NS2 a perfect solution
oldassgamers
Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
Lets remove the armory buy menu. To solve the economy overflow in late game, by letting the commander drop the weapons to their team mates around the armory like in NS1 (a perfect solution to solve the ecomony overflow in late game for marines, this allow marines to always spend money in early to late game).
I feel ns2 is like a bran new game, because of updated graphic and new unique content. So this change won't be to similar to NS1
No dissagrement here of the community in my topic about my thoughts for the perfect solution. Any dissagrement is permanent removal from this thread :)
<b>Edit:
Why is there two topics by me? I only posted it one time :S</b>
I feel ns2 is like a bran new game, because of updated graphic and new unique content. So this change won't be to similar to NS1
No dissagrement here of the community in my topic about my thoughts for the perfect solution. Any dissagrement is permanent removal from this thread :)
<b>Edit:
Why is there two topics by me? I only posted it one time :S</b>
Comments
That said, I took action and registered just a minute ago to say:
<b>I disagree</b> :)
But I want to see gorges building hives again. That would be awesome :)
That said, I took action and registered just a minute ago to say:
<b>I disagree</b> :)
But I want to see gorges building hives again. That would be awesome :)<!--QuoteEnd--></div><!--QuoteEEnd-->
You dissagreed with my thougts....
<b>Removing your answer....</b>
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Of all the things UWE changed in NS2 that I completely disagree with, this is one change I feel is a good one. Favoritism in NS1 was rampant where commanders would only look at the scoreboard and drop better weapons for the already good players which often deterred new players from sticking with NS1 in the first place. There are alternate ways of resolving this problem of the end game.<!--QuoteEnd--></div><!--QuoteEEnd-->
You dissagreed with my thougts....
<b>Removing your answer....</b>
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Deleting....<!--sizec--></span><!--/sizec-->
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Clean up.....<!--sizec--></span><!--/sizec-->
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Rub out......<!--sizec--></span><!--/sizec-->
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->Wipe out.....<!--sizec--></span><!--/sizec-->
<!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->Sterilize....<!--sizec--></span><!--/sizec-->
That said, for the average player, being able to buy your own weapons is fun and I can totally understand why it was introduced. You're always in control of your own fate as a field-marine and your dependency on the commander is lowered (good for public, especially). Less experienced players also get to share the gun action, though the guns have to be way less powerful to compensate.
I'm kind of torn on this one. No obvious solution to these apparent mutually exclusive benefits but I'd hope that one exists and that we can find it pronto. I imagine that most of the solutions put forward will be castable buffs like nanoshield or, alternatively, more AI-controlled units. Neither of those scenarios particularly appeals to me though I guess that castable buffs could possibly be done in good taste. It's just hard to envisage buffs that give an acceptable advantage to a player that doesn't break the skill-battle component of every encounter like nano-shield does, for example. Catalyst packs could be a decent place to start?
Rest assured, the devs are very much aware of the current problems with the resource system and are conjuring up ways to improve it. There's a lot of testing being done and I'm confident a solution will be presented, in time. :)
But that doesnt use any tres which was the whole point of his post. Personally never been a fan of the whole pres system.
But I agree that being able to drop weapons with tres (keeping the pres system) would be a nice alternative to turret spam late game.
I like this idea.
People also don' find it fun not being able to play the way they want to with the guns they want. Nothing is worse than having a slow or bad comm... imagine trying to get a shottie....
So with that being said, make the command drop weps. As a commander, there reaches a certain time when you are just all bored as hell because you've researched everything and all you do is drop meds, ammo and nano.
Uh.. I'm fairly sure commanders can already drop weapons...
Yes, but by paying for them with his personal res. It's kinda like he would jump out of the chair and by weapons for himself and drop them on the ground.
^This!
Keep the pRes System but allow the com to buy weapons for tRes and place them in the armory for free use.
Let commander also deside who get what weapon is making game even worse for the marines that has to do all dirty hard work.
if I command I help those that listen to me, try to help those request armory on strategy points to help defend or push, I ignore those that run solo to a hive to die whining they dont get medpack, whel its to dangderous to go alone, helping those that do there best for the team sometimes already frustrating if 1 side keeps alien busy and 1 or 2 taking ground form other side keep eye out on both side and then also got place weapons on the ground for those keep dieying.
At moment its fine as it is, how ever if commander want to give marine a weapon I find it stupid it has to come out of his own income, dropped item should be cost team ress instead of Pres of commander self.
It would not be OP early game due fact got have trade off and end game if you swimming on TR anyway you at least spending it to let your team push, if you dont got swimming TR you not able to put them down anyway, it will speed up end games and have more strategy value early game.
Make weapon drops cost TR instead of PR also make strategy value to commander, would I give my team shotguns over expansion or upgrades or let them keep there rifle and get upgrades or more RT instead.
Removing marines own buying form armory is bad, at least let marine self chose if it wants to buy weapon x or JP for him self if he wants to with Pres and if commander can and want to spend team ress on weapons and items he should also.
overal would only improve game play, decisions made will be different depending on situation, and wont realy impact early game and speed up end game, same should be with aliens, if commander gives a alien form should be team ress, early game will also be trade off, higher life form, less upgrade and expansion or visa versa.