Base t-res and res blocking.

antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
edited August 2012 in NS2 General Discussion
<div class="IPBDescription">A simple solution.</div>I think the current system is a bit dumb when it comes to a team becoming res blocked.

If you have less than 10 res and your extractors are all dead, you are stuck in an endless stalemate that will slowly (and surely) lose you the game, the problem is that this can take anywhere from 5-20 minutes of a rather pointless and impossible match.

The solution is simple, if a team has zero res nodes, then the team gains half as much res per "tick" than they would with one res node, or they would be set at 0.5 res nodes. This would still be very slow, it would still be a large blow to their economy, but it would not force the game into an endless slow waste of time that it currently does.

I meant to post this is ideas/suggestion by the way, but it seems I cannot delete posts.

Comments

  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited August 2012
    If they are that low on res, and lost all rts... they already have lost the game anyway. (thats the tradeoff, if you spend too much/too quick res on buildings in areas that you cant defend or dont care to defend you should have a high chance to lose/get reslocked...)
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    <!--quoteo(post=1956833:date=Aug 4 2012, 05:50 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Aug 4 2012, 05:50 AM) <a href="index.php?act=findpost&pid=1956833"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If they are that low on res, and lost all rts... they already have lost the game anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Except for the small part where that is 100% wrong.
  • {GGs} Chicken{GGs} Chicken Join Date: 2011-11-22 Member: 134663Members, NS2 Map Tester
    If you can't defend any of your rts you deserve to lose. I don't see how you're calling it an endless stalemate if one team has 0 res income? Marines can recycle for res or recycle IPs, and nothing is stopping aliens from pressing F4.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Needs better statagy
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    Ok so this is what usually happens on a server where most of the players are new.

    1. Commander drops a fast hive
    2. Our one RT goes down
    3. Aliens stay in skulk mode and fight with zero res, zero hive zero anything
    4. The game drags on for 20 minutes, new players are not aware that they need to "press F4 to forfeit the game"
    5. This is a result of bad game design and nothing else.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Just sounds like noobs learning to play. Honestly, the game design is fine. It's just the period where new players have no clue what's up. Once they do, this problem won't exist o.O
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1956821:date=Aug 3 2012, 10:37 PM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Aug 3 2012, 10:37 PM) <a href="index.php?act=findpost&pid=1956821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The solution is simple, if a team has zero res nodes, then the team gains half as much res per "tick" than they would with one res node, or they would be set at 0.5 res nodes. This would still be very slow, it would still be a large blow to their economy, but it would not force the game into an endless slow waste of time that it currently does.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ...This would just increase extreme cases of turtling.
    I vote no.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited August 2012
    <!--quoteo(post=1956836:date=Aug 4 2012, 07:51 AM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Aug 4 2012, 07:51 AM) <a href="index.php?act=findpost&pid=1956836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Except for the small part where that is 100% wrong.<!--QuoteEnd--></div><!--QuoteEEnd-->

    How is it possible to lose all rts and not having enough res to build a new RT?

    You are either getting dominated, you chose to ignore your rts for some kind of rush strategy(and it didnt work out), or you gambled by putting down an expensive structure too early with marines close to your only rt(s).
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    imho, if you've lost all res nodes, you've already lost and should just gg.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    edited August 2012
    <!--quoteo(post=1956851:date=Aug 4 2012, 06:07 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Aug 4 2012, 06:07 AM) <a href="index.php?act=findpost&pid=1956851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How is it possible to lose all rts and not having enough res to build a new RT?

    You are either getting dominated, you chose to ignore your rts for some kind of rush strategy(and it didnt work out), or you gambled by putting down an expensive structure too early with marines close to your only rt(s).<!--QuoteEnd--></div><!--QuoteEEnd-->


    Aliens spawn in atrium
    They go craig hive
    drop cysts and one res in crevice
    Atrium node gets sniped from the hallway,
    crevice gets sniped from the back doorway
    9 TR on aliens

    There you go, a situation where aliens get res blocked in a normal game.

    Now in the CURRENT game, this is the result.

    Aliens play for 20 minutes in a hopeless waste of time due to some lucky snipes on the marine's part, people are confused, run around in circles, the game does not end, but the marines are still having trouble pushing into the hive, they slowly expand while being denied, 100 years pass and they finally siege the hive in what was a massive waste of everybody's time.



    In a better game the following scenario would happen.

    Aliens wait a few seconds, get 1 more res (would still take twice as long as getting one res from one node.), now can drop a node in atrium and have a chance to defend it while denying marine nodes, the game continues.

    In extreme cases, yes the aliens are boned either way, I am not talking about extreme cases, I am talking about lucky snipes that leave the alien comm with 7-9 TR and zero nodes.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    If aliens lose both RTs in the first minute or two.... what were the aliens doing? I'd hardly call a situation in which the marines are able to kill all of the alien RTs at the exact same moment a "lucky situation." More like an absolute failure on the alien's part.

    If you're dropping a quick second hive and getting your base RT killed, then simply don't drop a second hive so quickly. That's a risky strategy and you paid for it.


    And if you are still worried about not having enough tres to drop a harvester, then don't go under 10 tres. Drop hives at 50 tres or cysts at 11 tres. We don't need random ###### added to the game to fix problems that don't even exist.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    I already told you, marines can spawn right beside atrium and snipe the RT from outside the room. Any alien that goes upgrades or spends his TR can easily become res blocked in such a situation, did you even read my reply?

    The problem may be small, but it does exist, and when it happens, it is clearly a broken mechanic as no game should go on for 15 minutes as a hopeless waste of everyone's time.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    i think the res node has been moved to the middle platform in atrium (1st set of stairs) in the upcoming revision of summit.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited August 2012
    Dunno how you do it, but i have res for cysts to build 3rts and make a crag hive upgrade, or alternativly instantly drop the 2nd hive and build 1rt... if i choose to build cysts further to another rt spot i open up a timewindow of 30s-1min(or more - depending if i am stupid and dont stop placing a ton of cysts blindly while rts are getting raped) in which marines would have the chance to destroy both rts to reslock me.

    I wouldnt call this lucky sniping, i would call that tech rush of aliens with acceptable possible counter.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    The point is not HOW it happens, it is that it CAN happen, and when it DOES happen, it clearly exposes a flaw in the game's mechanics that forces 20 people to waste 15 minutes of their time.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Nah if you cannot hold any res nodes, you've lost.

    Losing the atrium res node just means your team was too rubbish to take reactor core.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1956980:date=Aug 4 2012, 08:34 AM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Aug 4 2012, 08:34 AM) <a href="index.php?act=findpost&pid=1956980"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The point is not HOW it happens, it is that it CAN happen, and when it DOES happen, it clearly exposes a flaw in the game's mechanics that forces 20 people to waste 15 minutes of their time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Calling BS on this. There's no way any competent team doesn't end a 0 upgrade, 0 RT, 1 hive alien team.

    There's no flaw. You lose the game by losing all your resources. If you're literally losing every single building except your hive, you deserve to lose. Atrium has an abuseable res node, but that's completely irrelevant because what you're proposing does not only work at atrium. It's also changed in the newest version of summit.

    You still haven't explained why you can't just save 10 tres all the time if you're so worried about this fluke-luck-chance-thing happening.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    <!--quoteo(post=1956983:date=Aug 4 2012, 12:41 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Aug 4 2012, 12:41 PM) <a href="index.php?act=findpost&pid=1956983"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nah if you cannot hold any res nodes, you've lost.

    Losing the atrium res node just means your team was too rubbish to take reactor core.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok a loss would be fine, but you don't get a loss, you get 15 minutes of wasting everyone's time.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1956990:date=Aug 4 2012, 07:47 AM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Aug 4 2012, 07:47 AM) <a href="index.php?act=findpost&pid=1956990"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok a loss would be fine, but you don't get a loss, you get 15 minutes of wasting everyone's time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would suggest an auto-victory for marines if aliens lose all RTs and have no res then. Or a surrender button or something.

    Its still possible to win if you skulk rush the CC, but given the team is poor enough to have lost the RTs, I doubt that kind of teamplay would happen often. I've seen it once.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    Just do what comp players do and say "gg" and go to the ready room? If you let all RT's get killed that is your issue not a game issue. This game is a teamwork base game. And that is why there is a issue, with all the new players. They run around like they can win the game alone. Sorry guys you cant.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    <!--quoteo(post=1957007:date=Aug 4 2012, 01:04 PM:name=JuCCi-PuCCi)--><div class='quotetop'>QUOTE (JuCCi-PuCCi @ Aug 4 2012, 01:04 PM) <a href="index.php?act=findpost&pid=1957007"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just do what comp players do and say "gg" and go to the ready room? If you let all RT's get killed that is your issue not a game issue. This game is a teamwork base game. And that is why there is a issue, with all the new players. They run around like they can win the game alone. Sorry guys you cant.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The problem is that this is the only current method. Players need to find workarounds for the broken mechanic. It is not good a design.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited August 2012
    Well as said maybe recycle for aliens would be something to consider? (looking at ns1 and ns2 getting reslocked for marines is an almost impossible task - nothing changed, but for aliens it increased in ns2... while the chance is not huge(and if it happens it is their own fail of not properly scouting/defending or at least managing their res), and i wouldnt call it a broken mechanic ... i can understand antacids point [if i want to :P])

    I strongly disagree with having some kind of emergency resticks if you lose all your rts tho...


    edit2: on the other hand - reslocking is only really possible in the very early game... i dunno - i can see your point, but i just dont feel like it is such a big deal if you play properly.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    <!--quoteo(post=1957016:date=Aug 4 2012, 10:14 AM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Aug 4 2012, 10:14 AM) <a href="index.php?act=findpost&pid=1957016"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem is that this is the only current method. Players need to find workarounds for the broken mechanic. It is not good a design.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why si it bad game design? It's a legit strategy to die and TRY and res block the other team. Broken would be what you would like. free res with out of no RT. Where does the res come from , why does the free res come. Why not just lose the RT's and make the game a FPS only (a.k.a Combat mode). The game takes team work. If you got res blocked teh commander didnt say it was going down. And that will happen with the influx of NEW players.
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    Yeah, I don't know what the problem is here. I've seen res locking happen, and I've seen games go on because of it. I've also seen aliens WIN in such scenarios, because they have no choice but to rush the marine CC. And if you thought there was complaining on the alien side because of being res locked by good marine snipers, imagine the complaining there is on the marine side after a victory has been stolen from them by a good skulk rush on the CC.

    I think there should be a server-side option to allow for a time limit in games to prevent stalemates. Ie,. "marines, you have 45 minutes to take back control of the facility from the aliens, or the reactor will go critical..."
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    I don't see this as a problem.

    The enemy team is either much better, your khamm miscalculated/got too greedy, or enemy team is just damn lucky.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    edited August 2012
    Again the problem is not the loss, it is how the loss is presented.

    It simply isn't presented, the game just keeps going without any hope of a future until either everyone leaves the server, exits the game and F4s into the ready room, or slowly but surely dies out.
  • plausiblesargeplausiblesarge Join Date: 2012-08-02 Member: 154558Members
    edited August 2012
    heres an idea:

    The marines should be able to get their res back by recycling structures. If they have nothing but a command center and an infantry portal, then they should get the 0.5 Tres per second thing

    As for the aliens. If the Gorge was able to build res nodes using pres,not only would it make the gorge more team oriented, it would also help to fix the problem on the alien side. If none of their gorges can afford it, or they have no gorges, then they get the 0.5tres

    also, I think that if any team gets to a point where they must recieve the "poor mans" bonus, they should recieve 0 Pres during that time as a penalty (of course) so that they dont just turtle up until they eventually have shotguns and jetpacks.
  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    Just give the alien comm equivalent of IP recycle. A short research that smashes all the eggs, kills the infestation and your hive dies out.

    If its too damn hard to just pres F4.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1956841:date=Aug 3 2012, 10:58 PM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Aug 3 2012, 10:58 PM) <a href="index.php?act=findpost&pid=1956841"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok so this is what usually happens on a server where most of the players are new.

    1. Commander drops a fast hive
    2. Our one RT goes down
    3. Aliens stay in skulk mode and fight with zero res, zero hive zero anything
    4. The game drags on for 20 minutes, new players are not aware that they need to "press F4 to forfeit the game"
    5. This is a result of bad game design and nothing else.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Shouldn't of risked dropping a fast hive then.
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