Spying!
Luther
Join Date: 2012-05-29 Member: 152714Members
So I was thinking how cool would it be if you where a skulk hiding by a couple marines and you could hear them talking in-game! I think it should only work on the person that you are close to so say the commander tells the marine something the skulk would never hear it but if that marine said it back like "Wait you want to rush Center! I'm on my way!", then the skulk would know what he said cause hes hiding right next to him!
Intel Gathering could end up being a new Strategy in this game for the aliens, and of course the mother load of all Intel gathering would be getting close to the command chair.
Intel Gathering could end up being a new Strategy in this game for the aliens, and of course the mother load of all Intel gathering would be getting close to the command chair.
Comments
I don't think that the devs would want the aliens speaking/understanding english...
doesn't make a whole lot of sense..
I'm not bashing your idea, while it's good that would be more of a tf2 spy thing or any game where as the same species was fighting each other..
and yes SPECIES not race as so many games get it 100% wrong example: WoW, D&D, well any game that implies that a human or other non human is the same species.... Only humans have race not bunnies or aliens.. sorry big pet peeve..
so lets say they could understand the human marines.. it would be pretty much just lixstening to replies since the comm is on a comm channel you would only hear the marines responding...
Now lets take that idea of hearing marines and also aliens via proximity.
Ok.. now if there is an alien cloaked up and chillin and instead of hear engish or which ever HUMAN tounge to an alien it would sound all strange and garbled (kindda like when you hear a new language for the 1st time i.e. mandrain, farsi, whatever..).
soooo..
great fantastic idea (had it myself for tons of games)
but then why not everyone just live in startrek land and all the aliens speak english and bad skin makes you not a human...
the seperation the unknowing is what makes a good game great... the asymmetry <========= makes it unique