"move crosshair in sync with viewmodel animation"
elmo9000
Join Date: 2012-03-24 Member: 149324Members
Since this apparently isnt a bug but a feature, please make it toggleable together with the marine viewbob. Nothing is more infuriating than crosshairs and view jumping all over the screen. Just add a command like you did for the skulkview going all over the place when walking on walls/ceiling.
Comments
If you use a custom crosshair (I use <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114356" target="_blank">Wilson's</a>) they don't just move when you sprint/reload. They move <i>all</i> the time. When you fire, when you walk, when you do anything.
It drives me absolutely insane, a crosshair should <u><b>never</b></u> move. :(
+1
I agree with this. I hate the crosshair shaking as I'm firing.
--Cory
what is this witch craft you speak of?