive armor scaling of some sort.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's funny, because I suggested this +2-3 months ago and people blew me off.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I find this list somewhat alien biased. @_@<!--QuoteEnd--></div><!--QuoteEEnd-->
The lack of any kind of proper collisions with other players. Its quite infuriating to have fades blink through you when you try to block them. Or leaping at a marine as a skulk, but just go right through. I think its one of the most important thing along with movement, in a game thats heavily about melee combat.
Hopefully the new physics changes do something to help the situation.
The map is bad. Difficult to see creep, no alert to being attacked, alien building don't stay when uncovered. Basically just really need an alert (red ping or something on the map) when something is under attack. Especially power nodes, all they do is flash.
Two hives is REQUIRED by Aliens. Hate that.
Marine Command Centers don't feel very significant. The fact that a second CC is left open seems dumb.
<!--quoteo(post=1962858:date=Aug 15 2012, 04:46 AM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Aug 15 2012, 04:46 AM) <a href="index.php?act=findpost&pid=1962858"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lack of Alien Scaling. Alien <strike>wave</strike> spawn system. Trail Spores. Shadow Step holding fades back. Onos being useless. Soon to be 3 limit hydras at 3.pres a piece. Cysts. Maturation system, giving free easy harvester kills. Primal Scream on Onos. Blink requiring two hives. Nanoshield. Armory healing armor. Carapace's trade off.<!--QuoteEnd--></div><!--QuoteEEnd--> I give my 25 words to the above...still over by 1 with 51 words...50 if you scrap wave...
alien upgrades still having downsides like slower movement or activation time for cele. downside for cara is not having the other crag ups, that should be enough.
<!--quoteo(post=1963270:date=Aug 15 2012, 06:39 AM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Aug 15 2012, 06:39 AM) <a href="index.php?act=findpost&pid=1963270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->alien upgrades still having downsides like slower movement or activation time for cele. downside for cara is not having the other crag ups, that should be enough.<!--QuoteEnd--></div><!--QuoteEEnd-->
- The obvious performance issues (getting a lot better with every patch though) - Nanoshield - Medspam - Turret spam - End game as Skulk vs Marine with JP + GL - Arc trains (5 or more) - Lerk bite - Onos speed is too slow
Jet Packs really need fixing,,, maybe making them more of a GTFO than lets just jetpack bounce and nothing can get near us, maybe having a more limited fuel amount or making them take alot longer to recharge, just now if a marine has a jetpack and shotgun flamethrower or GL they can wreck the alien team ,
Also why don't the alien get upgrades for bite damage , even making this a evo upgrade making it a choice between that and sumthing else
Gorges cant even make a damn harvester. NS1 gorges were perfect. NS2 alien commander sucks. They should have made the races different instead of the same. Aliens having cons for upgrades. That's not evolution/natural selection.
AurOn2COOKIES! FREEDOM, AND BISCUITS!AustraliaJoin Date: 2012-01-13Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
<!--quoteo(post=1978368:date=Sep 16 2012, 03:19 PM:name=Kopikat)--><div class='quotetop'>QUOTE (Kopikat @ Sep 16 2012, 03:19 PM) <a href="index.php?act=findpost&pid=1978368"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That Marines get no real defensive measures outside of 'throw Marines at it' while Aliens get like five.<!--QuoteEnd--></div><!--QuoteEEnd--> Unless you count the disfunctional (and now offensive) Turrets, well said sir.
The most of the posts just want back natural selection 1 ... too many people forget, that this is natural selection 2 :D
i for myself would like too see arcs being more effective, for the reason, that we can start atacking hives from outside the hiveroom again ;) ... i know its possible, but it should set up faster ;)
Comments
The wonky player and and mouse movement is what worries me most.
<!--quoteo(post=1962943:date=Aug 14 2012, 08:40 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Aug 14 2012, 08:40 PM) <a href="index.php?act=findpost&pid=1962943"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien upgrades and lack of scaling. Cara is too important. I would rather see it removed completely, replaced with something more "fun" and give aliens passive armor scaling of some sort.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120054" target="_blank">This might interest you.</a>
It's funny, because I suggested this +2-3 months ago and people blew me off.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I find this list somewhat alien biased. @_@<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm biased because I played Ns1.
Couldn't agree more.
Hopefully the new physics changes do something to help the situation.
Two hives is REQUIRED by Aliens. Hate that.
Marine Command Centers don't feel very significant. The fact that a second CC is left open seems dumb.
1. Marine sprint
2. Skulk/Fade Air Control and lack of bhop
Alien <strike>wave</strike> spawn system.
Trail Spores.
Shadow Step holding fades back.
Onos being useless.
Soon to be 3 limit hydras at 3.pres a piece.
Cysts.
Maturation system, giving free easy harvester kills.
Primal Scream on Onos.
Blink requiring two hives.
Nanoshield.
Armory healing armor.
Carapace's trade off.<!--QuoteEnd--></div><!--QuoteEEnd-->
I give my 25 words to the above...still over by 1 with 51 words...50 if you scrap wave...
downside for cara is not having the other crag ups, that should be enough.
downside for cara is not having the other crag ups, that should be enough.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
Mister nubs pretty much nails it if i was to name everything else.
- Nanoshield
- Medspam
- Turret spam
- End game as Skulk vs Marine with JP + GL
- Arc trains (5 or more)
- Lerk bite
- Onos speed is too slow
Also why don't the alien get upgrades for bite damage , even making this a evo upgrade making it a choice between that and sumthing else
Unless you count the disfunctional (and now offensive) Turrets, well said sir.
i for myself would like too see arcs being more effective, for the reason, that we can start atacking hives from outside the hiveroom again ;) ...
i know its possible, but it should set up faster ;)
Quake/HL engine movement was excellently accurate and responsive.