Is This A Bug?

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">or just part of the map....</div> on ns_nancy there is a vent right outside the marine spawn. Marines in that vent are invulernable from bite...is that a bug?

I heard that it was part of the map, cause skulks arent supposed to be able to bite in there, which makes no sense. If anything a marine wouldnt be able to draw his gun in there. Can someone inform me a lil more

Comments

  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    I'm not sure what you're talking about, but I think it is probably a hit-box issue. On the map with Feedwater, there's a corner by the double-resources which is a perfect spot for a marine to hide. I hit him 6 times as a fade before he died, and their comm was a complete idiot (so I'm assuming no upgrades). *shrug* It'll be an issue for a while. but until then... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> *bunny hop* <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> I'm so leet!
  • J3UJ3U Join Date: 2002-11-13 Member: 8497Members
    it's a bug that applies to most vents. I hope they fix it soon, nothing more annoying than biting a marine 10 times in the chest before they even fire one bullet and still dying <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    this is what i am talkin about...

    <img src='http://www.lvcm.com/sobe/vent.jpg' border='0' alt='user posted image'>
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    all times when marines are crouched and under some structre, it is hard to kill them. Just aim down a little, act like a women and aim between the legs, no matter what the hitbox says, that <b>will</b> kill any man! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    (Yes, just aim down, and it works much better).
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    ah, that. I've learned to shoot parasites, and to go for the groin. They aren't unbeatable, it's just their hitboxes are hard to find.
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    download a program called Halflife Model Viewer and you can view hit boxes on any model, search that on yahoo and you find it under cumblasoft or somethin, ttyl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • J3UJ3U Join Date: 2002-11-13 Member: 8497Members
    trust me, it's in most vents. that really wide one outside port engine room hive on the map that also has unnamed and subspace array is a tough one, but I still manage to get a few kills in there at times. or if I come up behind somebody who's kind of hanging out the edge of a high up vent I can get them sometimes. but if I meed them inside a normal narrow vent face to face, it doesn't matter how much I bite before they fire, I <b><i>NEVER</i></b> kill them
  • J3UJ3U Join Date: 2002-11-13 Member: 8497Members
    ok points taken guys, sure is a pain, though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin--.eLiMiNaToR.+Dec 20 2002, 05:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.eLiMiNaToR. @ Dec 20 2002, 05:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->download a program called Halflife Model Viewer and you can view hit boxes on any model, search that on yahoo and you find it under cumblasoft or somethin, ttyl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, as far as I could tell from modelviewer, the hitboxes are fine. Isn't it a serverside error? Bah, I dunno <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I believe the issue is NOT hitbox. I think the problem is that the 'bitebox' of the skulks attack is actually above the skulks head, so that bites are more consistent on marines. IE the skulk bites aiming at ankles, but the detection of a hit says the hit occurs at waist level. Therefore, when marines are in vents, they are below this 'bitebox'. but aiming down lowers the box, allowing it to intersect the crouched marine, resulting in a hit.
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