Building Stuff On Top Of Stuff
Abzalon
Join Date: 2002-12-04 Member: 10477Members
<div class="IPBDescription">See title</div> A few days ago I saw a commander have a turret build on top of a TF. Has anyone experimented with this or gotten an idea of how effective this is?
Will the turret cover the TF all 360 degrees around? If yes then in theory you could cover a TF and a RT with two turrets by placing the TF against a wall behind the the RT with a turret in front of the RT. An alien would be hit by both turrets from most angels. I know you can't do this in all situation, but in most you can.
The next question is can you put turrets on top of other marine structures? If yes, which ones? All of them? Using only one turret to cover a structure seems like good economy. Furthermore, the turret is harder to get at for aliens not capable of shooting.
Another interesting thing I saw in another game was a gorg who build a Offense Chamber on top of a Phase Gate. It seemed to plug it, at least I didn't see any marines coming out of it. Is this good form or not? Furthermore the Phase Gate was indestructable to aliens. I tried to chew it up. Nothing happened.
Finally a note on the danger of standing on res nodes. Yesterday I was playing and one of the gorges was new to the game. During the game a fade got hurt and placed himself in front of the gorg and said "heal me". Unfortunately the gorg decided to build a Res Chamber on top of him instead. I couldn't help chuckle a little when I looked at the cursing Res Chamber with the flailing fade claws sticking out. It was a lot funnier than when I build a Res Chamber on top of myself when I just started playing NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Will the turret cover the TF all 360 degrees around? If yes then in theory you could cover a TF and a RT with two turrets by placing the TF against a wall behind the the RT with a turret in front of the RT. An alien would be hit by both turrets from most angels. I know you can't do this in all situation, but in most you can.
The next question is can you put turrets on top of other marine structures? If yes, which ones? All of them? Using only one turret to cover a structure seems like good economy. Furthermore, the turret is harder to get at for aliens not capable of shooting.
Another interesting thing I saw in another game was a gorg who build a Offense Chamber on top of a Phase Gate. It seemed to plug it, at least I didn't see any marines coming out of it. Is this good form or not? Furthermore the Phase Gate was indestructable to aliens. I tried to chew it up. Nothing happened.
Finally a note on the danger of standing on res nodes. Yesterday I was playing and one of the gorges was new to the game. During the game a fade got hurt and placed himself in front of the gorg and said "heal me". Unfortunately the gorg decided to build a Res Chamber on top of him instead. I couldn't help chuckle a little when I looked at the cursing Res Chamber with the flailing fade claws sticking out. It was a lot funnier than when I build a Res Chamber on top of myself when I just started playing NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Comments
Last, if you are standing on a resource node, you are just *asking* for somebody to accidentally place a structure on you.
You can currently build most buildings on others, but some can't be stacked. I don't know thw specifics of what can and can't.
You can put chambers in the middle of phase gates, anything coming through will get stuck in it. It's actually a good tactic, if a bit lame. When i've seen it used the phase gate was quite easily 'chompable', as was any unfortunate marines coming through.
And yes, when I see a gorge near a res spot i'm careful to run well around it. Standing on it is asking for trouble <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
You can currently build most buildings on others, but some can't be stacked. I don't know thw specifics of what can and can't.
You can put chambers in the middle of phase gates, anything coming through will get stuck in it. It's actually a good tactic, if a bit lame. When i've seen it used the phase gate was quite easily 'chompable', as was any unfortunate marines coming through.
And yes, when I see a gorge near a res spot i'm careful to run well around it. Standing on it is asking for trouble <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
He seemed not to mind aliens stacking buildings to block an elevator...
Every time we play ns_nancy, I build the TF on top of the comm chair. It lets me guard both the TF, and the chair, with only two turrets <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> And it makes the marines laugh, which is a good tension breaker against those dastardly aliens!
Stacking alien structures seems OK, marines structures not. If you really want to know why its different rules for each, go ask Flayra.
Personally, it makes more sense aliens can make large 'organic' structures then marines stacking their structures.
<img src='http://www.vu.union.edu/~torresj/images/armoryhax.jpg' border='0' alt='user posted image'>
it looked funny.
i took a screen but my computer crashed before i could paste it into paint. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
on the topic of changing things for one team and not the other, does anyone else think its logical to limit number of turrets per area like for offense chambers?
No it's not. Let the comm waste all his res on turrets and not on upgrades! I like marine commanders that don't upgrade.
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Without having tested it I think there is a chance that an elevated turret would have better coverage considering it can shoot over other structures standing close to the structure the turret is sitting on top of. Giving attackers fewer "blind angles" to approach the marine structures without getting shot at. The price for this advantage is the vulnerability when aliens manage to get close to it.
I haven't actually tested if you get hit by a single elevated turret in case you get close to the structure. In theory you shouldn't get hit, but maybe your little skulk butt sticking out is enough for the turret to get you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Anyway this is not an issue soon seeing as how stacking marine structures won't be possible in NS 1.04 according to the rumours <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
you need to bind a key for turrets and spamm turrets but while u sspam slightly move your mouse and ur have ur self a turret on top of combo. btw u have 2 be v.qucik
Where did you get this information from and do you know what other stuff 1.04 provides? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
(Anyone else with information about 1.04 is more than welcome to answer too of course)
In "defense" of elevator blocking:
1) It's expensive; blocking an elevator like the ones on NS_Nothing requires at least 3-4 chambers, probably more to make sure marines can't get through anyway.
2) The chambers are largely useless there, so the RPs spent don't go to any real gain for the aliens.
3) A single siege turret will remove the problem, and can then be recycled to gain back some of the RPs required.
As a playtester, I can confidently say that Flayra will be removing the ability of commanders to stack buildings
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Please please please re-consider this, stacking doesnt ruin the gameplay it adds to it. Dont newbyfy the game... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Weigh out the pro's and con's
PRo ----------------------------------CON
minimize building area______ Cant rush in and get behind turret factory if off ground
develops more in depth strats______splash damage can take all things out in one wack
we can block elevators also___________it would cost more to do it than aliens
the list could go on.. seriously this would be a shame to remove from the game instead of improving apon it.
comparison:
Its like handycapping the elite in CS by giving the noobs a shield.
A CC up in the rafters, pulled that one off already. W00t.