Stupied Doors.....
SerratedSkull
Join Date: 2002-12-18 Member: 11064Members
<div class="IPBDescription">no open in right direction...</div> i got a door
thats made up of 5 Brushes
one half of the door has 2 brushes
the other has 3 Brushes
i want the one half to open right at 0 degree's
the other to open at left at 180 degree's
problum is it doesnt let me keep the one half at 180 degree's it either switchs back to 0 degree's or gives me the error "The entity contains keyvalues that are not used in its class. You can fix this error with the Fix button." then switchs back to 0 degree's
the 2 halfs of the door are each named the same thing for a switch later on to open them both in the opisite direction
To get an idea of want the door looks like look at the texture Door_horiz3
whats going on plz helpzors <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
thats made up of 5 Brushes
one half of the door has 2 brushes
the other has 3 Brushes
i want the one half to open right at 0 degree's
the other to open at left at 180 degree's
problum is it doesnt let me keep the one half at 180 degree's it either switchs back to 0 degree's or gives me the error "The entity contains keyvalues that are not used in its class. You can fix this error with the Fix button." then switchs back to 0 degree's
the 2 halfs of the door are each named the same thing for a switch later on to open them both in the opisite direction
To get an idea of want the door looks like look at the texture Door_horiz3
whats going on plz helpzors <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Comments
-Epicglottis
Belg
Don't worry about that error. Giving the door an angle value is actually what causes that error. But besides that, it's only a 'fake' error, in that it won't actually stop your map from compiling/running in any respect (unlike most other errors).
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
I want a door with 2 parts.
One part should go up and one part down.
The angle modifier just let it slide in xy axis (works fine with my button) but not the z axix.
Do I need a lift or whats wrong with me?
-- arrrgh. found it "up" and "down". Im a damn newb.
Belg