Its always the coms fault
dePARA
Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
<div class="IPBDescription">Nr 1 Rule for all new players</div>Like the title say: If an team is losing, its always the coms fault.
Its not cause marines cannot aim or skulks get slaugtered cause running straight to marines.
Im sure the skulks would survive if he had cara for his straight attack, but, maybe not.
But, it must be the coms fault.
Saw so many players these days having zero clue whats going on. Ok, no problem, they are new and they have to learn the game.
But these players know exactly that the com doing ######.
I mean thats interesting. If an player has no clue, how can he know the com doin wrong?
Small example:
As an aliencom i cannot expand cause on both sides are marines killing everything leaving the hive.
I had some drifters placed on keypositions before but that didnt help to hold the marines back.
Someone yelling: "Hey com, whats that with this drifters, you have to build cysts !!"
I try to explain that these drifters are our spys and that we cannot expand cause marines on both sides.
Answer: You dont know what you doing, we need leap. Get out of the hive.
The glory end of this example was: Marines coming into our hive and shooting it, i jump out of the hive to defend.
In that moment someone cry: "We have no com, we need a com" and jump in.
These are the moments where i hate the pub-games atm.
Its not cause marines cannot aim or skulks get slaugtered cause running straight to marines.
Im sure the skulks would survive if he had cara for his straight attack, but, maybe not.
But, it must be the coms fault.
Saw so many players these days having zero clue whats going on. Ok, no problem, they are new and they have to learn the game.
But these players know exactly that the com doing ######.
I mean thats interesting. If an player has no clue, how can he know the com doin wrong?
Small example:
As an aliencom i cannot expand cause on both sides are marines killing everything leaving the hive.
I had some drifters placed on keypositions before but that didnt help to hold the marines back.
Someone yelling: "Hey com, whats that with this drifters, you have to build cysts !!"
I try to explain that these drifters are our spys and that we cannot expand cause marines on both sides.
Answer: You dont know what you doing, we need leap. Get out of the hive.
The glory end of this example was: Marines coming into our hive and shooting it, i jump out of the hive to defend.
In that moment someone cry: "We have no com, we need a com" and jump in.
These are the moments where i hate the pub-games atm.
Comments
Telling people to get off the comm's back all the time and that's it's not always the commanders fault as to why a team loses?! Don't see any suggestions in there, do you?
And yes DePara, I also get this 95% of the time I lose when comm, I find it quite amusing though, they always blame it on the one thing you haven't researched haha
It'll get better once people understand the game a little more, as you said yourself, it's due to the pub servers being full of new players lately.
But I also feel like the commander in NS2 isn't responsible for nearly as much as NS1. It mostly feels like the commander is just there to make sure all the research items get queued up on time, drop a forward armory when pushing a hive and be quick with med/ammo/nano shield. At least in pub games it seems like there is not near as much strategy involved as there was in NS1.
I hate to fall back to the "NS1 did it better" line but I do feel NS2 commanding is lacking at the moment, I hope this improves at some point.
The commander's moves are also more centralized. A Marine's quality of gameplay depends on so many small things he does, movement, shooting and so on, which are not so easily trackable.
But the commander is like a glass house to the whole team, everyone see's what he's doing right or wrong.
*still waves fist at Dusteh*
UARGH.
UARGH.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd blame the commander too if the team is asking for something and you can afford it, but don't want to get it.
i think the best way to avoid the complaining is to explain your actions (and things you refuse to do) such as not placing an extractor next to the enemy hive because it is difficult to defend. of course this is a bit annoying and can also distract you, but the importance of combat morale in this game is not to be underestimated.
<!--quoteo(post=1962617:date=Aug 14 2012, 02:00 AM:name=SloppyKisses)--><div class='quotetop'>QUOTE (SloppyKisses @ Aug 14 2012, 02:00 AM) <a href="index.php?act=findpost&pid=1962617"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd blame the commander too if the team is asking for something and you can afford it, but don't want to get it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ehm....everyone of the team is asking? Or only one ? :>
People have already said it:<ul><li>Explain and talk to your players.</li><li>Be nice! (Even when they don't react to your orders.)</li></ul>
It's simple as that. Most of my games no one bothers me as com. Sure from time to time there is this one prick. But I tend to make fun of him and than ignore him.
Work fine for me.
People have already said it:<ul><li>Explain and talk to your players.</li><li>Be nice! (Even when they don't react to your orders.)</li></ul>
It's simple as that. Most of my games no one bothers me as com. Sure from time to time there is this one prick. But I tend to make fun of him and than ignore him.
Work fine for me.<!--QuoteEnd--></div><!--QuoteEEnd-->
I know but it's really annoying to same the same thing several times during the same match. "We can have no carapace until we have a second hive, we need a crag hive for that but we have only a shift hive." Even worse if you have so explain it to the same person more than once :/
Its not cause marines cannot aim or skulks get slaugtered cause running straight to marines.
Im sure the skulks would survive if he had cara for his straight attack, but, maybe not.
But, it must be the coms fault.
Saw so many players these days having zero clue whats going on. Ok, no problem, they are new and they have to learn the game.
But these players know exactly that the com doing ######.
I mean thats interesting. If an player has no clue, how can he know the com doin wrong?
Small example:
As an aliencom i cannot expand cause on both sides are marines killing everything leaving the hive.
I had some drifters placed on keypositions before but that didnt help to hold the marines back.
Someone yelling: "Hey com, whats that with this drifters, you have to build cysts !!"
I try to explain that these drifters are our spys and that we cannot expand cause marines on both sides.
Answer: You dont know what you doing, we need leap. Get out of the hive.
The glory end of this example was: Marines coming into our hive and shooting it, i jump out of the hive to defend.
In that moment someone cry: "We have no com, we need a com" and jump in.
These are the moments where i hate the pub-games atm.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
Seems people don't understand the concept of protecting your RTs. Lately I've seen people ###### and complain about not getting upgrades but we obviously can't afford them when we keep having to put down the same two RTs that marines/aliens keep killing and nobody is protecting them....
But it's OK. It's not their fault, it's the Comms fault because he should be able to magically protect them.
So true. I just got yelled at yesterday about a poor healing job I did. So sorry if I was putting down defense and you were behind me expecting me to know you were there. By the time I noticed and tried to heal, my energy level was so low (nerfed in this build) that I could barely heal anything.
Most people seem to understand that we are outplayed, the thing that annoys me most is people giving up and rage F4ing before the match ends, even if we could have turned it around.
It's a lot more fun to fight tooth and claw to the last man than let them roflstomp you... or that's what i find, on both sides.
Of course people go "teams" but no one ever switches lets be honest.
And yes DePara, I also get this 95% of the time I lose when comm, I find it quite amusing though, they always blame it on the one thing you haven't researched haha
It'll get better once people understand the game a little more, as you said yourself, it's due to the pub servers being full of new players lately.<!--QuoteEnd--></div><!--QuoteEEnd-->
This thread will accomplish nothing in a way of educating the players of NS2 that it's not the commander's fault, it will hit a very small percentage of the playerbase.
So I just see it as useless complaining.
So I just see it as useless complaining.<!--QuoteEnd--></div><!--QuoteEEnd-->
Pretty much. It's been like this since NS1
So I just see it as useless complaining.<!--QuoteEnd--></div><!--QuoteEEnd-->
If Locklear is on your team and you lose, it's his fault.