Do grenade launchers have too much of a kick to them?

DietOliveDietOlive Join Date: 2012-08-10 Member: 155232Members
I would want to spark a discussion on the kick that the grenade launchers have.

In my oppinion it is way too high, sending 'nades way off course from where you are aiming (if you hold down M1).
This gigantic spread doesn't have any grounding in reality as I have fired a grenade launcher and it had about as much kick as a paintball gun.

That is my short oppinion on the matter, do you agree with me, do you think that it needs to be there for balance reasons or something else entirely?

I would like to hear some other opinions on the matter.

Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    short answer: yes they do :)


    it also seems the have a cone of fire - because 1/2 the time grenade does not go were you want it to and rebounds into your face.


    it rather have a perfectly accurate grenade laucher, but with a longer time before the grenade explodes - at least it will be in the right place....
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    Honestly, I think the grenade launcher is extremely imbalanced atm atleast. You can simply spam it, and there's no friendlyfire. So if a teammate is being surrounded, spam some nades around him and watch aliens explode.
    A sollution could be to get rid of it entirely, but make an upgrade for the standard riffle, so it has a secondary attack with a couple of grenades. The point with this is, you won't be abe to spam too many grenades without reloading.
    Just a couple of thoughts.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    edited August 2012
    <!--quoteo(post=1961844:date=Aug 12 2012, 03:26 PM:name=SantaClaws)--><div class='quotetop'>QUOTE (SantaClaws @ Aug 12 2012, 03:26 PM) <a href="index.php?act=findpost&pid=1961844"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly, I think the grenade launcher is extremely imbalanced atm atleast. You can simply spam it, and there's no friendlyfire. So if a teammate is being surrounded, spam some nades around him and watch aliens explode.
    A sollution could be to get rid of it entirely, but make an upgrade for the standard riffle, so it has a secondary attack with a couple of grenades. The point with this is, you won't be abe to spam too many grenades without reloading.
    Just a couple of thoughts.<!--QuoteEnd--></div><!--QuoteEEnd-->


    This is exactly how NS2 started. The LMG had an upgradable side Grenade Launcher attachment that only held 6 grenades using the secondary attack.
    It worked quite well but UWE and the community felt it didn't have any drawback to it. It made marines quite powerful.

    The current GL works better because you don't have any real fighting chance if an alien gets up close to you without blowing yourself up in the process.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    I actually wish that the grenade launcher had like a little dynamic targeting graphic that would show you the path your grenade will take (like in metal gear solid 4)
  • DietOliveDietOlive Join Date: 2012-08-10 Member: 155232Members
    I would not like a 'dynamic targeting graphic' but I would like a stardard rage finder ( <a href="http://i.imgur.com/bXAZP.jpg" target="_blank">http://i.imgur.com/bXAZP.jpg</a> ) for the 'nade launcher.

    The grenade launcher does not need friendly fire as you make a huge sacrifice to close range fighting. (also, if the grenade launcher had friendly fire every weapon should have friendly fire and that would make marines suck)
  • RMJRMJ Join Date: 2012-08-09 Member: 155190Members
    edited August 2012
    The weapon is very imbalanced because marines can just spam it. it should have a long reload time, friendly fire or another disadvantage, its super good at close and long range.

    Try a game with marines jetpack and grenade launcher, they spam grenades everywhere no skill what so ever.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1962265:date=Aug 13 2012, 12:57 PM:name=RMJ)--><div class='quotetop'>QUOTE (RMJ @ Aug 13 2012, 12:57 PM) <a href="index.php?act=findpost&pid=1962265"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The weapon is very imbalanced because marines can just spam it. it should have a long reload time, friendly fire or another disadvantage, its super good at close and long range.

    Try a game with marines jetpack and grenade launcher, they spam grenades everywhere no skill what so ever.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats a problem with the jetpack/grenade launcher combo, no grenades specifically. Grenade using marines can be killed quite easily, its when they get 10 res jetpacks that things become silly.
  • DietOliveDietOlive Join Date: 2012-08-10 Member: 155232Members
    <!--quoteo(post=1962265:date=Aug 13 2012, 10:57 AM:name=RMJ)--><div class='quotetop'>QUOTE (RMJ @ Aug 13 2012, 10:57 AM) <a href="index.php?act=findpost&pid=1962265"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The weapon is very imbalanced because marines can just spam it. it should have a long reload time, friendly fire or another disadvantage, its super good at close and long range.

    Try a game with marines jetpack and grenade launcher, they spam grenades everywhere no skill what so ever.<!--QuoteEnd--></div><!--QuoteEEnd-->


    If there are one or two marines with grenade launchers and jetpacks a single skulk/lurk could kill them.
    Marines with grenade launchers NEED support from other marines.
  • OprahOprah Join Date: 2012-08-14 Member: 155615Members
    <!--quoteo(post=1961009:date=Aug 11 2012, 02:26 AM:name=DietOlive)--><div class='quotetop'>QUOTE (DietOlive @ Aug 11 2012, 02:26 AM) <a href="index.php?act=findpost&pid=1961009"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would want to spark a discussion on the kick that the grenade launchers have.

    In my oppinion it is way too high, sending 'nades way off course from where you are aiming (if you hold down M1).
    This gigantic spread doesn't have any grounding in reality as I have fired a grenade launcher and it had about as much kick as a paintball gun.

    That is my short oppinion on the matter, do you agree with me, do you think that it needs to be there for balance reasons or something else entirely?

    I would like to hear some other opinions on the matter.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Explosions from your first or second grenade will send you're grenades up and out. If you shoot at range, so that the first blows up before the next grenade gets there, you'll notice there is none of this. It's not the kick thats making your grenades spread it the explosions.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    love how people whinge about gls, yet gorge bilebomb is far more op. with enough mature whips, no gls will ever harm you, i'd be rather afraid of arcs and shotgunners over gls. i haven't ever seen anyone use them effectively to be honest, incomparison to shotgunners, shiver me a shotgun and i'll shiver you a grave.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited August 2012
    <!--quoteo(post=1963307:date=Aug 15 2012, 06:44 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Aug 15 2012, 06:44 PM) <a href="index.php?act=findpost&pid=1963307"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->love how people whinge about gls, yet gorge bilebomb is far more op. with enough mature whips, no gls will ever harm you, i'd be rather afraid of arcs and shotgunners over gls. i haven't ever seen anyone use them effectively to be honest, incomparison to shotgunners, shiver me a shotgun and i'll shiver you a grave.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Bilebomb serves its function in killing buildings, but doesn't kill marines. Grenade launchers do both to the alien side.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Bile bomb does it too well, as it costs 10 res. and only 10 res, to use. grenades cost 25, and arent half as effective at ripping a base apart as a gorge bilebomb, see where i'm getting?
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    edited August 2012
    <!--quoteo(post=1963352:date=Aug 15 2012, 12:14 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Aug 15 2012, 12:14 PM) <a href="index.php?act=findpost&pid=1963352"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bile bomb does it too well, as it costs 10 res. and only 10 res, to use. grenades cost 25, and arent half as effective at ripping a base apart as a gorge bilebomb, see where i'm getting?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Grenades are far more effective at destroying structures than gorges are, taking about a third of the time. This may primarily be because whips simply are not knocking grenades away at the moment.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    edited August 2012
    <!--quoteo(post=1963352:date=Aug 15 2012, 05:14 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Aug 15 2012, 05:14 AM) <a href="index.php?act=findpost&pid=1963352"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bile bomb does it too well, as it costs 10 res. and only 10 res, to use. grenades cost 25, and arent half as effective at ripping a base apart as a gorge bilebomb, see where i'm getting?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Bzzzzz, wrong. I can GLs an alien fort like nothing alone but a gorge alone stands not much of a chance.

    And please stop derailing this topic. Its about the GL and not BB. Keep that talk to your other topic that you already started about BB being OP.
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120158" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=120158</a>
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