Do grenade launchers have too much of a kick to them?
DietOlive
Join Date: 2012-08-10 Member: 155232Members
I would want to spark a discussion on the kick that the grenade launchers have.
In my oppinion it is way too high, sending 'nades way off course from where you are aiming (if you hold down M1).
This gigantic spread doesn't have any grounding in reality as I have fired a grenade launcher and it had about as much kick as a paintball gun.
That is my short oppinion on the matter, do you agree with me, do you think that it needs to be there for balance reasons or something else entirely?
I would like to hear some other opinions on the matter.
In my oppinion it is way too high, sending 'nades way off course from where you are aiming (if you hold down M1).
This gigantic spread doesn't have any grounding in reality as I have fired a grenade launcher and it had about as much kick as a paintball gun.
That is my short oppinion on the matter, do you agree with me, do you think that it needs to be there for balance reasons or something else entirely?
I would like to hear some other opinions on the matter.
Comments
it also seems the have a cone of fire - because 1/2 the time grenade does not go were you want it to and rebounds into your face.
it rather have a perfectly accurate grenade laucher, but with a longer time before the grenade explodes - at least it will be in the right place....
A sollution could be to get rid of it entirely, but make an upgrade for the standard riffle, so it has a secondary attack with a couple of grenades. The point with this is, you won't be abe to spam too many grenades without reloading.
Just a couple of thoughts.
A sollution could be to get rid of it entirely, but make an upgrade for the standard riffle, so it has a secondary attack with a couple of grenades. The point with this is, you won't be abe to spam too many grenades without reloading.
Just a couple of thoughts.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is exactly how NS2 started. The LMG had an upgradable side Grenade Launcher attachment that only held 6 grenades using the secondary attack.
It worked quite well but UWE and the community felt it didn't have any drawback to it. It made marines quite powerful.
The current GL works better because you don't have any real fighting chance if an alien gets up close to you without blowing yourself up in the process.
The grenade launcher does not need friendly fire as you make a huge sacrifice to close range fighting. (also, if the grenade launcher had friendly fire every weapon should have friendly fire and that would make marines suck)
Try a game with marines jetpack and grenade launcher, they spam grenades everywhere no skill what so ever.
Try a game with marines jetpack and grenade launcher, they spam grenades everywhere no skill what so ever.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thats a problem with the jetpack/grenade launcher combo, no grenades specifically. Grenade using marines can be killed quite easily, its when they get 10 res jetpacks that things become silly.
Try a game with marines jetpack and grenade launcher, they spam grenades everywhere no skill what so ever.<!--QuoteEnd--></div><!--QuoteEEnd-->
If there are one or two marines with grenade launchers and jetpacks a single skulk/lurk could kill them.
Marines with grenade launchers NEED support from other marines.
In my oppinion it is way too high, sending 'nades way off course from where you are aiming (if you hold down M1).
This gigantic spread doesn't have any grounding in reality as I have fired a grenade launcher and it had about as much kick as a paintball gun.
That is my short oppinion on the matter, do you agree with me, do you think that it needs to be there for balance reasons or something else entirely?
I would like to hear some other opinions on the matter.<!--QuoteEnd--></div><!--QuoteEEnd-->
Explosions from your first or second grenade will send you're grenades up and out. If you shoot at range, so that the first blows up before the next grenade gets there, you'll notice there is none of this. It's not the kick thats making your grenades spread it the explosions.
Bilebomb serves its function in killing buildings, but doesn't kill marines. Grenade launchers do both to the alien side.
Grenades are far more effective at destroying structures than gorges are, taking about a third of the time. This may primarily be because whips simply are not knocking grenades away at the moment.
Bzzzzz, wrong. I can GLs an alien fort like nothing alone but a gorge alone stands not much of a chance.
And please stop derailing this topic. Its about the GL and not BB. Keep that talk to your other topic that you already started about BB being OP.
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