Remove the Red Lights
galaxy366
Join Date: 2012-08-04 Member: 154775Members
Hello ! :),
So I have been playing NS2 a lot today and yesterday, I just got the game ^^!
I have 1 thing I really, really would like the Dev to look into, this is the Red lights that go on when the power node gets destroyed.
In my eyes it destroys the feeling of danger, and removes some of the fun. I find it way cooler when the lights are out and you quickly look around with your flashlight for the Aliens that run upon the walls and ceiling.
It removes the usage of the flashlight during the red lights because they illuminate just enough of the room not to use it really.
What do others find of this? For me a lot have talked about this while using VOIP during playing.
Hope my English isn't really that bad and you can understand the idea that I wan't to share :)
Sincerely,
Robert Oortwijn
So I have been playing NS2 a lot today and yesterday, I just got the game ^^!
I have 1 thing I really, really would like the Dev to look into, this is the Red lights that go on when the power node gets destroyed.
In my eyes it destroys the feeling of danger, and removes some of the fun. I find it way cooler when the lights are out and you quickly look around with your flashlight for the Aliens that run upon the walls and ceiling.
It removes the usage of the flashlight during the red lights because they illuminate just enough of the room not to use it really.
What do others find of this? For me a lot have talked about this while using VOIP during playing.
Hope my English isn't really that bad and you can understand the idea that I wan't to share :)
Sincerely,
Robert Oortwijn
This discussion has been closed.
Comments
Even as a marine I'd feel as if the power goes out you just use the flashlight, as they light up alot of your FOV.
Maybe adding battery powered lights for when power goes out would be something?
flashlight
I say turn on the emergency lighting when the power node is at the "alarm" stage (40% health) and turn off the lights completely when the power goes out.
But rather than remove them completely, maybe they can cut the number of lights or intensity of them.
A strobe effect also sounds fun.
Another thing that new players didn't notice, is that the flashlight is not powerful at all, in the total darkness you barely see at 5-10 meters. Imagine yourself in tram or crossroads in the total darkness... It would be too difficult for the marines to fight. Either make the flaslight more powerful and a partial darkness, or make the lights going from red to black like a long time ago ;) I agree that the red light is not too much an inconvenient for the marines.
BUT I LIKE THE REDLIGHT EFFECT!!
Would be so much fun to finally have a game who really use the dark... At least tone down/strobe/flick the lights.
:)
This is a good idea
Yes, it's very atmospheric, but too big of a handicap for Marines to properly navigate and spot threats whereas Aliens can move around without impediments.
Already red lights are a pretty good deterrant and disadvantage for the Marines. They create way more lcations to hide and hamper your visibility of targets, and force flashlight use to properly spot targets at a distance.
The furthest I'd personally go with lighting would be to cause the emergency lights to strobe. 5 seconds on, 1 second off, or some other similar effect. Perhaps rolling blackouts through the room as well so the entire room doesn't go to black. But as is red lights, while less immersive/threatening than pitch dark, really help make sure the Marines are not doomed in teamfights in Alien regions.
Yes, it's very atmospheric, but too big of a handicap for Marines to properly navigate and spot threats whereas Aliens can move around without impediments.
Already red lights are a pretty good deterrant and disadvantage for the Marines. They create way more lcations to hide and hamper your visibility of targets, and force flashlight use to properly spot targets at a distance.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
The red lights do make the flashlight obsolete to some extent, but it also cannot be removed, otherwise aliens will have a huge advantage.
so my suggestion is, why not make the red lights blink??, like a police siren.
that way, the marines will need to use their flashlight to get clear vision even if for a little part of the area while not losing vision altogether in that room, but at the same time gives the aliens the advantage they worked for by destroying that power node to make the room dark.
As it is the infest is brightly lit until marines build power so aliens can destroy >.> Makes zero sense.
Its been said in another thread but Ill repeat is here.
Light = Marines power
Red = emergency and contested.
Dark = Alien infest.
Really? One second off, give me a break -_-, at LEAST 3 seconds off, that would be cool, 3 seconds on maybe 2 seconds off.