Randoming Teams, preventing readyrooming
Hunter.S.T.
Join Date: 2012-05-26 Member: 152596Members
Join Date: 2012-05-26 Member: 152596Members
Comments
It's been around since cavement played NS 1.0 on their stone desktops.
Expanding your target audience to include teenaged girls. Now you're thinking, UWE!
...actually, I've always wanted to be able to do that. Hmm.
There is also the issue with afk people idling in the ready room, those should just be kicked. Such a feature could probably be added with a mod of some sort?
The ready room is a great feature of Natural Selection, it lets players have fun and talk across teams about the previous games. If such discussions take a minute or two, then so be it, it's what makes the NS community so strong.
...actually, I've always wanted to be able to do that. Hmm.<!--QuoteEnd--></div><!--QuoteEEnd-->
What's the deal with remixes? There's thousands of remixes for Thunderstruck (some surprisingly good;) can't they just steal that and put it in the game? Or we can always blame the creator of the maps ready-room for the music put-in; saves UWE a little time before getting sued.
Technically those remixes are illegal. If a map creator puts them in, then it's kind of on their head, and they're the ones open to being sued by everyone involved.
Just because it's an original creative work doesn't mean that the source material was, and does not absolve that legal culpability; to use a remix, you need to get:
-The remixer's permission as the performer
-The original band's permission as the original performer
-The writer/composer's permission
-The original distributor/publisher's permission if copyright on the original performance used to make the remix applies
...and just the last three are expensive and time-consuming. Much less <i>tracking down</i> the remixer who usually is using a silly name with no real reliable registration body, but can still just pop up out of the woodwork X days/years later and provide the original files as proof that they are the performer of the new derivative work, and boom, lawsuit. It's why large movies either make their own remix in-house when there ARE such awesome community-produced pieces available, or (more commonly) just go with the stock song. It simplifies that whole sprawling, massive legal headache tremendously.
Already done that, it'll show up once the new version is out of development-hell.
pmsl awesome idea :)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The ready room is a great feature of Natural Selection, it lets players have fun and talk across teams about the previous games. If such discussions take a minute or two, then so be it, it's what makes the NS community so strong.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is a good point, it helps people get better to talk about what happened in the game, and understand why a certain team lost, or were difficult to defeat.
Of course, such discussions could still be held once the next game had started, using text chat. I still think this is a good idea, many ns1 servers accomplished similar systems to this by using mods, and i felt that it improoved the quality of game on the servers.
1. Leave the server or
2. Stay on the team and be useless (or worse, exploit/grief)
If teams become imbalanced during a game, the best response is for the game to end quickly and to start a new (balanced) match.
1. Leave the server or
2. Stay on the team and be useless (or worse, exploit/grief)
If teams become imbalanced during a game, the best response is for the game to end quickly and to start a new (balanced) match.<!--QuoteEnd--></div><!--QuoteEEnd-->
This isnt to force a team balance mid game, its to join everybody up at the start of a round, who hasnt allready teamed up by the start of the live round.
I would rather people leave, and let someone else come to fill the server, than sit in the readyroom, spamming j2 in console. Even now, there are often enough players to fill their spots.
As for greifers, so far ive only met one, and it did make me wish for a votekick command, but thats another thread.
Just leave it. It's good for the community.
I guess since NS2 can be modded as well, the same kind of mods will happen again, and you can join servers that allow readyroom idling, or those that force you to play.
However if the team is losing, going readyroom to end it earlier to start a new game is in my option something that we should keep in the game.
I like that idea!
Also, if the players are actually AFK for a long time they should be put back to the readyroom I guess?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I would like to point out that you already have a match making system in game. It's called the ready room. I think you should make better use of it before implementing an additional system.
For example having a 1-2 minutes warm-up/discussion time before the game starts, waiting for players to join the team (display something is the ready room to make people join). When the game starts players left in ready room auto-join. Make everything configurable (times, ...) by servers admin, and add something to deal with the afk's.
After the game everybody go back to ready room to celebrate, put a holographic screen showing some replays of the game (you already have the game recorder), or some stupid achievements, a gorge Piñata, I don't know.
Flat text is so web 2.0.<!--QuoteEnd--></div><!--QuoteEEnd-->
What I'd like to see happen:
[Mapload]
Tex pop-up on screen counts down to game start. Players have a certain amount of time (say, up until 30 secs after game-start) to join a team, or they'll be auto assigned
BUT
Players can choose 'J3' in console (or something along that line), which allows them to chill in ready-room and go spectator at any time, but prevents them from joining a team for say... 10 minutes.
Players can leave their team to go to the ready room, so long as their team has a certain percentage of the enemy team's players. (80% maybe) This allows players to hop out if they want (I usually go RR just before shutting down the game), but prevents teams from becoming too imbalanced. Adding a forfeit vote would be nice, too.
Players who RR to go afk can set an afk timer so they don't get booted, but timer is limited, and if they exceed timer, they'll get booted.
Players who take no action in-game for say... 5 mins are kick to rr, and after another few minutes kicked from game.
If people get forced into it they will get angry and go find a different server without it. Readyrooming is fine and in all the years of NS1 it wasn't a problem. Allowing people to stay in the readyroom has provided for some incredibly hilarious experiences, and your reasons for wanting to implement team-forcing are shoddy at best.
There is also the issue with afk people idling in the ready room, those should just be kicked. Such a feature could probably be added with a mod of some sort?
The ready room is a great feature of Natural Selection, it lets players have fun and talk across teams about the previous games. If such discussions take a minute or two, then so be it, it's what makes the NS community so strong.<!--QuoteEnd--></div><!--QuoteEEnd-->
^THIS! The solution sounds good too.
Oh and I can't see, why nobody understands that forcing auto-team-joins is a VERY bad idea. A player that idles in the ready room may be a wasted server slot. But a player that idles on a team in a running game, because he was auto joined while taking a shat can ruin the whole game for that team.
(And j3 or F3 should be join random, not ready room, that's already on rr or F4 :D)