Returning, two questions

FluffyMFluffyM Join Date: 2010-11-20 Member: 75064Members
<div class="IPBDescription">Noobish ones, at that</div>Crosshairs seem to be disabled by default and can't be enabled without cheats on, am I doing it wrong?
Skulks still get one-hit by grenades?

Thanks for your time.

Comments

  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    Crosshairs are disabled before the round start. Cheats 1 forces the round to start and thus they are enabled. Grenadelauncher damage wasnt changed afaik, but the reload and shooting(?) is slower and detonate time of grenades is longer.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    edited June 2012
    as a skulk, it takes 90 normal-type damage to kill you, 170 if you have carapace. the grenades deal 130 to ~169 damage depending on upgrades, so either way you die in 1 hit unless you have carapace which makes it 2 hits. (these calculations assume you got a direct hit, i dont know how splash behaves)

    edit: the reason you survive now is due to the change of carapace. the downside is, it slows you down whenever you have evolved it.

    edit2: skulks with carapace actually absorb 170 normal-type, not 190. this does not change anything for this scenario though.
  • FluffyMFluffyM Join Date: 2010-11-20 Member: 75064Members
    Okay, cheers guys, much appreciated :)
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    edited June 2012
    <!--quoteo(post=1947811:date=Jun 29 2012, 04:31 PM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Jun 29 2012, 04:31 PM) <a href="index.php?act=findpost&pid=1947811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->as a skulk, it takes 90 normal-type damage to kill you, 190 if you have carapace. the grenades deal 130 to ~169 damage depending on upgrades, so either way you die in 1 hit unless you have carapace which makes it 2 hits. (these calculations assume you got a direct hit, i dont know how splash behaves)

    edit: the reason you survive now is due to the change of carapace. the downside is, it slows you down whenever you have evolved it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    170 with carapace (50x2 + 70), but otherwise correct.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    sorry, you are right. i just realized it myself, the script added the values on top of the base values instead of replacing them...
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Wait, skulks surviving a DIRECT HIT from a grenade launcher? That's just stupid...
    (not calling anyone here stupid, just saying they should be very dedded)
  • FluffyMFluffyM Join Date: 2010-11-20 Member: 75064Members
    Really? If anything, I would've thought damage across the board is too high as is...ok then. :p
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    well if you have weapons3, only 1 more damage is needed to kill the skulk after hitting him with a grenade. assuming you are not moving out alone with your grenade launcher, it should still be pretty useful... on weapons0, 4 additional bullets will do (5 if he regenerates a bit).
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