Building Stuff On Top Of Stuff

AbzalonAbzalon Join Date: 2002-12-04 Member: 10477Members
<div class="IPBDescription">See title</div> A few days ago I saw a commander have a turret build on top of a TF. Has anyone experimented with this or gotten an idea of how effective this is?

Will the turret cover the TF all 360 degrees around? If yes then in theory you could cover a TF and a RT with two turrets by placing the TF against a wall behind the the RT with a turret in front of the RT. An alien would be hit by both turrets from most angels. I know you can't do this in all situation, but in most you can.

The next question is can you put turrets on top of other marine structures? If yes, which ones? All of them? Using only one turret to cover a structure seems like good economy. Furthermore, the turret is harder to get at for aliens not capable of shooting.

Another interesting thing I saw in another game was a gorg who build a Offense Chamber on top of a Phase Gate. It seemed to plug it, at least I didn't see any marines coming out of it. Is this good form or not? Furthermore the Phase Gate was indestructable to aliens. I tried to chew it up. Nothing happened.

Finally a note on the danger of standing on res nodes. Yesterday I was playing and one of the gorges was new to the game. During the game a fade got hurt and placed himself in front of the gorg and said "heal me". Unfortunately the gorg decided to build a Res Chamber on top of him instead. I couldn't help chuckle a little when I looked at the cursing Res Chamber with the flailing fade claws sticking out. It was a lot funnier than when I build a Res Chamber on top of myself when I just started playing NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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Comments

  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    These seem like legit tactics to me. First of all, I've never been able to build anything *perfectly* on the center of another structure, which would be required for 360 degree coverage. Second, I can imagine how alien overgrowth could block phase gates...sounds reasonable and clever. I wonder what happens to the marines...if they get stuck or what.

    Last, if you are standing on a resource node, you are just *asking* for somebody to accidentally place a structure on you.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    turrets have a 60 degree arc of travel, up and down. This means they can't hit things right above them, nor can they hit things right below them. Chances are very good that a turret built on top of the TF would not cover the TF from Skulk attacks at all due to it's increased elevation.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Marines building buildings on top of each other has been deemed an exploit by Flayra himself, and will be nerfed in 1.04.

    You can currently build most buildings on others, but some can't be stacked. I don't know thw specifics of what can and can't.

    You can put chambers in the middle of phase gates, anything coming through will get stuck in it. It's actually a good tactic, if a bit lame. When i've seen it used the phase gate was quite easily 'chompable', as was any unfortunate marines coming through.

    And yes, when I see a gorge near a res spot i'm careful to run well around it. Standing on it is asking for trouble <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Slightly off topic here but, It isn't rocket surgery to realise that standing infront of a stationary gorge is a recipe for getting built on. Stand to the side, don't think that if you make a nusiance of yourself the gorge will heal you faster. I will give you 2 warnings before I build right on you.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    pfft stacking buildings, marine or alien is a art form not an exploit.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin---_Phoenix_-+Dec 19 2002, 01:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Dec 19 2002, 01:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines building buildings on top of each other has been deemed an exploit by Flayra himself, and will be nerfed in 1.04.

    You can currently build most buildings on others, but some can't be stacked. I don't know thw specifics of what can and can't.

    You can put chambers in the middle of phase gates, anything coming through will get stuck in it. It's actually a good tactic, if a bit lame. When i've seen it used the phase gate was quite easily 'chompable', as was any unfortunate marines coming through.

    And yes, when I see a gorge near a res spot i'm careful to run well around it. Standing on it is asking for trouble <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    He seemed not to mind aliens stacking buildings to block an elevator...
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    I agree.

    Every time we play ns_nancy, I build the TF on top of the comm chair. It lets me guard both the TF, and the chair, with only two turrets <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> And it makes the marines laugh, which is a good tension breaker against those dastardly aliens!
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Aaron,

    Stacking alien structures seems OK, marines structures not. If you really want to know why its different rules for each, go ask Flayra.

    Personally, it makes more sense aliens can make large 'organic' structures then marines stacking their structures.
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    edited December 2002
    dont' ask me how, i think it was some lag spikage
    <img src='http://www.vu.union.edu/~torresj/images/armoryhax.jpg' border='0' alt='user posted image'>
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    How is stacking marine buildings an exploit, but the ability for aliens to clog elevators, trap marines in phase gates and infantry portals and build walls of lame NOT?
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    wow that amory dispenser picture is great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> how on earth???
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    Eh, seems cheap to remove stacking for one side but not for the other. Blocking elevators or phase gates is kinda cheap, too.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    why do things like that always happen to Oz mmm ?
  • LestatLestat Join Date: 2002-11-16 Member: 8935Members
    Science and industry putting things in other things and turning them!
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    my com once was able to build a turret on top of another <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    it looked funny.
    i took a screen but my computer crashed before i could paste it into paint. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Jett-OMEGAJett-OMEGA Join Date: 2002-11-07 Member: 7534Members
    I too think that stacking things is an art form. Whats wrong with it? I mean its a flat surface right? I dont think they should get rid of stacking but they should fix the stacking where you can stack in center and not have to stack to an odd angle. I mean if you have a bunch of men running around building stuff you would think they have some engineering skillz and enough of those skillz to be able to build on top of a flat surface... any flat surface. I think at least get a set standard like a turret factory on top of a armory but not vice versa and one turret on top of the factory and so on. I would say dont get rid of the stacking.. .just define it more. Keep the skill alive and dont noobify the game.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
  • NzENzE Join Date: 2002-11-15 Member: 8736Members
    an elevated turret would have less coverage of an enemy on the ground, in fact the skulk could just walk up underneath it and chomp away without being hurt.
    on the topic of changing things for one team and not the other, does anyone else think its logical to limit number of turrets per area like for offense chambers?
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->does anyone else think its logical to limit number of turrets per area like for offense chambers? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No it's not. Let the comm waste all his res on turrets and not on upgrades! I like marine commanders that don't upgrade.
  • AbzalonAbzalon Join Date: 2002-12-04 Member: 10477Members
    <!--QuoteBegin--NzE+Dec 19 2002, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NzE @ Dec 19 2002, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->an elevated turret would have less coverage of an enemy on the ground, in fact the skulk could just walk up underneath it and chomp away without being hurt.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Without having tested it I think there is a chance that an elevated turret would have better coverage considering it can shoot over other structures standing close to the structure the turret is sitting on top of. Giving attackers fewer "blind angles" to approach the marine structures without getting shot at. The price for this advantage is the vulnerability when aliens manage to get close to it.

    I haven't actually tested if you get hit by a single elevated turret in case you get close to the structure. In theory you shouldn't get hit, but maybe your little skulk butt sticking out is enough for the turret to get you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Anyway this is not an issue soon seeing as how stacking marine structures won't be possible in NS 1.04 according to the rumours <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Nm3-Col_EcLiPsENm3-Col_EcLiPsE Join Date: 2002-11-14 Member: 8634Members
    I can stack marine turrets wel not always its a matter of speed and precisions.

    you need to bind a key for turrets and spamm turrets but while u sspam slightly move your mouse and ur have ur self a turret on top of combo. btw u have 2 be v.qucik
  • MeOnCrackMeOnCrack Join Date: 2002-11-17 Member: 9002Members
    I don't care how great of an engineer you are. There is a thing called Gravity. Turrets on top of turrets are gonna fall at the slightest breath of a skulk. In game though, two turrets on top of each other are just a double bonus for a circle strafing skulk.
  • AbzalonAbzalon Join Date: 2002-12-04 Member: 10477Members
    <!--QuoteBegin---_Phoenix_-+Dec 19 2002, 12:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Dec 19 2002, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines building buildings on top of each other has been deemed an exploit by Flayra himself, and will be nerfed in 1.04.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Where did you get this information from and do you know what other stuff 1.04 provides? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    (Anyone else with information about 1.04 is more than welcome to answer too of course)
  • MeOnCrackMeOnCrack Join Date: 2002-11-17 Member: 9002Members
    Flayra already responded to another post about marine building stacking and said it was an exploit and will be fixed next patch.
  • Crazed-OneCrazed-One Join Date: 2002-11-05 Member: 7027Members
    Building a Turret on any flat surface should be ok, Marine has to reach it to build it. Use to be if you placed a Turret on a TF the alien HAD to kill the turret before it could do any damage to the TF. Havent tried it in a long time as comm holds no interest for me anymore.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    As a playtester, I can confidently say that Flayra will be removing the ability of commanders to stack buildings. As far as I know, there are no plans to similarly limit aliens.

    In "defense" of elevator blocking:

    1) It's expensive; blocking an elevator like the ones on NS_Nothing requires at least 3-4 chambers, probably more to make sure marines can't get through anyway.

    2) The chambers are largely useless there, so the RPs spent don't go to any real gain for the aliens.

    3) A single siege turret will remove the problem, and can then be recycled to gain back some of the RPs required.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    edited December 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    As a playtester, I can confidently say that Flayra will be removing the ability of commanders to stack buildings
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Please please please re-consider this, stacking doesnt ruin the gameplay it adds to it. Dont newbyfy the game... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Flay never intended stacking (for marines) to be in the game at all; it was specifically coded out in playtest. The fact that it showed up in 1.0 at all is a bug, nothing more.
  • Jett-OMEGAJett-OMEGA Join Date: 2002-11-07 Member: 7534Members
    ok than. In the playtesters mind please explain to me the harm against benifit of stacking structures? Say just the ones with flat surfaces and with logical reasoning such as weight and mass. Please explain to me what damage is being done.


    Weigh out the pro's and con's

    PRo ----------------------------------CON
    minimize building area______ Cant rush in and get behind turret factory if off ground

    develops more in depth strats______splash damage can take all things out in one wack

    we can block elevators also___________it would cost more to do it than aliens



    the list could go on.. seriously this would be a shame to remove from the game instead of improving apon it.

    comparison:

    Its like handycapping the elite in CS by giving the noobs a shield.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Jetpack building is more of an art. Finding locations that aliens won't think of, because they're just TOO. BIZARRE. is more of a skill <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    A CC up in the rafters, pulled that one off already. W00t.
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