Stupied Doors.....

SerratedSkullSerratedSkull Join Date: 2002-12-18 Member: 11064Members
edited December 2002 in Mapping Forum
<div class="IPBDescription">no open in right direction...</div> i got a door
thats made up of 5 Brushes
one half of the door has 2 brushes
the other has 3 Brushes
i want the one half to open right at 0 degree's
the other to open at left at 180 degree's

problum is it doesnt let me keep the one half at 180 degree's it either switchs back to 0 degree's or gives me the error "The entity contains keyvalues that are not used in its class. You can fix this error with the Fix button." then switchs back to 0 degree's

the 2 halfs of the door are each named the same thing for a switch later on to open them both in the opisite direction

To get an idea of want the door looks like look at the texture Door_horiz3

whats going on plz helpzors <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

Comments

  • epicglottisepicglottis Join Date: 2002-12-11 Member: 10637Members
    That sounds like the bug in WorldCraft ( VHE ) simply restart the editor and open the map again, it will now let you change the value like normal.

    -Epicglottis
  • SerratedSkullSerratedSkull Join Date: 2002-12-18 Member: 11064Members
    Nope thats not it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    you should post over at www.valve-erc.com that's the place for this kind of stuff, but i'll point you in the right direction. make the doors 'func_train' instead of 'func_door' cuz you can control EXACTLY where they go then. and you can give the door multiple paths, as in complex directions of movement, when it opens. that way you can also make the door speed up and slow down just before it stops. all sorts of cool stuff can be done with the 'func_train' entity. look into it.

    Belg
  • SerratedSkullSerratedSkull Join Date: 2002-12-18 Member: 11064Members
    edited December 2002
    nope does the same thing with Func_train...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--SerratedSkull+Dec 19 2002, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SerratedSkull @ Dec 19 2002, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->or gives me the error "The entity contains keyvalues that are not used in its class. You can fix this error with the Fix button."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Don't worry about that error. Giving the door an angle value is actually what causes that error. But besides that, it's only a 'fake' error, in that it won't actually stop your map from compiling/running in any respect (unlike most other errors).
  • SerratedSkullSerratedSkull Join Date: 2002-12-18 Member: 11064Members
    alright thx man... it works fine with the error still there and all, no problems compiling..

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited December 2002
    This is my first door...
    I want a door with 2 parts.
    One part should go up and one part down.
    The angle modifier just let it slide in xy axis (works fine with my button) but not the z axix.

    Do I need a lift or whats wrong with me?

    -- arrrgh. found it "up" and "down". Im a damn newb.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    what do you mean you got the same error? i hope you didn't use the 'direction' option when you went to the entity properties. that's not how you use a func_train. you have to use 'corner_path' intities.. it's all explained at the V-ERC

    Belg
Sign In or Register to comment.