Marines: So What Makes You Want To Bash Your Comm?
Praevus
Join Date: 2002-11-13 Member: 8424Members
<div class="IPBDescription">Esp. during early game</div> After seeing pro and newb comms, one thing that makes me nervous, regarding my comm, is if he decides to the 'very beginner and standard' 2 inf portal, TF, armory, and 2 turrets build.
Many vet comms know that the 'quicker and more secure' way to go at these times is by keeping 2 marines at base and doing 2 x inf portals, armory, and obs. Once your team is going for #1 hive, you take 1-2 nozzles along the way. Once your in the hive itself (and if you picked one with a noz), you'll get the 4th nozzle + start laying phase. I consider that the optimal BOrder. If I see a TF in base at start, I know we're gonna get really slowed down. I don't exactly want to 'bash' my comm, its just that he should know the (2nd) BO I just stated is for the better.... unless you really have a green team and decide to keep 3-4 in base.
So what lowers your confidence regarding your Comm? Comments?
Many vet comms know that the 'quicker and more secure' way to go at these times is by keeping 2 marines at base and doing 2 x inf portals, armory, and obs. Once your team is going for #1 hive, you take 1-2 nozzles along the way. Once your in the hive itself (and if you picked one with a noz), you'll get the 4th nozzle + start laying phase. I consider that the optimal BOrder. If I see a TF in base at start, I know we're gonna get really slowed down. I don't exactly want to 'bash' my comm, its just that he should know the (2nd) BO I just stated is for the better.... unless you really have a green team and decide to keep 3-4 in base.
So what lowers your confidence regarding your Comm? Comments?
Comments
2.: There are more than two strategies to NS. Maybe the commander wants to employ a strategy of constant pressure and make you rush the aliens for a rather long time, thus requiring some turrets for all eventualities. Maybe he'll try to establish the hive as main base and will use a decently defended start as decoy.
Maybe he'll try something different. Just don't believe that you already know what you don't.
3.: To all those who posted 'turrets are overpowered' threads three weeks ago: Ha! Who's laughing now?
and give the guy a welder/jp <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
if i'm playing with marines who listen, then i do the 2 ip, ammo fact, observ, and 2 ppl guard base.
HOWEVER a TF IS NEEDED at some point, roughly 10-15 minutes into the game. Otherwise the aliens will get wise to the fact that the base is essentially undefended and run it over.
1. 2 Infantry Portals
2. An Armory
3. Send marines to get hives
4. Set up Phase Gates
5. Set up Resource Towers
6. Upgrade Motion Tracking
7. Build Arms Lab
8. Build Prototype Lab
9. Secure Hives
10. Attack last Hive
<b>This DOES NOT instill confidence in my Comm:</b>
1. Builds 1 infantry portal
2. Spams med packs at marine base
3. Builds two turret factories at marine base
4. Upgrades turret factories
4. Builds 10 turrets and a seige.. at base
5. Builds Armory
6. Upgrades Armory!
7. Build first Resource Tower at nozzle closest to base
8. Build more turret factories and turrets close to base
9. Fades attack marine base
10. Comm spams more medpacks at base
11. Comm decides to recycle all the turrets and factories
12. Comm recycles armories
13. Comm logs out and leaves game
Asking for mines at the start of the game and being told they're worthless.
Standing in marine base with 5 health, asking for health and never getting it (even when comm has about 100 RPs to spend).
Comms who never send people to weld important vents.
Bad placement in small bases making it difficult to get around the room without jumping over equipment/people.
Comms who never respond to calls for ammo.
Comms who never give orders or waypoints.
"Where are those orders?"
...two minutes silence...
"Where are those orders?"
...two minutes silence...
<img src='http://www.greenapple.com/~msnyder/images/turrets.jpg' border='0' alt='user posted image'>
lol
~Az
Comm: Okay we are going to seige sewer from pumping station! All go!
Marine: You can't seige sewer from pumping station. It's too far.
*Comm ignores, builds the seige that does absolutely nothing*
Marine: Told ya.
*Comm ignores and builds another seige just in case, the seige just rotates its head*
Marine: It's too far I said!
*Comm finally gets the picture*
You know how many times I've had this kind of conversation...
BlueGhost