<!--quoteo(post=1949933:date=Jul 8 2012, 03:30 PM:name=Krull)--><div class='quotetop'>QUOTE (Krull @ Jul 8 2012, 03:30 PM) <a href="index.php?act=findpost&pid=1949933"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Walking around in massive armor was the only way I was not bad in NS1.<!--QuoteEnd--></div><!--QuoteEEnd-->
Given the option of either HA or JP, I'd go with HA every single time. I could hold any point with that and an HMG. Really excited to see how the exo-suits work in this game :D
<!--quoteo(post=1953717:date=Jul 25 2012, 11:45 PM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Jul 25 2012, 11:45 PM) <a href="index.php?act=findpost&pid=1953717"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hopefully the devs have realized by now that their concept of the exo doesn't fit in the game they are actually making. NS2 isn't a singleplayer game or mechwarrior xxvi (unfortunately?).<!--QuoteEnd--></div><!--QuoteEEnd--> Yup, you're sooo right.
Going to go ahead and commence removal of the Exosuit from the game right away.
What I am wondering is whether UWE will do an art release when they are ready for the exo to come out, or if they will just sneak it in a build and have everyone freak out once they discover they can use it ingame. Kind of like how valve sneaks in new models and updates to TF2 and no one is any wiser unless they pay attention to the changelogs.
<!--quoteo(post=1953729:date=Jul 25 2012, 05:35 PM:name=Blasphemy)--><div class='quotetop'>QUOTE (Blasphemy @ Jul 25 2012, 05:35 PM) <a href="index.php?act=findpost&pid=1953729"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What I am wondering is whether UWE will do an art release when they are ready for the exo to come out, or if they will just sneak it in a build and have everyone freak out once they discover they can use it ingame. Kind of like how valve sneaks in new models and updates to TF2 and no one is any wiser unless they pay attention to the changelogs.<!--QuoteEnd--></div><!--QuoteEEnd-->
lol that would be hilarious. I wouldn't even put it in the changelog.
<!--quoteo(post=1950375:date=Jul 10 2012, 06:36 PM:name=Josh86)--><div class='quotetop'>QUOTE (Josh86 @ Jul 10 2012, 06:36 PM) <a href="index.php?act=findpost&pid=1950375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've played other robot/mech games like Armored Core and Shogo: MAD, but they aren't much different than your 3rd/1st person shooter feel. I know AvP 2 did an OK job with the exosuit. If anything, I hope it plays a little like the one in AvP 2 or Blacklight Retribution.<!--QuoteEnd--></div><!--QuoteEEnd--> Damn...I completely forgot about Shogo. Great game, it used the same engine like Blood II as I remember. Looked like it at least. I'll try if it runs on Win7, cu NS2 in a few days :D
Im not sure about exo, but you could remove walljump cory (and make something that works properly :P)... it has some serious problems.
(jumping from one side to the other in crevice continuously or the ns2_skulkjump were no problem back in the days, nowadays im happy if i get to a speed over 8... the timing is no problem, but chainjumping(making a few walljumps after another without touching the ground to gain higher speeds) on a wall got nearly impossible at areas that were no problem a few patches ago, it feels random if it works or not, 215 didnt improve anything with it.)
<!--quoteo(post=1953740:date=Jul 26 2012, 11:55 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jul 26 2012, 11:55 AM) <a href="index.php?act=findpost&pid=1953740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(jumping from one side to the other in crevice continuously or the ns2_skulkjump were no problem for me back in the days, nowadays im happy if i get to a speed over 8... the timing is no problem, but chainjumping on a wall got nearly impossible at areas that were no problem a few patches ago, it feels random if it works or not, 215 didnt improve anything with it.)<!--QuoteEnd--></div><!--QuoteEEnd--> OT: I think air control was also reduced in 215
I think you hit the annoying spot. Stop complaining on things you haven't even tested. You are talking from stuff, you have no idea from. No wonder this gets annoying. It's like I'm saying: "I have no idea what your job is, but I'm very certain you are bad in it."
Anyway... In regards of the walljump. How about a speed increase while moving on walls/ceilings? It's not that easy with all the probs, so it takes skill to master it. It would create an additional incentive to use the walls and ceiling. And therefor you would have more skulks using them and this would look cool.
Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
to me the term "exo-suit" can mean many things, for example if i recall my lore correctly the heavy armor was said to contain internal mechanics to allow the marine to carry such a bulky suit...in essense an exo-suit.
I just want a mech. I wanna see what it looks like being inside the exosuit ;_; RELEASE IT ALREADY!!!
Edit: I hope you guys are still trying to make it look badass so when you post the trailer revealing the Exosuit, it'll make more people jump into the pre-order!!
Comments
Given the option of either HA or JP, I'd go with HA every single time. I could hold any point with that and an HMG. Really excited to see how the exo-suits work in this game :D
Yup, you're sooo right.
Going to go ahead and commence removal of the Exosuit from the game right away.
--Cory
Going to go ahead and commence removal of the Exosuit from the game right away.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Noooooooooooooooooooooooooooooooooooooooooo
lol
Going to go ahead and commence removal of the Exosuit from the game right away.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I lol'd
lol that would be hilarious. I wouldn't even put it in the changelog.
Damn...I completely forgot about Shogo. Great game, it used the same engine like Blood II as I remember. Looked like it at least. I'll try if it runs on Win7, cu NS2 in a few days :D
(jumping from one side to the other in crevice continuously or the ns2_skulkjump were no problem back in the days, nowadays im happy if i get to a speed over 8... the timing is no problem, but chainjumping(making a few walljumps after another without touching the ground to gain higher speeds) on a wall got nearly impossible at areas that were no problem a few patches ago, it feels random if it works or not, 215 didnt improve anything with it.)
OT: I think air control was also reduced in 215
cheats 1
exo
takedamage
takedamage
takedamage
...
Going to go ahead and commence removal of the Exosuit from the game right away.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Nowhere in my post does it say "remove the exo", but I guess I hit a sore spot?
Anyway... In regards of the walljump. How about a speed increase while moving on walls/ceilings? It's not that easy with all the probs, so it takes skill to master it. It would create an additional incentive to use the walls and ceiling. And therefor you would have more skulks using them and this would look cool.
Edit: I hope you guys are still trying to make it look badass so when you post the trailer revealing the Exosuit, it'll make more people jump into the pre-order!!