unofficial changelog for b210

Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
edited June 2012 in NS2 General Discussion
since it is a weekend and hough is away at dreamhack, i figure it might take a bit until we get the official changelog.

so here you go (remember the changes might be incomplete or even wrong):

<b>-new map: docking</b>
<b>-different alien vision effect</b> (more texturish)
<b>-new buy menus for marines</b> (armory and prototype lab)
-shotgun base damage lowered 200->170, now normal-type-damage (more effective against armor) and spread is changed
-flamethrower base damage lowered 10->7.5, clipsize increased 15->30
-spikedamage lowered 20-24 -> 14-18, now deals puncture damage instead of normal damage (more effective against players i.e. marines)
-lerk bite attack speed significantly lower
-changes to a LOT (or all) energy cost values: <b>tweet says they removed energy</b> so no idea about the new mechanics yet
-extractor health/armor 4400/550->4000/500
-infantry portal cost 10->15
-arms lab cost 20->25
-prototype lab cost 30->40
-ARC cost 15->20
-observatory cost 10->15
-shell, crag, babblers, spur, shift, echo, veil, shade, hallucinations, whip, bombard cost 10->15
-rupture cost 5->2
-healing bed, mucous membrane, bacterial receptors cost 15->20
-upgrade hive cost 10->20
-research cost mine 10->15
-research cost shotgun, grenade launcher 15->20; flamer 20->25
-alien evolution costs (carapace etc.) 10->15
-leap cost 20->25
-blink, stomp cost 20->30
<b>-alien tier 3 available now, apparently except onos' primal scream</b> (not sure about that one though though), they cost 40 tres each
-upgrading to advanced armory 60->90 seconds
-marine ammo mechanics seem to have changed, they mentioned it would be dropped like in ns1
<b>-resource interval from 8 to 5 seconds</b> (meaning 60% faster resource gain! several upgrades are more expensive now though...)
i also found this:
RTsPerTechpoint : 3
since the progress log said something about an economical motivation to capture more tech points, i guess one can only have up to 3 extractors per command station. this is speculation though.
this seems not to affect the kharaa, did not check it for marines yet. please keep an eye out for the active RTs as marked by the dots in the bottom right corner.

GORGeous:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Shotgun is now normal damage. And I think it's back to 20 degree spread (b208 used to be 20, b209 was 30?).<!--QuoteEnd--></div><!--QuoteEEnd-->
apparently the spread has a different nature now.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It looks like the spread was lowered slightly at range<!--QuoteEnd--></div><!--QuoteEEnd-->
(see screenshots below)



Summit changelog as provided by the mapper Mendasp:
- Fixed stuck issue in the stairs in Summit Reception
- Fixed stuck issue in the remaining Flight Control chairs
- Fixed stuck issue in Sub Access stairs
- Fixed stuck issue in the corridor between Atrium and Crevice
- Fixed stuck issue in Computer Lab
- Fixed shadowing issue in the Sub Access tech point
- Smoothed out player movement in the ReadyRoom
- Moved Sub Access res nozzle to the pit
- Moved Power Point in Sub Access to the old res nozzle location
- Moved Power Point in Flight Control near the stairs
- Moved Power Point in Data Core near the res nozzle location

Comments

  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    Streaming a B210 gather shortly, join us:

    <a href="http://www.twitch.tv/rwryne" target="_blank">http://www.twitch.tv/rwryne</a>
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    Server performance: decreased from 15 tickrate to 5 tickrate after 5 minutes of play.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Really nice job on docking. It's like playing a totally different game. I love the clean style. A few vents have dev textures still. I'm not sure how the big open areas will play either, but it looks really awesome.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    I'm watching your stream, ryne. I can see some problems and things I missed in the map. Derp.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    edited June 2012
    the servers are getting absolutely murdered, 5-10 tickrates
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Seems to be 210 has problems with overmind. Without it, it seems to be running better. Steamworks didnt work also.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    The All-In servers have overmind turned off, and they're still getting destroyed mid/late game.. tho they are 18 player servers, but it definitely wasn't that bad last patch. Massive amounts of choke/rubberbanding :s
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    where, god damn it, is the build? why are some already playing it :((( I have to study... steam get your act together.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited June 2012
    new aweswome alien thermal vision with blurring over distance

    xenocide is perfect like a rocket ready to take off

    vortex needs work or people need to learn how to use it

    umbra is nice and gets burnt up by flamer too

    neat feature in main menu - you can see the twitter feed (minus how long ago the tweets r from which is confusing)

    you can adjust graphics options in more detail

    WE HAVE A NEW OFFICIAL MAP AT LAST HURRAAYYYY

    THREE CHEERS FOR UW!

    btw the game crashes for me if its minimized and i try to restore the window :/
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1943669:date=Jun 15 2012, 10:15 PM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Jun 15 2012, 10:15 PM) <a href="index.php?act=findpost&pid=1943669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i can confirm the normal-type damage (which means it is more effective against armor now). the spread degrees were at 20 in b209, but maybe the distribution of the bullets was computed differently in some way.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It looks like the spread was lowered slightly at range, but I think this may be because of what's going on in the second pictures. In the second pictures, you can see that the b209 shotgun starts out spread out (perhaps kstartoffset in the code linked below?). In b210, it seems to spread out with an initial point starting at the gun. I'm not sure, but you can see a huge difference in initial spread as shown by the second pictures in each respective set.

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// higher numbers reduces the spread
    local kSpreadDistance = 45
    local kStartOffset = 0
    local kSpreadVectors =<!--c2--></div><!--ec2-->
    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->b209 shotgun:<!--sizec--></span><!--/sizec-->
    <img src="http://img825.imageshack.us/img825/8069/2012053100006.jpg" border="0" class="linked-image" />
    <img src="http://img651.imageshack.us/img651/7715/2012053100005a.jpg" border="0" class="linked-image" />

    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->b210 shotgun:<!--sizec--></span><!--/sizec-->
    <img src="http://img824.imageshack.us/img824/7606/2012061500002.jpg" border="0" class="linked-image" />
    <img src="http://img443.imageshack.us/img443/2452/2012061500005.jpg" border="0" class="linked-image" />
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    The server-logs, let's have em. If there exists a compatibility-issue between B210 and GameOvermind the logs will likely point it out.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1943685:date=Jun 15 2012, 11:12 PM:name=nUfl0w)--><div class='quotetop'>QUOTE (nUfl0w @ Jun 15 2012, 11:12 PM) <a href="index.php?act=findpost&pid=1943685"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->where, god damn it, is the build? why are some already playing it :((( I have to study... steam get your act together.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Restart your steam and it should download.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Vortex is amazing just stopped a whole arc train WOWed both teams and won the round...amazing
  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    edited June 2012
    <!--quoteo(post=1943684:date=Jun 15 2012, 11:10 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jun 15 2012, 11:10 PM) <a href="index.php?act=findpost&pid=1943684"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The All-In servers have overmind turned off, and they're still getting destroyed mid/late game.. tho they are 18 player servers, but it definitely wasn't that bad last patch. Massive amounts of choke/rubberbanding :s<!--QuoteEnd--></div><!--QuoteEEnd-->


    My server was reduced to 16 players and the tick only dropped to 10 on a fully infested map 30 minutes into the game. Only issue was a mass hallucination rush that dropped it down to 5. Silly as it may be 16 player servers hold up way better than 18 at the moment.

    As far as server performance we have several leads as to what is causing the tick rate to drop so quickly.. although it would take a bit of time for the devs to correct it.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Some servers seem fine, and others are just completely unplayable 5 minutes in, 18 players certainly doesn't help but it's got to be more than that. Weird :/
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited June 2012
    A good portion of people are unhappy with the additional click that is required to buy something from the prototype or armory. The design is nice but would be much faster if the info would display when you hover over the icon with your mouse and just clicked the icon to buy the gun.

    Also bonus points would be given if you let them be quick purchased with 1-6 keys. So it's just press e, press 3 and then you have your gun.

    Loving the descriptions though, perfect for the jarheads who loves their shotguns.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    Server log below, seems like something with deaths.
    <a href="http://www.mediafire.com/view/?u457zd6656vs1pc" target="_blank">http://www.mediafire.com/view/?u457zd6656vs1pc</a>
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Got it, I'll put out a fix tommorow, disable the mod in the mean time.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1943718:date=Jun 16 2012, 04:50 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jun 16 2012, 04:50 AM) <a href="index.php?act=findpost&pid=1943718"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A good portion of people are unhappy with the additional click that is required to buy something from the prototype or armory. The design is nice but would be much faster if the info would display when you hover over the icon with your mouse and just clicked the icon to buy the gun.

    Also bonus points would be given if you let them be quick purchased with 1-6 keys. So it's just press e, press 3 and then you have your gun.

    Loving the descriptions though, perfect for the jarheads who loves their shotguns.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, the new Armory buy menu is still a work in progress. The info is going to display on rollover, and we will be adding keybinds for purchasing the weapons with the number keys, among other changes and improvements.

    --Cory
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1943731:date=Jun 16 2012, 01:46 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 16 2012, 01:46 AM) <a href="index.php?act=findpost&pid=1943731"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, the new Armory buy menu is still a work in progress. The info is going to display on rollover, and we will be adding keybinds for purchasing the weapons with the number keys, among other changes and improvements.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Awesome to hear, the keybinds for purchase is something a lot of other games seem to have been neglecting these days.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    only played 1-2 games but i already like the patch. server performance seemed fine on HBZ. updated the changelog a bit.
  • serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
    Played with mechanics a bit on my own machine, and also Khammed a couple games on pub servers. Seems to be a really fantastic build so far. Docking is beautiful, as is the new alien vision. Hallucinations will be fun to experiment with. Could be all kinds of fun to send marines running around with fake whip rushes and ninja hives. Vortex seems pretty cool as well. Nice to see lerk's bite fixed too.

    Of the two games I Khammed, I lost the first and won the second. Near the end of the second game we had like 450 res and I just couldn't spend it fast enough even though the marines still had 3 of the res nodes. Just keeping up with researching felt so demanding and fast-paced I didn't have time to do fun micro-manage-y stuff like position drifters, and support my doods with rupture and enzyme. Of course I'll play more than two games before I declare that it needs to be changed, but first impressions lead me to believe the speed at which res is collected is going to be decreased or costs will be raised more. Assuming formerly energy abilities stay on the tres model, that is.

    I don't think the capped number of res nodes per CS/Hive actually went in, must've been taken out last minute, since it appeared to be in the docking reveal video.

    There's a lot of complaining about nano-spamm, but I don't see why this can't be easily fixed by just increasing the cost of nano or decrease res-collection speed. I'm also curious to know what "aura," the apparent upcoming replacement for camouflage, is going to be.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    I think 1 res per 5 seconds is probably a tad too fast, they should consider dropping it to 1 per 6. Loving the patch, game is finally coming together, though I do hope we are going to see that big performance patch soon. Keep up the geat work UWE!
  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    wth happened with blood effects? I watched the stream, and i couldn't see any blood effects. Is it bug? or did you removed it with some purposes?? If purposed, old blood effects were perfect!! don't remove it plz.
  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    edited June 2012
    And even no death effects! Wth happened? The screen switches directly to infantry portal when get killed. No death effects(black screen, falling down, and showing who killed who) anymore? Or is it also a bug?


    edit : maybe caused by overmind-mod of the server! am I right?
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1943811:date=Jun 16 2012, 06:45 AM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Jun 16 2012, 06:45 AM) <a href="index.php?act=findpost&pid=1943811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And even no death effects! Wth happened? The screen switches directly to infantry portal when get killed. No death effects(black screen, falling down, and showing who killed who) anymore? Or is it also a bug?


    edit : maybe caused by overmind-mod of the server! am I right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is overmind's doing. Player said he will get that fixed soon above.
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    Ns2_Docking, what they don't want you to know :

    <img src="http://img15.hostingpics.net/pics/2340732012061600001.jpg" border="0" class="linked-image" />

    I found this after going to spectator mod to visit the map.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited June 2012
    Figured I'd post the Summit changelog while we wait for the complete Build 210 one. This is probably my last update to the map.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->- Fixed stuck issue in the stairs in Summit Reception
    - Fixed stuck issue in the remaining Flight Control chairs
    - Fixed stuck issue in Sub Access stairs
    - Fixed stuck issue in the corridor between Atrium and Crevice
    - Fixed stuck issue in Computer Lab
    - Fixed shadowing issue in the Sub Access tech point
    - Smoothed out player movement in the ReadyRoom
    - Moved Sub Access res nozzle to the pit
    - Moved Power Point in Sub Access to the old res nozzle location
    - Moved Power Point in Flight Control near the stairs
    - Moved Power Point in Data Core near the res nozzle location<!--QuoteEnd--></div><!--QuoteEEnd-->
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