Mapper team
Jacq
Join Date: 2002-04-04 Member: 378Members
<div class="IPBDescription">Join us!</div>I always want write that <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> . I like work in a team and i have not see some mappers teams, so if someone fills we can do something new and big together email me: <a href="mailto:jacq1212@hotmail.com">jacq1212@hotmail.com</a>
age: 21
my experience: cs mapping (many small maps, one of then get finish) i know a little about anything of mods (coding texture sound model mapping...)
People that have experience is welcome.
I likes plannig maps but i don´t have much free time for it so here is a new topic: MAPPERS TEAM
It´s only a work for future may be this one will be the last post about it, or maybe not...
age: 21
my experience: cs mapping (many small maps, one of then get finish) i know a little about anything of mods (coding texture sound model mapping...)
People that have experience is welcome.
I likes plannig maps but i don´t have much free time for it so here is a new topic: MAPPERS TEAM
It´s only a work for future may be this one will be the last post about it, or maybe not...
Comments
Too many cooks etc.
Though there is absolutely nothing holding anyone back from giving it a shot. If you can pull it off, it'd be a great learning experience in communitcation, patience, communitcation, ego-lowering, communication, letting go of the personal "ownership" of a map, communication, patience, communication, etc...
It'd also be a real good way to improve your communication skills. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|ken20banks|April 11 2002,22:49-->
But are they living togther still? (Don't know their ages..)
Working together on something like this side by side with someone... who lives or works in the same place as you... is going to allow for far greater communication and overal cohesiveness. Over the internet is a different story. It's very possible, but from what I've experienced... does not flow very smoothly.
NS_Enant is being made by me and NemesisZero over the internet! Its almost finsihed, just adding the final areas and then we have to get the r_speeds lowered a tad and somemfinal things sorted and we should be done!
Its a great way of becoming real great friends with someone as long as you can do it but if for some reason something goes wrong I think you're friendship will probably right over :/
Fortunatly, this hasn't happened to me yet...
This must not be something hard for people because we do it because we like at the moment we were uncomfortable we could relax some days or weeks till.
I´m planing some mappers but i´m thinking in a mapper team not for map with worldcraft only i mean differente people in different works:
Groups coordinator of all to work fine, live in an tropical beach, round of beatufil womans, and waste time sleeping, eating and going out for a drink: Me <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Map designer: Map "paper" desing, history and architecture.
Texture artist: Provide mapper with textures.
Modeler: For some items for the map.
Map builder 1: Hard work in worlcraft (may be only first level architecture),basic design.
Map builder 2: Work with map builder 1 together to specify map zones and its purpose, can build small details (prefabs) and works with entities.
Sound artist: Yes, an Orchest-man for make enviroment sounds.
Web developer: For take all info together to the www.
Communication:IRC, MSN, e-mails
Language: English (another proposal will be welcome)
Meetings:Once a week all together.
Primary Objetive: Make maps !!,
Secondary objectives: Provide map stuff for any mod that needs it. Provide help for mappers outside the team.
Final compile could be by netvis or mapster we can arrange it.
This may be a start, please reply this i´m waiting to hear yours ideas.
'Networking' of mappers, texture artists, model makers, sound engineers etc. is something that could easily be in the future for NS World, prehaps in the form of a skills/services offered page.
This leader has the task to make major decisions, and make sure everybody is happy. If there is a great conflict, the team could OR vote, OR let the leader make a final decision.
Then the outcome of this vote/decision is final, and all partys will agree...
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I do not have leet mapping skills, i have not leet model skills, i have no leet coding skills, but i can sometimes really critisize and can come up with some good ideas. If you need a playtester/'outside' advisor on ideas, you can count me in. I can also make websites... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
/me cries
Ive done some maps with a friend of mine, he draws and tells me his idea (the conflict zones, etc... ) then we try to balance the teams, and when the drawing is done (after some modifications) i start mapping.
Other thing is when 2 skilled mappers work at the same map. Obviously, there will be some ideas the other one doesnt like, but thats team works guys!!!. trust in your friend and dont be so big head.
->
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
/me cries<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
you think my avatar is scary? Just look at MonsE's... :S
watch the movie 'princess mononoke' (anime) and you will love them...
[edit]they do look a bit scary though...[/edit]
This leader has the task to make major decisions, and make sure everybody is happy. If there is a great conflict, the team could OR vote, OR let the leader make a final decision.
Then the outcome of this vote/decision is final, and all partys will agree...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Designing an entire game together over the internet is a lot different then a single level. Sure, multiple people working on one level happens all the time in the professional side of this... but the point I'm stressing here is <b>over the internet.</b>
It's been proven very difficult... even when dealing with full games or mods, actually. Why do you think 95% of HL's mods will never be finished? Lack of communication and coordination due to the fact that it's being done over the internet. The NS team is doing a wonderful job at this as far as I'm concerned... but it does take a very professional and involved stance to do so.
That said... Again, I bet if you guys give this a shot, It will be a great experience. Whether you finish anything or not, a lot will be learned.