Unstick function
Hunter.S.T.
Join Date: 2012-05-26 Member: 152596Members
Join Date: 2012-05-26 Member: 152596Members
Comments
I evolved in cart tunnels the other day, and somehow got stuck between the floor beams.
It might be an idea to go over the areas a few more times to see if there are more areas like this (which there probably are :P)
That's where I usually run into problems of this type ... after choosing a clever area to evolve.
I remember the /stuck command ... man i am OLD
every day, i always forget about that map bug
you could do something like:
player:SetOrigin( player:GetOrigin()+ Vector(0, 1.5, 0))
Maybe randomize x, y or z from Vector you add, and maybe set a timer so the command couldn't be used too often.
Oh and I think it have to be checked is there's a wall above you or you can stuck out if the lvl.
The command is just kill, without the slash :).
Got stuck here as >insert class here<
<i>Come to think of it and completely off topic... Heat maps for combat action and perhaps it could be used for stuck issues as well</i>
Got stuck here as >insert class here<
<i>Come to think of it and completely off topic... Heat maps for combat action and perhaps it could be used for stuck issues as well</i><!--QuoteEnd--></div><!--QuoteEEnd-->
Sadly nobody knows how to use the annotation system. At least the ones I have asked on the servers I played. So nobody uses it. Why not make it automatic on the stuck command? The data of which lifeform you are can be added automatic too.
I think its more of engine issue, never got these stuck issues with other engines, even though seem stuck you could jump out of them, as soon you get stuck here for what for reason you also cant jump or what ever.
Removing obsticals and make invisible walls into the maps is sure a temp sollution but if not fixing it in the engine you keep getting issues and every map made need to have invisible walls that makes non logical behavior in combat.
For example, stairways with open steps, you should able to shoot skulk or alien true it, but you cant because of invisible walls.
Need fix it in the engine, not every map maker will go make invisible walls every where, you got this nice looking map, but in fact its flat and square because have cut off every corner with invisible walls to prevent you get stuck.
But could use becon like ability you can use when get stuck, once every xx minute, and get back to you hive or comm station, ofc you could use it to get to your hive fast but put it on 15 min CD or once per round so if you abuse it and get stuck after it you have to die.
I have been relentlessly scouring over the current maps finding areas where players get stuck. I have reported numerous areas. I am confident that by V1.0 90 percent of the places players get stuck in will be resolved. I do also like the /stuck command that others have mentioned.