first map

jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
edited May 2012 in Mapping
<div class="IPBDescription">Thanks for all help</div>Hey this is my first real attempt at a map. Mixing my newley learned curved hallways, lighting, and cliff use. pictures in one second

Comments

  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    <a href="http://postimage.org/image/iducz7jjx/" target="_blank"><img src="http://s14.postimage.org/iducz7jjx/first_map_3.jpg" border="0" class="linked-image" /></a>

    <a href="http://postimage.org/image/uxm9vba2d/" target="_blank"><img src="http://s18.postimage.org/uxm9vba2d/first_map.jpg" border="0" class="linked-image" /></a>

    <a href="http://postimage.org/image/zaktdqit1/" target="_blank"><img src="http://s18.postimage.org/zaktdqit1/first_map_2.jpg" border="0" class="linked-image" /></a>
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    edited May 2012
    Makes those pics bigger if ya can, I can't make the details out.

    Which tutorials did you follow?

    use www.imgur.com to upload pictures
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    <img src="http://i.imgur.com/NZNr8.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/QGuXJ.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/WiWVR.jpg" border="0" class="linked-image" />
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    no tutorials. just asked the community whenever I needed help. phone helped me alot. and srgt. bar
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    edited May 2012
    <img src="http://i.imgur.com/x1LRQ.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/dB16t.jpg" border="0" class="linked-image" />
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    Your walls look really good. How did you do them, all props? Are some rock walls meshed geometry?
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    what you are looking at is all props. and spot light lighting.
  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    It looks awesome. I felt something good. Keep up the good work!
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    Here is my entrance into the main tech point. I am trying to go from TECH to really dirty. using new docking textures. just one hall.

    <img src="http://i.imgur.com/hAP6T.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/N4NFY.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/4YgJ8.jpg" border="0" class="linked-image" />
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    this is the entrance into the main tech halls above. not detailed yet. just wanted a basic feel for now.

    <img src="http://i.imgur.com/MrPHp.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/Xdu6d.jpg" border="0" class="linked-image" />
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    This is looking good, I especially like the cavern shot with the bridge going between two rock walls. Any chance of seeing the overall map layout?
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    yes ill post but i dontr have a planned layout.. just building as i see fit. ill post a picture in a few, im not home atm.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    looks awesome, I like the outdoor area too
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    <img src="http://i.imgur.com/S9PJ6.jpg" border="0" class="linked-image" />


    <img src="http://i.imgur.com/UGMIS.jpg" border="0" class="linked-image" />
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    so i gave you an overview of map. also added a new area. its a L shaped walkway all catwalk with cliff walls and one large metal support structure.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    It's looking good so far, but I really think that you should sketch the layout of the map, even just laying out simple rectangles for rooms and corridors so you have an idea of what you have to do. This will make your job much easier and you'll also be able to start testing sooner.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    How about this. Someone make a sketech and ill see what one i want to follow. and we will make this a community map. thus forcing me to finish and involving you all .


    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->COMMUNITY MAP LAYOUT !!!!!!!!!!!!!!!! I PICK THE BEST ONE AND WORK WITH YOU TO MAKE THE MAP><!--sizec--></span><!--/sizec-->
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1947855:date=Jun 29 2012, 12:44 PM:name=jstoia)--><div class='quotetop'>QUOTE (jstoia @ Jun 29 2012, 12:44 PM) <a href="index.php?act=findpost&pid=1947855"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about this. Someone make a sketech and ill see what one i want to follow. and we will make this a community map. thus forcing me to finish and involving you all .


    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->COMMUNITY MAP LAYOUT !!!!!!!!!!!!!!!! I PICK THE BEST ONE AND WORK WITH YOU TO MAKE THE MAP><!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->
    You should post in the Community mapping thread:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119182" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=119182</a>
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    <img src="http://i.imgur.com/wANaI.jpg" border="0" class="linked-image" />

    New path from the out door area.
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