"move crosshair in sync with viewmodel animation"

elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
Since this apparently isnt a bug but a feature, please make it toggleable together with the marine viewbob. Nothing is more infuriating than crosshairs and view jumping all over the screen. Just add a command like you did for the skulkview going all over the place when walking on walls/ceiling.

Comments

  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    Absolutely agree. A totally unnecessary addition that does nothing to add to my enjoyment of the game.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Yeah, the moving crosshair is very annoying. I think it was done when the rifle reload still moved your camera, but they removed the camera shake from the rifle the same patch and we're left with the annoying crosshair movement...
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    YES PLEASE. OH PLEASE PLEASE.


    If you use a custom crosshair (I use <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114356" target="_blank">Wilson's</a>) they don't just move when you sprint/reload. They move <i>all</i> the time. When you fire, when you walk, when you do anything.

    It drives me absolutely insane, a crosshair should <u><b>never</b></u> move. :(
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Yep same all above thx
  • GrissiGrissi Join Date: 2003-08-28 Member: 20314Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1942870:date=Jun 12 2012, 09:57 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Jun 12 2012, 09:57 AM) <a href="index.php?act=findpost&pid=1942870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yep same all above thx<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1942866:date=Jun 12 2012, 09:30 AM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jun 12 2012, 09:30 AM) <a href="index.php?act=findpost&pid=1942866"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It drives me absolutely insane, a crosshair should <u><b>never</b></u> move. :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree with this. I hate the crosshair shaking as I'm firing.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    I agree, nothing should affect the crosshair.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Check in by andreasurwalek: disabled moving crosshairs

    --Cory
  • bunglebungle Join Date: 2012-04-21 Member: 150870Members
    Crosshair?

    what is this witch craft you speak of?
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